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The Zubr is the Soviet amphibious transport, capable of ferrying large amounts of forces over water. They can transport both infantry and armor to any location and keep it out of harm's way. Though these transports are armed and can swat away light or half-hearted attacks from both ground and air, they should not be put in harm's way to prevent severe and unnecessary losses as they are not as hardy as the animal they are named after.
The Zubr still plays a big role in the case of the Soviet forces having Borillo/Armadillo. Although Borillo/Armadillo can help a lot in the surprise attack, it can only transport infantry, and armored units must board Zubr if they want to cross the waterzone.
Voyager is also equipped with two flak cannons that allow it to self-protect in small attacks and get out of danger area as quickly as possible. But equipped with weapons does not mean that it can be used in combat directly. The flak cannon is only effective for light armor units and basic infantry so that it cannot replace other formal combat units.
- Zubr first appears in Bleed Red as friendly unit and in Red Dawn Rising as enemy unit.
- Zubr becomes controllable in Golden Gate and in Side Effect as buildable one.
- In Exist to Exit, a mind-controlled Zubr that has unknown purpose is located at top right corner of map, it will leave the battlefield after breaking free from the Epsilon Elite.
- The Zubr is based on the real-life Zubr-class hovercraft used by the Soviet/Russian Navy.