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Where do you need to go?
—Zubr

The Zubr Transport is the Soviets' amphibious transport vehicle.

Official description

The Zubr is the Soviet amphibious transport, capable of ferrying large amounts of forces over water. They can transport both infantry and armor to any location and keep it out of harm's way. Though these transports are armed and can swat away light or half-hearted attacks from both ground and air, they should not be put in harm's way to prevent severe and unnecessary losses as they are not as hardy as the animal they are named after.[1]

Overview

While many Soviet naval landings are spearheaded by the Borillo or Armadillo, their inability to transport vehicles limits their usefulness. To fulfill this need, the Zubr is a dedicated transport for vehicles and infantry alike. This allows Soviet commanders to transport battalions of tanks over water they would not otherwise be able to cross.

The Zubr is also equipped with two flak cannons that allow it to return fire against enemies, including air units. However, this does not make the Zubr an effective combat unit, and it is still highly recommended to escort the transport with other units.

Appearances

Act One

Act Two

  • In Exist to Exit, a mind-controlled Zubr with an unknown purpose can be seen at the top right corner of the map, and will leave the battlefield after being freed from the Epsilon Elite that is controlling it.

Assessment

+
  • Very durable.
  • Armed.
  • Amphibious and plays an important role in transporting units across seas.
  • Can crush infantry.
  • Cannot be hijacked nor depiloted.
  • Immune to omnicrush.
  • Immune to EMP.
  • High passenger survivability rate.

  • Susceptible to mind control.
  • Weapon only useful for self-defense.
  • Fairly slow.

Trivia

  • The Zubr is based on the real-life Zubr-class hovercraft used by the Soviet/Russian Navy.

See also

References