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The Zorbfloater is the upgraded version of the Zorbtrotter created when infused by a Nanofiber Sync. While mostly unchanged, they trade off the ability to create vacuum spheres for increased resistance to enemy fire and rapid health regeneration.

What makes the Zorbfloater truly amazing, though, is that their upgraded wind manipulation apparatus are strong enough to lift most, if not all, vehicles into the air and draw it towards them!

Official description

When the Zorbtrotter completes his training and is awarded with the Nanofiber Sync, he replaces his ability to temporarily create a shield with one that he passively uses all the time: an ability to use a handful of nanites within his wind orb for quick emergency regeneration. Whenever a Zorbfloater is under attack, these nanites will continuously try to reduce the negative consequences of combat and repair the damages to his suit or heal the wounds on his body.

While the Zorbfloater's primary weapon does not change, these troops also gain the ability to lift lighter vehicles into the air so that their allies' anti-aircraft weapons can target and fire at them. These vehicles will be brought closer to a Zorbfloater, dropped nearby and ,if[sic] these vehicles hit other units or obstacles in the process, they will be destroyed in the process.[1]



  • Very effective against infantry.
  • Vacuum spheres deal damage to infantry groups in a small target area.
  • Long attack range.
  • Amphibious.
  • Quite durable.
  • Heals very rapidly, making it difficult to be killed.
  • Speed can be boosted by Spinblades.
  • Can lift most vehicles and draws them near, leaving them to vulnerable anti-air attacks.
  • Can lift and drop vehicle above water or buildings, destroying it in the process.
  • Resistant to tornado.
  • Requires Nanofiber Sync to upgrade.
  • Cannot target aircraft and structures.
  • Cannot lift ships, amphibious transports, epic units.
  • Mediocre speed without Spinblade boost.
  • Vulnerable to anti-infantry fire.
  • Vulnerable against Dogs and Spooks.
  • May cause friendly fire.

See also


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