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Death from above!

The Zephyr Artillery is an anti-armor artillery used by the Pacific Front, which can also bombard enemies across the map in conjunction with Zephyrobots.

Official description

The Zephyr Artillery is a self-propelled anti-tank artillery utilized by the Pacific Front to combat large armor columns from a safe distance. The Zephyrobot support power allows Zephyrs to target anything on the battlefield for a short while by shooting at the small stationary drone deployed on the battlefield through the use of this support power. Though a formidable foe at long range, the Zephyr is lightly armored in order to incorporate the needed targeting mechanisms. The minimum range of the weapon is another one of its weak points.[1]


The Zephyr Artillery serves as Pacific Front's mobile anti-tank artillery, possessing great range that make it suitable for long range skirmishes. Zephyr's attack is best used against groups of enemy vehicles, taking them out from a distance before they could reach and retaliate. While its long attack range is also useful against buildings, the weapon is not very effective against infantry.

Utilizing the Zephyrobot support power allows the deployment of a Zephyrobot on the battlefield, that allows commander-owned Zephyrs to fire at that designated location for a short while and perform global range bombardment. Zephyrs are recommended to operate in groups to increase the effectiveness of the Zephyrobot. For that many Zephyrs firing at the same target simultaneously, they can create quite a devastating artillery bombardment.

Being more of an artillery unit and less of a tank, the Zephyr suffers the typical weaknesses of artillery units: fairly slow moving, light armor and vulnerable to air threats. On top of this, it has a large minimum attack range. These vulnerabilities combined bestow the Zephyr with the necessity to be protected either by friendly units or a considerable amount of distance from its targets.


Act One


  • Effective against armored units.
  • Can vastly outrange most tanks from a long range.
  • Deals damage to clusters of armored vehicles in a target area.
  • Zephyrobot allows Zephyrs to fire past their maximum range across the map.
  • Can crush infantry.
  • Powerful in groups.
  • Large minimum attack range.
  • Ineffective against infantry.
  • Lightly armored.
  • Vulnerable against aerial and anti-armor threats.
  • Fairly slow.
  • Fast-moving units can evade its attacks.

External links


  • The English word "zephyr" derives from the name of a Greek wind god, Ζέφυρος, whose Roman name is Favōnius.


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