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The Windbelt is an advanced wall used by the Foehn Revolt in the campaign, challenges, or as scenery props.

Overview[]

If a Windbelt Post is connected with another Windbelt like walls, it erects a nanofiber wall that is both impassable and indestructible. These Windbelt Sections will be disabled if the Windbelt is destroyed or if the owner's base is at low power.

Appearances[]

The Nuke Silos are powered by these wall-like structures. Destroy them to disable the Nukes.
—Soviet intel during Operation: Thread of Dread

Act Two[]

  • In Thread of Dread, Windbelts, then only identified as Unknown Structures, surround the Construction Yard, Mainframe and Tactical Nuke Silos in the Foehn base (which still uses Chinese equipment). They are powering these Nuke Silos and the EMP Control Station instead of consuming power themselves. The Windbelt can be considered the first Foehn object that utilizes wind manipulation tech chronologically.
  • In the epilogue scene of Origins, the Revolt is placing Windbelts in the Point Hope fortress.

Challenges[]

Skirmish/multiplayer[]

Windbelt appears in the following skirmish maps:

  • 2-player map Future Avenue
  • 4-player map FinAlize'd: all tech buildings at central region of map start out surrounded by Windbelt posts, which must be destroyed in order to be captured.
  • 4-player map Tetris: the main roads of the battlefield is surrounded by plenty of Windbelts, and their fences will toggle on/off for a period of time. Similar phenomenon is existing in 4-player map BizarroGrid too.
  • 4-player map Wacky Workbench

Behind the scenes[]

  • Prior to version 3.3.5, the Windbelt had a mobile core form referred to as Windbelt Core (see Gallery) in the file data. [note 1]
  • Prior to release of version 3.3 series, the Windbelt was originally meant as both a power structure and a passive defense, making it unique when compared to the other factions' counterparts. During the development of 3.3, the Windbelt was removed from the Foehn standard arsenal. The Windbelt's role as Foehn's power structure is taken by Windtraps while its role as Foehn's passive defense is taken by the more conventional Bastion Walls.
    • Originally, the Windbelt would generates a small amount of power of its own, but any section of the nanofiber wall will provides a small amount of power for each cord. This meant that the longer a Windbelt is, the more power it will generate. In addition, the Windbelt's wall will remain even when a Foehn base is on low power and can only be shut down by disabling the Windbelts themselves.
    • Originally, it could be infiltrated as well, which made it highly vulnerable to infiltration units if the Foehn commander is not careful in placing his Windbelts. To avoid this, Foehn commanders would have created a "maze" of Windbelts in conjunction with their defenses so that it will be difficult for infiltrators to get past the Foehn's defense lines and shut down their Windbelts.[1]

See also[]

  • Comet Fence - version 3.0 defense previously owned by the European Alliance

External links[]

Notes[]

  1. Core stats: 500 hit points, Light armor, 4 (hover) speed, 15 turn rate, 4 sight radius, amphibious, self-repair, receives a speed buff while inside a Spinblade's radius, takes 3 slots in transports and self-repair.

References[]

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