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Thanks for choosing the best.
—A confident Warhawk pilot

The Warhawk is an attack helicopter used by the United States. It is armed to the teeth with laser weapons to damage and weaken their enemies.

Official description

The Warhawk is a lightly armored helicopter used by the Americans for close air support. It's outfitted with a heavy laser cannon to light infantry ablaze and slice through tank armor, as well as the 'Uranus' missile pods, which can make short work of enemy ground targets. The Warhawk does not carry any anti-aircraft weaponry and relies on its quick speed to evade potential threats. This is mostly due to the United States' efforts to design effective methods of supporting their flying troops the Warhawk can heal air infantry like Rocketeer nearby as it carries special first aid equipment for them all the time.[1]


The Warhawk is an assault attack helicopter utilized by US forces to deal with hostile ground units. It is available for production in the War Factory after building a Mercury Uplink.

The Warhawk has very fragile armor but is one of the fastest helicopters in the game, easily capable of outrunning most opposition. Mobile, versatile, and decent against ground units, their roles may include assault, harassment, scouting and air superiority, especially during the early and middle phases of the game. While rather weak alone, in large numbers they can be a threatening force to be reckoned with.

However, they should avoid anti-aircraft weaponry at all costs no matter how large their numbers are. Heavy anti-air units such as Sentinels will destroy them by the dozens, and Warhawks themselves cannot fire back at other aircraft themselves. They also deal relatively poor damage against structures and base defenses.

AI behavior

Warhawks controlled by the AI have the following attack patterns:

All difficulties

  • 2x guarding Patriot Missiles or Prism Towers
  • 2x targeting infantry
    • This task force may be accompanied by 2 additional Warhawks
  • 4x targeting anything


  • 2x targeting vehicles, accompanied by 3 Bulldog Tanks
  • 4x targeting anything, accompanied by 2 Cryocopters
  • 4x targeting anything, accompanied by 6 Rocketeers
  • 4x targeting garrisonable structures


  • 2x targeting anything, accompanied by 2 Abrams Tanks and 2 Robot Tanks
    • Chronoboost and if possible, Shadow Ring, may be applied on this task force before attacking


Our Warhawk can heal Rocketeers and other aerial troops nearby. Use this to keep them safe.
—Allied intel during Operation: Beautiful Mind

Act One

  • Warhawk debuts in Peacekeeper as enemy unit.
  • The Warhawk is introduced as a buildable unit in Beautiful Mind. In this mission, the Warhawk additionally requires the Tech Secret Lab located near the player's base in order to be built.


  • In Good Old Times, an elite Warhawk is the only controllable unit for the player that starts in the 2nd position.


  • Fast and mobile.
  • Can fire on the move.
  • Decent against ground units.
  • Heals flying infantry units around it.
  • Can self-repair.
  • No air-to-air capabilities.
  • Fragile, easy to kill with anti-air weapons.
  • Not very effective against base defenses.

Behind the scenes

  • In 3.0 the Warhawk is armed with concussion grenades to attack enemy structures; in 3.3.0-3.3.4, it uses a target painter instead of missiles (see gallery).


  • The unit's employment of laser weaponry bears resemblance to the Laser Comanche, a variant of the standard USA Comanche that was planned but scrapped during development in Generals Zero Hour.
  • In United States history, “War hawks” were southern and western politicians who wanted war with Great Britain.