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Building Soviet economy!
—A proud War Miner driver

The War Miner is the main resource gatherer unit used by all Soviet factions. Heavily armored and armed with a machinegun, it aggressively ensures that nearby ore fields remain in Soviet possession.

Official description

Miners have played an essential role in warfare since the Second Great War. They collect raw minerals which can be processed at a refinery to generate revenue for the commander to fund his war effort. Heavily armored and immune to mind control due to them being remote controlled, miners are difficult to destroy with lightly equipped conventional forces.

Heavy losses of ore trucks due to hit and run tactics by swift Allied tanks during the Second Great War convinced the Soviets that their harvester units needed to have retaliation capabilities. The War Miner's machine gun is not only effective against infantry and light vehicles, but is adept at destroying enemy Terror and Fury Drones as well. Although War Miners can defend themselves from run-of-the-mill harassment, they are easily overwhelmed by anti-armor forces. The War Miner's ore storage is twice as large as the Allied Chrono Miner to compensate for the lack of mobility.[1]


For a detailed list of changes from the original game, click here.

Armed with a heavy machine gun, the War miner gains the ability to retaliate against any opponent from any half-hearted harassment. Thanks to their Machine gun, the miner is capable of killing infantry and even light vehicles, including the deadly Terror Drones. Unlike the Allied Chrono Miner, their ore storage is twice as large.

While they can retaliate against any threat, they can't last too long against either heavy armored units like tanks or aerial threats. While they are tough, they can be overwhelmed fairly easily by a large number of infantry or vehicles. Since War Miners are slow, they can't outrun most units.

AI behavior

The AI will build a maximum of 2 War Miners per Ore Refinery. As the AI builds a maximum of 3 Ore Refineries, up to 6 War Miners are present at a time.

If the AI's War Miner has taken too much damage, it will usually be ordered to return to an Ore Refinery immediately.


Remember that harvester controllers are usually not informed about mission details. Keep your War Miners away from the ore fields near the Alamo. Don't alert them.
—Soviet intel during Operation: Happy Birthday

Act One


  • Armed.
  • Heavily armored.
  • Can crush infantry.
  • Immune to mind-control, confusion rays and hijacking.
  • Can self-repair.
  • Cannot deal with large vehicle groups due to their low attack power.
  • Vulnerable against aerial and heavy anti-armor threats.
  • Due to its slow speed, it cannot outrun most units and escape easily.


  • The War Miner's design is based on its concept art intended to be the final design in the vanilla Red Alert 2.

See also

External links