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The ability to transport large amounts of forces over one of the most common environmental obstacles, water, has always been a deciding factor in war. Bodies of water of any size no longer prove to be a problem when amphibious transports are used. Easily gliding over water with their powerful turbines, they can transport both infantry and armor to any location. Keep in mind though that these transports are only lightly armed, and should not be put in harm's way in order to prevent severe losses.
The Allied Voyager Transport is equipped with dual missile launchers, allowing it to defend itself from harassment from both ground and air forces.
The Voyager still plays a big role in the case of the Allied forces having Stallion Transport. Although Stallion can help a lot in the surprise attack, it can only transport infantry, and armored units must board Voyager if they want to cross the waterzone. Voyager can also benefits from Chronoboost while moving, improving transportation efficiency.
Voyager is also equipped with two missile launchers that allow it to self-protect in small attacks and get out of danger area as quickly as possible. But equipped with weapons does not mean that it can be used in combat directly. The missile launcher is only effective for light armor units and basic infantry so that it cannot replace other formal combat units.
It's worth noting that Voyager is not particularly popular with Pacific Front due to their main battle tank, Kappa Tank, is set to float in the water after all. Zephyrobot's long-range strike capability also allows Zephyr to strike enemy armor units without crossing waterzone sometime.
- Voyager first appear in Red Dawn Rising as friendly unit and in Peacekeeper as enemy unit. In Peacekeeper, mind-control a Voyager is the first mission objective.
- Voyager becomes available to build in Heaven and Hell.
- The Voyager bears resemblances to real-life LCAC hovercrafts used by the U.S. Navy and Japanese Maritime Self-Defense Force.