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The Voyager Transport is the Allies' amphibious transport vehicle.
The ability to transport large amounts of forces over one of the most common environmental obstacles, water, has always been a deciding factor in war. Bodies of water of any size no longer prove to be a problem when amphibious transports are used. Easily gliding over water with their powerful turbines, they can transport both infantry and armor to any location. Keep in mind though that these transports are only lightly armed, and should not be put in harm's way in order to prevent severe losses. The Allied Voyager Transport is equipped with dual missile launchers, allowing it to defend itself from harassment from both ground and air forces.
For a detailed list of changes from the original game, click here.
The Voyager still plays a big role in Allied forces despite their use of the Stallion Transport. While the Stallion is flying and can be useful in surprise attacks, it can only transport infantry, and therefore armored units must board a Voyager if they wish to cross bodies of water. The Voyager can also benefit from Chronoboost while moving, improving transportation efficiency.
The Voyager is equipped with two missile launchers that allow it to protect itself against minor threats, but being equipped with weapons does not mean that it is an effective combat unit. The missile launcher is only effective against light armor units and basic infantry, so it cannot effectively replace dedicated combat units.
- Voyagers first appear in Red Dawn Rising as friendly units, and in Peacekeeper as an enemy unit. In Peacekeeper, mind-controlling a Voyager is the first mission objective.
- In Golden Gate, the Soviets can build Voyagers from any captured Allied War Factory, instead of a Naval Shipyard.
- Voyagers become available to build in Heaven and Hell.
- The Voyager bears resemblances to real-life LCAC hovercrafts used by the U.S. Navy and Japanese Maritime Self-Defense Force.