Mental Omega Wiki

Yuri had seen through the Revolt's plans, further reducing its chances to escape what's seemingly inevitable. Stalling for time, in a last-ditch attempt the unlikely allies try to take control of his Alaskan base, counting on certain someone to make the right call before all is lost to Yuri.
—Mission description

Operation: Vanishing Point is the fifth Foehn Origins campaign mission.


It is clear Yuri has predicted the shuttle might be used against him, and does not want anyone escaping to the Moon, which is where the Chinese have found out his other ones have been moving to and from. Report from Rashidi confirms what We suspected from the intel acquired in Hokkaido: Yuri aims to activate a device in the Antarctic that will give him rule over everyone on the planet; the Psychic Beacons and Amplifiers all being part of this worldwide mind control network. It is thus no coincidence Our journey has led Us to Alaska, one of the places furthest away from the South Pole, as Point Hope was the last American stronghold that resisted the Soviet invasion until recently. They marked it as a base of low priority, very difficult to siege, but Yuri was determined to eliminate all forms of resistance. He too might have recognized it as one of the areas that would fall to his mind control last, and could not be allowed to stand.

The capabilities of the Allied flying fortress, referred to by Our K.I. allies as the Paradox Engine, have made Rashidi recognize his imminent defeat, but the release of a seemingly out-of-control psychic soldier We have faced in Kashmir has convinced him what he fights for does not align with Yuri's goals. Yuri seeks to dominate all, and destroy any opposition using powers We cannot yet fight or understand. We are not certain this time-freezing vessel is enough to stop him, and must account for the Allies' potential defeat; they are too far for Us to help them directly. Our chances to succeed would greatly increase if We could all cooperate, but they must know We are here, still fighting Yuri. The American survivors left at Point Hope have the means to help Us contact them, once freed from the Psychic Beacon. The Revolt's Council has given Us a green light to deploy the most advanced of Our forces to achieve that._


The sneak attack

An elite division consisting of the first operational Knightframes and Lancers were covertly inserted into the poorly-defended rear of the Epsilon base, where their main objective was to tear it down from the inside while the primary armored forces of the Revolt would attack from three directions with overwhelming might. The Epsilon were definitely not prepared for this, as the few infantry and vehicles that could immediately respond to them were either cut down by Integrated Heavy Machine Gun fire or shredded by Pressure Lances. This squad worked quickly and efficiently as they were able to destroy some key production facilities and support structures and met little resistance.

Suddenly, a massive wave of psychic energy was detected surging through the area - unknown to the Revolt, it was in fact the Mental Omega Device being successfully activated and with it, amplified the powers of every Psychic Beacon and Psychic Amplifier deployed throughout the globe. Neither VOLKNET or the attack force it was overseeing knew what was going on, and within moments contact with the squad was lost and the battle control was terminated.

It became clear that the Revolt fatally underestimated the Epsilon's potential, and that this battle and likely all their efforts up to this point, were a lost cause.

The reconnection

We do have contact. Reassessing situation.. Not all is lost. Only the forces closest to the fortress have been mind-controlled.
—VOLKNET's assessment

After the initial failed assault, VOLKNET's battlefield control remained silent for a long time. Just as all hope seemed lost, the system displayed "we do have contact", indicating that VOLKNET, has not fallen to mind control given its nature as an AI. It immediately assessed the situation: the mind control wave experienced by the Revolt just now was transmitted through a Psychic Beacon located in the centre of the fortress, and the Tower located in the Antarctic was not operating at full power for some reason. VOLKNET believed that destroying this Beacon will temporarily free the previous team from Epsilon's mind control over the area, and give the Revolt more time to chart their next course for survival.

The Blitzkrieg

- I couldn't save my family. I'm not sure if I can save anyone.
- We can. But what we need is time. Much more time.
—Yunru lamenting the desperate situation the Revolt is in, and Rashidi promising that her efforts will never be in vain

After completing the timely assessment of the situation, VOLKNET immediately ordered a large force prepared outside the fortress to take place, and attacked the fortress from all directions utilizing the highest-tech units available to the Revolt's disposal. Its main routine is responsible for commanding some prototype units, including the Harbinger used in the previous battle. In addition, two Iron Dragons accompanied the armored division, as the last two remaining ones in the world, since all related data to them was lost in the MIDAS explosion in Kashmir. With the prototypes' functions like the Mastodon's Nanocharge repair capability and the Tarchia Cannon's long-range siege functions, the Revolt wasted no time and rapidly advanced to the center of the fortress and destroyed the Psychic Beacon, freeing the previously controlled squad and local American troops. At the same time, Rashidi noticed a transport system in the fortress and took some interest in it.

The Americans' agreement of cooperating with the Revolt made the battle a lot easier. The previous team found themselves imprisoned by the Epsilon somewhere behind the fortress and after being freed, they destroyed the defenses Epsilon had set up behind the fortress, allowing more reinforcements to enter from the rear. Soon after, the combined forces of the Revolt and the Americas wiped out the enemies in the fortress with unprecedented speed, ending the battle.


An unlikely alliance is formed: Yunru and the Revolt meets up with Tanya and what's left of the Americans

A while after the Revolt captured the Point Hope Fortress from the Epsilon Army, the local American Forces provided them with the capability to contact any Allied survivors left in the world. Having obtained the knowledge of the Allied invasion of Antarctica garnered from the comm network back in Hokkaido, they utilized this advantage and contacted the remnants of the Allied Forces in the distant Antarctic with a distress signal.

Unexpectedly, the Allies that received the distress signal actually responded - with the help of the old Chronosphere, they were able to teleport the ruins of their supposed trump card to Point Hope, and the Allies much to their relief learned that there were indeed free Americans and not a trap like Tanya had initially suspected. Much to her surprise, General Carville seems to have been hiding at Point Hope ever since the United States fell to the Soviet invasion from the previous war but was more than prepared to continue the fight against an even deadlier enemy. Now, all the soldiers united here, regardless of their alliance or ethnicity, need to quickly set their differences aside and prepare themselves for a threat that would end the concept of free will as they knew it.

Difficulty changes


  • Enemy counterattack intensity is low.
  • Friendly forces' attack intensity is high.
  • Initial forces: 12 Knightframes and 12 Lancers.
  • Nanocharge's cooldown: 1:00
  • During initial offense period, a healing crate and an armor buff crate are present at each side of Epsilon production facilities.
  • During the major offense period, 4 healing crates are scattered on the map. 3 veterancy and 1 armor buff crate are placed at both paths.
  • 2 extra Future Tanks Alpha will be given.
  • Enemy Cloning Vats will spawn infantry in 3:00 each time.


  • Enemy counterattack intensity is medium.
  • Friendly forces' attack intensity is medium.
  • Initial forces: 10 Knightframes and 10 Lancers.
  • Nanocharge's cooldown: 2:00
  • During the major offense period, 1 healing and 1 veterancy crate are placed at both paths.
  • Enemy Cloning Vats will spawn infantry in 2:30 each time.


  • Enemy counterattack intensity is high.
  • Friendly forces' attack intensity is a bit low.
  • Initial forces: 10 Knightframes and 8 Lancers.
  • Nanocharge's cooldown: 4:00
  • 1 less Tarchia Cannon is provided.
  • Enemy Cloning Vats will spawn infantry in 2:00 each time.

Easter eggs


Find and select 4 Wells hidden on the map can trigger a meteor shower and get 2 veterancy crates.