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—Uragan unleashing his wrath on his enemies

Uragan (Russian: Ураган, Uragan) is the hero of the Last Bastion.

Official description

Because of his appearance and immensity, Uragan has once been christened as the guardian spirit of the Last Bastion base. Even though he looks and sounds menacing, Uragan is a young sub-routine of the long-established VOLKNET A.I. that runs most of the Last Bastion's command, intelligence and security systems, and has actually been created during the very last phase of the Bastion's base operations.

While Foehn's mechanized units, which rely on plasma weaponry, require large amounts of advanced apparatus to make the weapons themselves work effectively, if at all, Uragan's entire artificial body has been designed with the sole purpose of generating multiple powerful plasma projectiles, with almost no time or resources required in comparison. These projectiles are very effective against all types of targets, including aircraft, but deal the most damage to structures. The Last Bastion does not have a dedicated artillery weapon, which is why they employ several alternative options to deal with enemy settlements at their doorsteps, Uragan being one of the most effective ones. Slow, but sturdy enough to withstand plenty of enemy anti-aircraft fire, he is a force to be reckoned with.[1]


Uragan is essential to the Last Bastion as they don’t have a unique artillery vehicle unlike the other Foehn subfactions. While some may argue that the Boidmachine and Plasmerizer compensate for this, one must keep in mind that the Boidmachine takes a long time to charge one blast, while the Plasmerizer is a base defense that cannot move at all. Uragan compensates for the Last Bastion’s notable weakness in their offensive capabilities with long-ranged attacks.

Uragan can stand alone, as he can raze poorly-defended bases provided that they don’t have many anti-air defenses. In addition, his plasma bombs are effective against all types of targets, making him quite the formidable one-man army. Finally, as a hero unit, he is immune to mind control and confusion rays.

Despite his large pool of hit points and menacing stature, it isn’t impossible to bring him out of the sky. Enough concentrated AA fire, especially by Gatling Cannons or tech SAM Bunkers, can easily focus him down unless he is accompanied by other air units. Tier 3 AA units, especially the Sentinel and Aeroblaze, will overwhelm him soon enough, with both of them being able to avoid plasma bombs to minimize damage dealt. Finally, he is the slower of the 2 flying heros, with a sluggish movement speed of 8 compared to Norio’s movement speed of 45.

AI behavior

Uragan controlled by the AI have the following attack patterns:

All difficulties

  • 1x targeting structures


  • Powerful flying artillery unit.
  • Can easily destroy poorly defended bases.
  • Projectiles can hit both ground and air targets.
  • Effective against all types of unit and structures.
  • Long attack range.
  • Quite durable.
  • Can self-heal.
  • Being a hero, cannot be mind-controlled, as well as immune to confusion rays.
  • Slow-moving.
  • Only one may be present at a time.
  • Still vulnerable against heavy anti-air fire.
  • Unreliable at hitting fast-moving units due to its slow and inaccurate plasma projectiles.
  • Projectiles can harm friendly units.
  • Ineffective against Infantry.


  • Uragan means "hurricane" in Romanian, Russian and South Slavic languages.
  • Along with Alize, Uragan is among the only Foehn heroes that are not available in the Infantry Only game mode.
  • The internal code reveals that Uragan is supposed to have a deploy ability that increases the speed of nearby certain Spinblade-affected units by 75% for 40 seconds around a radius of 5.5, essentially making Uragan a mobile Spinblade.
    • Uragan has three quotes (see Quotes) related to this ability, two of which are unused. The third quote, "Nature is our ally!", is reused as an attack quote.[2]

See also