
Official preview image of the Unholy Alliance mode, showing all 4 MCVs present from the start.
Unholy Alliance is a game mode where all players are given all 4 MCVs at start, each of which unlocks techs from all subfactions of its corresponding side like they do in Tech Share, and subsequently access to all techs from all 12 subfactions. As a result, there are almost no differences between any subfactions in gameplay, with the Engineer being a notable exception.
Unholy Alliance mode shares maps with standard mode.
Changes
- All 4 MCVs, GI, Conscript, Initiate and Knightframe will be given to all subfaction players from the start.
- All subfaction-exclusive arsenals becomes available for all subfactions. For example Lasher Tank, Mantis Tank and Opus Tank is available at the same time with an Epsilon War Factory (even a captured one).
- Both 'basic' and 'upgraded' version of units are available, for example Borillo and Armadillo.
Mercury Network Uplink, Shield Command and Robot Ops Control Center's price decreased from $1500 to $1000. Power cost decreased from 100 to 50.
Palace, Battle Lab and Atomheart's price decreased from $5000 to $2500. Power cost decreased from 300 to 200.
Pandora Hub's price decreased from $1800 to $1400, its plugins' price decreased from $3000 to $1000. Plugins' power cost decreased from 200 to 150.
Foehn tier 3 access expansions' price decreased from $1500 to $1000. Power cost decreased from 150 to 100.
Tech Secret Labs replaced with Tech Nuclear Plants.
- AI may attack with combined forces from all three subfactions. Epsilon AI will build three Pandora Hubs to fully expand the tech tree.
- 'Mental AI Boost' option force-disabled.
Strategy
In this mode, since the player can directly access all tech except stolen tech units, it is possible to attack/ defend by combined units from various factions. Multiple types of IFVs is the markable example.
However, initially holding 4 MCVs will bring two problems to players: First, players need a lot of resources to develop complete all factions' technology; Second, it will take a long time to develop complete tech of all factions, and players need to consider the development order of four tech trees.
Behind the scenes
- When Unholy Alliance was introduced in 3.3.0, players might not able to access to Tier 3 Allied structures and units due to disabling the Air Force Command HQ due to unknown reasons. This problem is fixed and players may able to expand Tier 3 Allied units/structures as any faction in 3.3.1.
Trivia
- Unholy Alliance was named AllTech.
See also
Changelog
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