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The deed is done. What previously seemed unbelievable has now become a dreadful reality. With the combined efforts of the remnants of the free world, an endeavor to forge a path that might lead to a better, but distant future is made. The end of this story could be a beginning of another.
—Mission description

Operation: The Remnant is the sixth and final Foehn Origins campaign mission.

Briefing[]

Unbeknownst to Us, in the moment We have assumed to be a certain defeat, the Allies fighting in the Antarctic have bought Us the time We needed to set the grounds for a safe haven they would require shortly after. The Americans of Point Hope, once freed, have against all odds and interferences in the South Pole managed to contact the Allied forces at the Epsilon HQ and through Special Agent Tanya convinced them to cooperate with Us in this darkest hour.

As We assessed, they have suffered a defeat and destruction of their Paradox Engine, but not before they managed to heavily damage what they describe as Yuri's Tower. It is exactly the heart of his worldwide mind control, rapidly growing through the network of Psychic Beacons and Amplifiers around the world, the power of which We have already briefly felt here in Alaska. In his last moments before the Tower's activation, the German scientist Siegfried made the call to use an old Chronosphere to transport the Paradox Engine here. After a short inspection it would seem its own teleportation device has been rendered unusable in battle, but its key weapon, the Time Freeze systems, are still functional. Together with the brightest minds of scientists and engineers now gathered at Point Hope, the Revolt's Council has come to a conclusion and We concur: the immobilized Engine is no longer usable for combat and will not hold for long. Without the Chronosphere We have no direct way to counterattack now. Thus, We must focus on Our survival. Siegfried's notes provided by Tanya have suggested a method he named the Foehn Theory. We have projected a path to its success: once the broken elements of the Paradox Engine are fixed, We will overload its time manipulation circuits and isolate Point Hope from Yuri's world for as long as We can, until We are ready to fight him again.

Events[]

The Preparation[]

It's been 24 hours since the wrecked Paradox Engine teleported to the Point Hope Fortress with Tanya onboard. The remnants consisting of Allied survivors and the Revolt's forces wasted no time in setting up their production and defense facilities at Point Hope - hurrying to prepare their forces. The members of the Council assembled on the square in front of the fortress, addressing the soldiers (consisting of various Allied and Soviet combatants, and the Revolt's own Knightframes). VOLKNET was given a crucial task: Cover all the transports and the Reclamation Bays used for repairing the systems of the Paradox Engine's wreck and ensure the retrieval of the needed materials goes uninterrupted. VOLKNET was then promptly granted the control of the defenses, alongside its subroutines tasked with aiding the efforts. After a quick analysis of the situation, VOLKNET and its subroutines quickly dispatched the troops assembled in the square to guard the entrance of the fortress. Yunru, Rashidi and a team of technicians entered the Paradox Engine to start the repair work, while Tanya moved to the outermost part of the American base to guard. During the initial preparation, Rashidi activated a train transport system within the fortress to prepare enough repair materials.

Thanks to the pressures of their race against time and the shared technology of the now-brothers in arms, the remnants have achieved something previously considered unthinkable - the Allied and Soviet MCVs were ready for on-demand, mass production in the field. VOLKNET received both of the blueprints and made great use of this unprecedented achievement in its defense efforts, being able to expand its construction capabilities at will.

The Delivery[]

However, it didn't take long for the first of Epsilon's invading troops and their mind-controlled puppets to appear on the outer line of defense on the left side of the fortress. Though the Revolt was fully capable of resisting the enemy's attacks with troops already deployed around the fortress in the early stages of battle, Epsilon had no intention of stopping. They've sent a large number of attacking troops to the right and front to attack the Revolt's deployment. In order to keep Reclamation Bays safe while preserving the outer garrison as much as possible, VOLKNET decided to defend some key positions with a large number of air units such as Rocketeers and advanced vehicles such as the Future Tanks X-0. However, the attacks became more and more unbearable, and some of the outermost defensive positions have been lost thanks to the continuous onslaught of Epsilon forces. The attacking force then sent their mind-controlled puppet forces into these captured areas to build additional bases, flanking the defenders in tandem with the main Epsilon base.

While commanding the operation, VOLKNET received production rights to the restored Mercury Network Uplink and the retrieved cache for the Shield Command, allowing the Revolt to use additional means to continue the defense of the fortress. The former was a technology that the Pacific Front has been quietly keeping - however, the Allies found their connection to the Mercury Satellite severed yet again; the latter was restored from a badly damaged database inside the Paradox Engine, meaning the loss of advanced, cutting-edge chrono technology weapons.

As Epsilon's tactics to ambush the core zone of the fortress, such as sending Drillers to attack the central square and dispatching airborne troops into the fortress were effectively prevented by VOLKNET's troops, the maintenance of the Paradox Engine by the engineers was carried out in a very orderly and tightly-timed manner, and the estimated countdown of preparing all fixing materials was gradually reduced to zero. However, another wave from the Tower was about to come.

One Final Chance[]

As the Revolt was about to complete the train delivery of repair materials, a wave from Yuri's Tower hit the area. This wave was stronger and more persistent than any control wave encountered by the Allies or the Revolt before - it caused almost all the defense lines outside the fortress to be taken away and controlled by the enemy, and even a small number of facilities inside the fortress fell to the control of the enemy. The Revolt's heavy defenses were quickly torn apart by the endless raids and the Tower's effect. Tanya also fell during the battle on the front line and returned to the barracks in the core area to rest in order to be able to return to the battlefield after a period of time.

The situation took a sharp turn for the worse, causing VOLKNET to carefully analyze how to direct the battle. The Revolt then focused all defenses on the wreck of the Paradox Engine and the Heavy Kamazs carrying the necessary materials from the Reclamation Bays. After the initial repairs to the Wreckage were completed, the Revolt gained the ability to test the Time Freeze circuits and aid the defense effort in doing so - however, it would extend the recharge time of the Wreckage, which was already over twenty hours. To this end, VOLKNET has made a prudent decision to launch it only when the Wreckage is in immediate crisis.

As the lines of defense faltered one by one, it made the onslaught more and more difficult to handle for the Revolt. Fortunately, thanks to the excellent mobility and firepower output of the airforce, the might of armored units and the determination of the remnants, they were able to retain enough Reclamation Bays and Heavy Kamazs to ensure that the recharge of the wreckage was completed. The charge time was getting shorter and shorter.

However, it seemed that the subsequent waves from the Tower were also getting stronger, meaning that the longer the wreckage's charge-up drags on, the harder the defense will be. Luckily, enough Reclamation Bays and Heavy Kamaz transports were protected to substantially decrease the countdown for the Time Freeze circuits' overload. Eventually the Revolt was able to complete the Wreckage's recharge before the fortress was completely lost.

Aftermath[]

Our last line of defense has not been broken - united, the remnants of many nations managed to resist Yuri's assault long enough for the scientists' work to be finished. The Time Freeze will protect Our new home, as We ready Ourselves to face the cataclysm ahead.
—Situation assessment

As the continued Epsilon onslaught began to overwhelm the remaining defenders and, to make matters even more dire, another wave of psychic energy arrived from the Mental Omega Device, Yunru at the behest of Tanya noting just how close the Epsilon troops were getting to the Engine, finally activated the Paradox Engine's repaired and overcharged time circuits. The overcharge resulted in a spectacular display, with the Engine emitting a blue temporal distortion wave that froze all hostile troops in time and isolated a large area around Point Hope from the rest of the planet, putting the region out-of-sync with the time-space continuum, shielding it from the mind-controlling effects of Yuri's Tower and ending the engagement in a decisive victory for the fledgling Revolt.

MO3 Origins Epilogue Time Distortion

A time distortion has been activated before another wave of massive mind control catches

In the weeks that followed the battle, the combined remnants of the Allied Antarctic expeditionary force led by Tanya, the American garrison of Point Hope led by General Carville's, Rashidi and the Scorpion Cell defectors, and the Chinese/Pacific Front troops loyal to Yunru would all continue to work together against all odds to rebuild Point Hope into a last bastion against Epsilon. Nobody is certain for how long the Paradox Engine's systems can remain operational, and it is more than certain that hostilities will resume once the temporal distortion eventually fades.

The outlying outposts around the main base would be rebuilt alongside new Nanocentrifuges, as the combined technical expertise of the remnants continued to bear fruit in form of new technologies developed by the Revolt, to hopefully prevail against Epsilon when they confront them again, first among the designs being a wholly-new MCV which is deployed in front of the Paradox Engine wreckage. Though Tanya lamented being trapped in the cold of Alaska for the foreseeable future, Yunru responded with a hopeful remark that "warmer winds are yet to come" and that a day will come when this new alliance will take the fight to the Epsilon. The Allies may have been ultimately defeated in Antarctica by the Epsilon Army, but from the ashes of this effort, the Foehn Revolt was born.

Following Einstein's wise words from many decades ago, before the outbreak of the Second Great War, only time will tell when the Foehn Revolt will be ready to venture into the ruins of the lost world that is now almost entirely controlled by the Epsilon.

Difficulty changes[]

Casual[]

  • Starting credits: 170000
  • Less enemies will sneak attack from behind.
  • Significant reduction in enemy air forces targeting the Paradox Engine Wreckage.
  • Epsilon forces will not build Psychic Dominators.
  • Mind-controlled Soviet forces will not build Tactical Nuke Silos.
  • All tech buildings start controlled by the player.
  • Psychic Waves from the Mental Omega Device get stronger over time, initially lasting 30 seconds, increasing by 15 seconds per wave impact, capping at 90 seconds.

Normal[]

  • Starting credits: 120000
  • Enemy AI will utilize support abilities for offense or harassing.
  • Epsilon forces will build Psychic Dominators, one at each base, with their cooldown lengthened to 20:00.
  • Mind-controlled Soviet forces will build Tactical Nuke Silos, one at each base, with their cooldown lengthened to 20:00.
  • All tech buildings start neutral.
  • Psychic waves from the Mental Omega Device get stronger over time, initially lasting 45 seconds, increasing by 15 seconds per wave impact, capping at 90 seconds.

Mental[]

  • Starting credits: 100000
  • Friendly forces' production and retaliation strength decreased.
  • Enemy AI will frequently utilize support abilities for offense or harassing.
  • Epsilon forces will build Psychic Dominators, one at each base.
  • Mind-controlled Soviet forces will build Tactical Nuke Silos, one at each base.
  • All tech buildings start neutral.
  • Psychic waves from the Mental Omega Device get stronger over time, initially lasting 60 seconds, increasing by 15 seconds per wave impact, capping at 90 seconds.

Easter eggs[]

SPOILER

Collecting all 9 MBTs (by capturing Epsilon Elites and using them to control the needed tanks) will unlock an early Bison Tank prototype.
This version of the Bison Tank bears the Epsilon colour scheme.

The following MBTs need to be collected:

Behind the scenes[]

  • Previously this mission was supposed to be the third mission of the Origins campaign, until Tainted Empire was added in Version 3.3.3 and made it the fourth mission. Later in Version 3.3.4, The Great Beyond was added and Vanishing Point was planned to be the fifth mission.
    • This mission was previously named Vision... (Vision of a Distant Future in the game files).
  • The ending of the epilogue was inspired by a promotional video from 2015 that showcases the Foehn MCV.[1]

Trivia[]

References[]

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