|“||Prepare for a rolling blackout!||”|
|—A Tesla Cruiser closing in on enemies|
The Tesla Cruiser is the monster tank of Russia.
The Tesla Cruiser is a fully tracked vehicle mounted with two small, turret-mounted tesla coils. Although they have shorter range and less lethality than their stationary counterpart, the Tesla Cruiser can easily make short work of enemy vehicles and infantry. The Tesla Cruiser's coils can short-circuit tanks as well, temporarily disabling them. This makes the vehicle an ideal tank destroyer, but defenses and buildings will prove too tough for lone Tesla Cruisers to assault directly. The tank's maximum potential is reached through the increase of power by Overcharge activated from their Palaces.
For a detailed list of changes from the original game, click here.
Tesla Cruisers are powerful tanks that emphasize the Russian attack doctrine: they're relatively fast, durable and hit hard when striking armor and infantry alike. Not only does their twin Tesla coils deal a strong amount of damage, but enemy vehicles hit will be stunned for a brief second. Because the range on the Cruiser is fairly good, it usually gets the first strike in against many of its enemies, where its micro-stun can help its comrades get in closer or pile additional shots on the enemy. Another advantage of its stunning power is its ability to sink certain vehicles over water, like transports or the Kappa Tank. For a monster tank, it has a somewhat reasonable cost, which means that it can be massed quicker than its more expensive counterparts like the Charon Tank or the Megalodon.
As part of the Russian arsenal, the Tesla Cruiser can benefit from the Overcharge support power, giving it a powerful boost its damage output for a brief period of time. When used properly, this can give Cruisers an edge in combat when outgunned or outmanned, and pairs well with Tesla Troopers, Shock Troopers and Volkov in the area-of-effect.
While they are fairly strong contenders against many threats, they are poor building killers, and they lack any anti-air weapons. Base defenses in particular give them trouble as they can take significant damage from them without making a dent. For this reason, it's often best to make sure that they are complemented with Rhinos and Borillos when assaulting enemy bases.
|“||Our new Tesla Cruiser outclasses the old Mammoth and Apocalypse in efficiency.||”|
|—Soviet intel during Operation: Road to Nowhere|
- Chronogically, Tesla Cruiser first appear in Ravages of War as buildable unit.
- A group of Tesla Cruisers are sent as reinforcements in Road to Nowhere, marking their first controllable appearance in the Soviet campaign.
- The Tesla Cruiser becomes buildable in Dragonstorm.
- In Brothers in Arms, after Krukov and Reznov are evacuated and the first task forces arrive, the player can use a support power which costs $3000 and calls in two Tesla Cruisers via paradrop. This support power takes 2:12 to recharge. This is disabled when the MCVs arrive.
- The Tesla Cruiser resembles the in .
- The Tesla Cruiser's ability of a short-lived EMP is a reference to the original version from Red Alert 2, where it is mentioned it could "short-circuit enemy vehicles" in the skirmish loading screen of the Russia subfaction, however, the ability was not implemented in the vanilla game.
- in the