This page is intended as a detailed list of all the tech structures in Yuri's Revenge and document its changes in mechanics and features in Mental Omega.
- Note: This is updated as of version 3.3.6 and is subjected to change from upcoming patches.
General[]
- Specific EVA announcements for each tech structure are changed to simply "Tech building captured"
- Added text when capturing or losing a tech structure
- Tech buildings (except the new Tech Base Expansion Post) no longer provide ground control; buildings and defenses cannot be constructed near them
- Tech buildings no longer leave rubble when destroyed; now it is possible to place a player's buildings and defenses where a tech building once stood
- Added selection sounds
- Removed snow-themed tech structures
- Removed wrench flag, Tech buildings now indicated by orange and black paint
Tech Oil Derrick[]
- Becomes invulnerable when enabling the "Immune Oil Derricks" option or playing Oil Control game mode
- Miscellaneous: Now has a superior version called Tech Deposit Bank
- Added visual effect of credits received after first capture or during operation
- Increased hit points (1000 to 1400)
- Changed armor type (steel to concrete)
- Decreased bonus credits earned when first capturing it (1000 to 500)
- Decreased death explosion raw damage (600 to 300)
- Death explosion warhead modified vs. armor types:
- 10% less effective vs. medium
- 60% less effective vs. War Factories, radar and tier 3 access structures
- 65% less effective vs. Construction Yards, Ore Refineries, superweapons
- 75% less effective vs. defenses and Naval Shipyards
Tech Hospital[]
- Has a new variant called Tech Field Hospital for non-urban environments
- Increased hit points (800 to 1000)
- Decreased self-healing rate (50 to 100 frames)
Tech Outpost[]
- Replaced by new Tech Base Expansion Post
- This new tech structure repairs vehicles around a radius for free and provides ground control (base structures and defenses can be placed here)
- Role as capturable neutral defense is now taken over by new tech defenses (e.g. Tech HMG Tower, Tech SAM Site)
Tech Airport[]
- Renamed to Tech Airfield
- Jets can now be constructed and reloaded in this structure (up to 4 jets); appearance is changed to reflect this
- Increased hit points (800 to 1100)
- Paradrop support power now has a cost (1200)
- Modified cameo
- Paradrop also provides anti-tank infantry of a faction
- Paratroopers descend faster
- Reinforcement numbers changed:
- Allied: 6 GIs -> 6 GIs and 2 Guardian GIs
- Soviet: 9 Conscripts -> 8 Conscripts and 4 Flak Troopers
- Epsilon: 6 Initiates -> 6 Initiates and 2 Archers (new unit)
Tech Civilian Power Plant[]
- Renamed to Tech Power Plant
- New appearance
- Increased hit points (800 to 1000)
- Increased power supply (200 to 250)
- Miscellaneous: Now has a superior version named Tech Nuclear Plant
Tech Machine Shop[]
- Increased hit points (800 to 1000)
- Increased auto-repair hit points gained (5 to 10)
- Decreased auto-repair rate (75 to 100 frames)
Tech Secret Lab[]
- Increased hit points (1000 to 1100)
- Changed armor type (steel to concrete)
- Provides access to new Rejuvenator repair aircraft