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“ | Take care of our Oil Derricks in this region, brothers! All oil is precious! | ” |
—Rashidi during Operation: Retaliation |
The Tech Oil Derrick is a neutral structure that is known as the most essential of all neutral structures, as it provides additional income to anyone who captures and owns it.
Official description[]
In addition to the harvestable ore, you will always see Tech Oil Derricks on the battlefield. Capturing these structures is the go-to option to gather additional funds for the war efforts on the field. Not only do the Oil Derricks provide a continuous flow of cash to your base - becoming its first owner gives a bonus amount of instant resources as well. The more Oil Derricks you capture, the more cash you will receive over time.[1]
Overview[]
For a detailed list of changes from the original game, click here.
Due to the bonus and steady income it provides when captured, it is common for commanders and proselytes alike to send Engineers to capture these economy tech structures as soon as their Barracks is built. The $500 credit bonus further encourages this strategy, as said bonus is only given to the first player who captures it.
Once captured, defending it is crucial if one wants to maintain a consistent source of income to fuel his war efforts, whether from sneaky captures or outright destruction. The latter method is risky for enemies however, as the Tech Oil Derrick explode when destroyed, leading to unnecessary casualties. Therefore, commanders who wish to do so must not put their units too close to the Tech Oil Derrick when opening fire, or employ siege units or air strikes to eliminate this problem completely.
Although the Tech Oil Derrick provides a miniscule amount of cash compared to mining operations, it soon becomes a vital structure in the late stages of a match, where ore and gems become scarce due to said mining, and the player who has control of the most (or all) Oil Derricks has the economical upper hand as his opponents suffer from insufficient funds. This is more evident in the Oil Control game mode, where the main source of income are Tech Oil Derricks scattered around the battlefield. This means that outside of infiltrating enemy Ore Refineries, the players have no method of acquiring large amounts of credits in a short period of time, so the case of having no credits at all is more common.
It is also worth noting that all economy boosters of every faction (such as the Allied Ore Purifier) has a passive attribute of providing extra credits every few seconds, so technically, they are able to construct a "Tech Oil Derrick" of their own, though these structures are expensive ($3000 in particular).
Appearances[]
“ | WARNING - The Americans must be really pissed that someone is stealing their oil. | ” |
—Epsilon intel during Operation: Scrapyard |
In some base building missions (notably those that take place in Africa), the player's starting base has few ore patches, but the map contains plenty of Tech Oil Derricks to capture.
Act One[]
- In Scrapyard, the first objective is to get 10,000 credits by capturing the American's Tech Oil Derricks to the east of the starting position. While completing this objective, the Americans will respond by sending troops at the PsiCorps Troopers and Engineers to recapture the Oil Derricks. If either all Oil Derricks are destroyed, or if all Engineers in the area are killed and no Oil Derricks are captured before completing the first objective, the mission will end in failure.
Skirmish[]
- All skirmish maps have Tech Oil Derricks. The number of Tech Oil Derricks in a map is always divisible by the number of maximum players (e.g. if the map is intended for 5 players, the minimum number of Tech Oil Derricks present is 5).
See also[]
- Tech Deposit Bank - superior tech structure that provides double the amount the Tech Oil Derricks' steady income rate