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The Tech Machine Shop is a neutral structure that, when captured by an Engineer, allows the owner's war machines to repair themselves on the field.

Official description[]

The Tech Machine Shop provides all of ground, naval, and air units owned by its commander with automatic repairs. The more Tech Machine Shops you capture, the faster your units are repaired.[1]

Overview[]

For a detailed list of changes from the original game, click here.

Capturing the Tech Machine Shop will allow your units to acquire repairs.
—Allied intel introducing the Tech Machine Shop during Operation: Red Dawn Rising

The passive benefit the Tech Machine Shop provides when captured makes it a commonly contested tech building in the early to mid game, particularly by commanders who prefer armor divisions or uncommonly, naval fleets and aerial forces. The auto-repair makes these 3 military forces not as dependent from constant repairs whether by specialized repair units (like the Soviet Repair Drone) or support powers (i.e. Risen Inferno of the Epsilon); therefore, their survivability is increased substantially and have a better chance in attaining veterancy. Additionally, the auto-repair of the Tech Machine Shop stacks with self-repair from Elite veterancy and/or the vehicles' innate self-repair ability such as the Mastermind, making them even more resilient when under fire. Though the vehicles can repair chip damage in a pinch, the auto-repair may not be enough to guarantee their survival when they are focus fired by the enemy.

Appearances[]

Challenges[]

  • In most challenges, the players will have 1 Tech Machine Shop near their starting locations.
    • The exception is the Contagion Challenge, where Bloaticks will immediately attack the Tech Hospital and Tech Machine Shop.
    • The Tech Hospital and Tech Machine Shop are also hit by Tactical Nukes in the Judgement Challenge, but will not completely destroy them.

See also[]

External links[]

References[]