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The Tech HMG Tower is a neutral defensive structure that, when captured by an Engineer, is basically a pair of heavy machine guns mounted on top of a tall tower.
This makes it an effective anti-infantry defense that is able to fire through walls.
Official description[]
The Tech HMG Tower is a powerful anti-infantry defense. With a large range and capability to fire over walls due to its height, it makes for a potent defense, without requiring any power.[1]
Overview[]
The Tech HMG Tower is arguably superior to other anti-infantry defenses thanks to its larger hit points and range; this enables the Tech HMG Tower to deny a wide area from Tier 1 and 2 infantry. In heated and noisy battles, the HMG Tower's firing sound is often hard to hear, so an enemy commander may not even realize that their infantry battalion is shredded until it is too late.
While the HMG Tower is capturable, Engineers cannot survive if they attempt to run towards the captured tower unless said defense is focusing on another target and/or the Engineers are safely transported and unloaded within the tower's minimum range. This minimum range can be negated by surrounding it with walls, but only if the tower is close to its owner's base.
Although it can handle light vehicles as well, it will not last long when under fire from bulkier vehicles and siege vehicles.
Appearances[]
“ | Let's work together. Our shields resist HMG Towers. | ” |
—Riot Trooper during Operation: Time Capsule |
Special Ops[]
- In the first phase of the Foehn mission Time Capsule, the Tech HMG Towers are initially inactive around the underground facility. They only become active when nearby Beholder drones have taken damage, and gain a temporary firepower and fire rate boost if these drones are destroyed. These towers cannot be destroyed or captured by any means, including SEAL C4.
Cooperative[]
- In the Allied mission Technologic, several Tech HMG Towers are protecting the main path to the Atomhearts. They can only be destroyed by a Missile Strike from the nearby Tech Missile Bunker.
Challenges[]
- The players will always have at least two Tech HMG Towers near their starting locations.
Trivia[]
- The Tech HMG Tower uses the firing sound of the Defender-VX from Red Alert 3.