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The Technology Center is the Allies' advanced technology structure which unlocks their higher tier units and structures. It can also deploy the Black Widow support aircraft.

Official description

Together with the subfaction-specific technology expansion buildings like the Mercury Network Uplink, the Shield Command and Robot Ops Control Center, the Allied Tech Center unlocks the most potent technologies and weapons the Allies have to offer to a commander.

The Tech Center also allows them to release the Black Widow or its Alpha variant. Additionally, it can upgrade the Arsenal Depot's Cryoshot into the Cryospear, and if an Experimental Warpshop is present on the battlefield, access to Backwarp will be available. Be mindful that the Tech Center is comparatively fragile, and should be well-protected, from both damage and infiltration by enemy spies.[1]

Overview

For a detailed list of changes from the original game, click here.

The Tech Center is the indispensable structure into unlocking the full Allied Tier 3 arsenal, along with the respective subfaction's other technology expander. Otherwise, the Tech Center alone only grants access to Cryocopters, Spies and Barracudas. It is also the building that grants the following support power:

Support power Description
Bwdwicon.png
Type: Utility Power
Cost: $1200
Recharge Time: 7:30
Available to European Alliance and Pacific Front
Requires Shield Command/Robot Ops Control Center

Call in a Black Widow support aircraft.
Disables enemy radar.
Boosts the armor of friendly aircraft by 100%.
Weakens the firepower of enemy defenses by 50%.

Left-click the icon then left-click the target location.
Bwdaicon.png
Type: Utility Power
Cost: $1500
Recharge Time: 7:30
Available to United States
Requires Mercury Network Uplink

Call in a Black Widow Alpha support aircraft.
Disables enemy radar.
Boosts the armor of friendly aircraft by 100%.
Weakens the firepower of enemy defenses by 50%.
Increased durability, radar jamming radius, and duration than the standard Black Widow.

Left-click the icon then left-click the target location.

Allied commanders should never leave the Tech Center defenseless, as it is the prime target for infiltration and demolition because of its important role as the Allied Tier 3 expander.

Appearances

Act One

  • Tech Center is the objective of Epsilon mission Peacekeeper. By infiltrating it with a mind controled Spy, the Proselyte is able to prevent the launching of American Peacekeeper Missile.
  • Tech Center is the objective of Epsilon mission Think Different. The Proselyte must capture it before the second wave of Chinese army arrives.
  • Tech Center becomes a buildable structure in Allied mission Panic Cycle.
  • Tech Center is the first objective of Soviet mission Unshakeable. Soviet General needs to infiltrate it with his Saboteurs.

Origins

  • In Tainted Empire, Yunru must be brought to the Adapted Tech Center building (see Gallery) near a Chinese outpost in occupied Japan. While the Chinese and the Pacific Front forces initially aren't hostile to each other, this will change when Yunru reaches the outpost and its defences become active, and the player, controlling the PF forces, must defend it from said Chinese forces as well as another incoming Chinese attack. The Adapted Tech Center must survive until Yunru is evacuated. It gives access to additional EM Pulse support power.

Special Ops

Cooperative

  • In the Soviet Co-Op mission Money Source, players are required to destroy 2 Tech Centers at the beginning, before another Tech Center could be built.

See also

External links

References

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