Building | Old version(s) | Gallery | Changelog |
The Technology Center is the Allies' advanced technology structure which unlocks their higher tier units and structures. It can also deploy the Black Widow support aircraft.
Official description[]
Together with the subfaction-specific technology expansion buildings like the Mercury Network Uplink, the Shield Command and Robot Ops Control Center, the Allied Tech Center unlocks the most potent technologies and weapons the Allies have to offer to a commander.
The Tech Center also allows them to release the Black Widow or its Alpha variant. Additionally, it can upgrade the Arsenal Depot's Cryoshot into the Cryospear, and if an Experimental Warpshop is present on the battlefield, access to Backwarp will be available. Be mindful that the Tech Center is comparatively fragile, and should be well-protected, from both damage and infiltration by enemy spies.[1]
Overview[]
For a detailed list of changes from the original game, click here.
The Tech Center is the indispensable structure into unlocking the full Allied Tier 3 arsenal, along with the respective subfaction's other technology expander. Otherwise, the Tech Center alone only grants access to Cryocopters, Spies and Barracudas. It is also the building that grants the following support power:
Support power | Description |
---|---|
Type: Utility Power Cost: $1200 Recharge Time: 7:30 Requires: Shield Command / Robot Ops Control Center Call in a Black Widow support aircraft | |
Type: Utility Power Cost: $1500 Recharge Time: 7:30 Requires: Mercury Network Uplink Call in a Black Widow Alpha support aircraft |
Allied commanders should never leave the Tech Center defenseless, as it is the prime target for infiltration and demolition because of its important role as the Allied Tier 3 expander.
AI behavior[]
The AI will build walls around a Tech Center, and will rebuild them if destroyed.
Due to AI scripting limitations, most Tier 3 strike forces built by the AI only require a Tech Center for the AI to build them. This means that destroying subfaction tech expansion buildings will not stop the AI from building subfaction-exclusive Tier 3 units the same way it stops human players. For instance, destroying a Mercury Network Uplink without destroying the Tech Center will not stop the AI from building task forces that contain Athena Cannons or Abrams Tanks.
Appearances[]
Act One[]
- Tech Center is the objective of Epsilon mission Peacekeeper. By infiltrating it with a mind controlled Spy, the Proselyte is able to prevent the launching of American Peacekeeper Missile.
- Tech Center is the objective of Epsilon mission Think Different. The Proselyte must capture it before the second wave of Chinese army arrives.
- Tech Center becomes a buildable structure in Allied mission Panic Cycle.
- Tech Center is the first objective of Soviet mission Unshakeable. Soviet General needs to infiltrate it with his Saboteurs.
Origins[]
- In Tainted Empire, Yunru must be brought to the Adapted Tech Center building (see Gallery) near a Chinese outpost in occupied Japan. While the Chinese and the Pacific Front forces initially aren't hostile to each other, this will change when Yunru reaches the outpost and its defences become active, and the player, controlling the PF forces, must defend it from said Chinese forces as well as another incoming Chinese attack. The Adapted Tech Center must survive until Yunru is evacuated. It gives access to additional EM Pulse support power.
Special Ops[]
- In Obstinate, the second objective is to use 2 KI Scientists to infiltrate a Pandora Hub and a Yuri-captured Tech Center.
Cooperative[]
- In the Soviet Co-Op mission Money Source, players are required to destroy 2 Tech Centers at the beginning, before another Tech Center could be built.