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The Tech Artillery Bunker is a neutral defensive structure that houses a large cannon with long range that, when captured by an Engineer, allows it to devastate enemy formations from a distance. However, it consumes some base power and cannot fire at enemies that are too close to it.

Official description[]

The Tech Artillery Bunker has a powerful long-range artillery cannon, that can devastate incoming enemy forces. Unfortunately, it has a big minimum range and requires plenty of base power in order to operate.[1]

Overview[]

The Artillery Bunker is a common tech defensive structure, resembling the Allied Grand Cannon. It can deal heavy damage to enemy convoys from afar but is somewhat vulnerable to infantry, especially anti-structure ones. In addition, the players who captured the Bunker also had to watch out for the enemy's Engineers who can capture it if they manage to dodge its attacks.

Appearances[]

In Act One, the Tech Artillery Bunker appears early on, which usually serves as a substitute for a faction's long range defense in their bases before their own long range defense becomes available.

In Act Two, the Tech Artillery Bunker is not phased out, as it can appear alongside a faction's own long range defense, especially in large strongholds. Therefore, they will often be owned by the enemy and are rarely initially neutral.

Act One[]

  • In Accelerant, 6 Artillery Bunkers must be destroyed or captured to clear a path for the advancing Russian forces. These Artillery Bunkers do not attack infantry (unless specifically commanded to by the player) and consume no power, allowing the Proselyte to make use of them without having to capture enemy Power Plants.
  • In Sunlight, the player can use Engineers to repair and reactivate five Artillery Bunkers near the coast. These Artillery Bunkers in this mission have a longer range than normal.

Special Ops[]

  • In Convergence, four Tech Artillery Bunkers on the left bank of the canal and the three Artillery Bunkers on the right bank are the targets that the player-commanded squad needs to destroy. There are two Artillery Bunkers in the lower left corner of the map, which need to be cut off by destroying the Coal Plants in the lower right corner of the map. These Artillery Bunkers will not attack the player's squad.

See also[]

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