The Tech Artillery Bunker is a neutral defensive structure that houses a large cannon with long range that, when captured by an Engineer, allows it to devastate enemy formations from a distance. However, it consumes some base power and cannot fire at enemies that are too close to it.
The Tech Artillery Bunker has a powerful long-range artillery cannon, that can devastate incoming enemy forces. Unfortunately, it has a big minimum range and requires plenty of base power in order to operate.
The Artillery Bunker is a common tech defensive structure, resembling the Allied Grand Cannon. It can deal heavy damage to enemy convoys from afar but is somewhat vulnerable to infantry, especially anti-structure ones. In addition, the players who captured the Bunker also had to watch out for the enemy's Engineers who can capture it if they manage to dodge its attacks.
- In Accelerant, 6 Artillery Bunkers must be destroyed or captured to clear a path for the advancing Russian forces. These Artillery Bunkers do not attack infantry (unless specifically commanded to by the player) and consume no power, allowing the Proselyte to make use of them without having to capture enemy Power Plants.
- In Money Source, 2 Artillery Bunkers must be destroyed using Arsonists to allow MCVs to be safely deployed.