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The uprising against the Soviet dominion continues, but events take an unexpected turn and don't leave the Red Army with too many choices. Two brave Soviet colonels arrive on the battlefield to salvage the situation personally and rescue those lost in the chaos.
—Mission description

Operation: Awake and Alive is the second Soviet Act Two campaign mission.

After the unexpected events in the previous mission, the Soviet General find himself awake as a prisoner in the Epsilon captive. With help from Colonels Reznov and Krukov, he must escape from the now-occupied Stalington alive.

Briefing[]

There's no time to explain. You must survive and get out from the city as soon as possible.

The two Colonels who were sent to collect you must not be killed, they are the key to your survival.

Objective: Run.

Events[]

RUN![]

The Soviet General woke up with some of his men, in a cell and under the captive of mysterious soldiers as well as some apparently rogue Soviet soldiers. Within moments of arising, the guard around the camp is quickly demolished. Reznov and Krukov, assisted by some Russian soldiers, have come to save him. After apologizing to the General that they're late, they told him that they need to move quickly, and that the two would explain on the way.

The General and his men followed Reznov and Krukov in their escape, killing any pursuers that tried to stop them. Just as they were about to cross a bridge, one of the loyalists noticed a Virus trying to assassinate the General! Krukov said that the bridge has been rigged to blow, and destroying the nearby dumpster would trigger the explosives. One of the loyalist Pyros destroyed the dumpster, causing the bridge to explode and kill some pursuers as it collapsed. Reznov told the group to keep moving, as the broken bridge wouldn't hold the attackers for long.

One of the loyalists saw a patrol heading to the road they were on; the General quickly ordered everyone to get off the road. Reznov noticed a watch tower guarded by hostiles in the distance and shot the barrels around it, taking them all out. At this point, more Russian soldiers in hiding noticed the General, allowing him to sigh in relief as they were friendly and would gladly support the General in his escape. The group continued to move, but the next bridge was protected by a hostile blockade. Fortunately a loyalist Crazy Ivan was nearby and he attempted to reach the other side of the blockade to clear it, but he needed to make haste, as the Virus from earlier was resuming her hunt on the General!

Owing the General explanation about the events, Reznov and Krukov told him that Yuri, the traitor, has resurfaced and taken over the city; Reznov stated he was using the American rebels to weaken Stalington's defenses, while Krukov stated that the troops arriving to reinforce Stalington were already under Yuri's control. They also told the General that Yuri has already built a large force with which he launched simultaneous attacks around the world.

Clearing the path[]

MO3 Awake and Alive Outpost

The outpost

After the intense run, they arrived at an air force outpost for the Kirov Command Airship and took over the Airbase, Battle Bunker and Wolfhounds there. When the General embarked on the command airship, the two colonels and other loyalists immediately launched their securing operation.

Before the General could be evacuated by air, the two colonels and the surviving troops moved on to disable or destroy all anti-air installations in the former Russian base, American base and Pentagon in the city. Now running from Epsilon soldiers as well as brainwashed Soviet and Americans, a combination of quick strikes and stealth was needed to assure that their objective would be completed. At the time the General was safely in the Airbase from where he could help the two colonels by directing orders for proper coordination. In the west, they chose to destroy Allied Power Plants to shut off power to the Patriot Missile Sites and they freed some Confederation prisoners in the base; In the south, they had to destroy the General's former Soviet base, full of Epsilon flags at present. They also rescued captive Soviet soldiers whom resisted mind control and join to their cause on the way; In the east, other loyalists destroyed Epsilon Radar Spires in order to prevent the enemy from calling for more reinforcements. Then, they rescued some American remnants who agreed to join them and listen to the General's command; In the southeast, Foxtrots launched missiles at barrels near Tesla Reactors, shutting down power to the nearby Gatling Cannons. To their surprise, they saw that the Epsilon forces had built a Psychic Beacon on a now-ruined Pentagon.

Flight from Stalington[]

Just as the General's command airship finally reached the determined escape point, Reznov and Krukov contacted him as he set off, stating that they would stay in the S.S.A. to continue their fight against Yuri's forces. Reznov and Krukov also asked the General to organize a resistance against the traitor and find out what he is planning, and bid their farewell, hoping that they will meet again.

Just as the General's command airship entered the waters, the pilot noticed a large fleet of Soviet forces moving their way. The fleet contacted the airship to inform that they were friendly and asked them what was going on and who was on board.

Aftermath[]

You're back. Yuri shouldn't be able to control you anymore. This was but a matter of time, our dominion has been fragile all along and Yuri was undermining it ever since we invaded the United States. No matter, we have to fight to take it all back under control.
—Battlefield report

Now that he had reached a safe place where Yuri won't be able to mess with his mind anymore, the General was welcomed well by the Soviet command. His advisors also revealed that Yuri have been undermining the Soviet dominion in America from the beginning, which made it fragile, allowing him to take over Stalington, and by extension, the whole S.S.A. in a single stroke.

The General also received word that Moscow was in shambles, Premier Romanov was dead and Russia lay in chaos. Furthermore, the Confederation's attempt to stabilize the situation by taking command of the Soviet troops failed after their European headquarters was razed to the ground by giant, mutated humans and a supersoldier created by the Epsilon.

Sometime later, the General received a distress message from Morales, who had been cornered in Rio de Janeiro and requesting a rescue...

Difficulty changes[]

After arriving at the outpost, two colonels would say different words depending on the number of controllable units lost by the player. All 6 sentences are different.

Casual[]

  • Starting credits: 8000
  • The number of enemy chasing forces are the least in this difficulty.
  • Time before Virus squad takes action is the longest in this difficulty.
  • Some enemy guards will be removed.
  • Barrels on the other side of the second bridge will extend below the cliff.
  • All enemy navy except the fleet near the first bridge will be removed.
  • 8 Pyros will arrive after outpost is retaken. (invalid)
  • Colonels will respond with the following if all controllable units are alive:
    That was too easy, Comrade General. Attacking at night has its merits.

Normal[]

  • Starting credits: 5500
  • All enemy navy except the fleet near the first bridge will be removed.
  • There will be 3 Initiates and 1 Epsilon Elite patrolling the second bridgehead at northeast and a Warhawk on the other side of bridge.
  • 6 Pyros will arrive after outpost is retaken. (invalid)
  • If not all Radar Spires are destroyed, 2 additional Aeroblazes will be included among the anti-air patrols after Kirov Command Airship takes off for a while, or being spotted by Watch Towers a long while after retaking the outpost.
  • After attacking the top left Epsilon base or the bottom left Soviet base, it will start producing units.
  • Colonels will have different responses depending on the number of casualties. These are the following:
    Our forces are still up and kicking. We will be able hold off the enemy here.
    —If less than 6 units are lost
    We have suffered many casualites[sic]. We will need anyone we can find.
    —If more than 6 units are lost

Mental[]

  • Starting credits: 3000
  • The number of enemy chasing forces are the most numerous in this difficulty.
  • Time before Virus squad takes action is the shortest in this difficulty.
  • There will be 3 Initiates and 1 Epsilon Elite patrolling the second bridgehead at northeast, a Warhawk on the other side of bridge and a Seawolf Gunboat patrolling under the bridge.
  • 4 Pyros will arrive after outpost is retaken. (invalid)
  • If not all Radar Spires are destroyed, 2 additional Aeroblazes will be included among the anti-air patrols and a Wolfhound will attack the outpost after Kirov Command Airship takes off for a while, or being spotted by Watch Towers a long while after retaking outpost.
  • After attacking the top left Epsilon base or the bottom left Soviet base, it will start producing units.
  • 2 Rocketeers will start chasing, after the Watch Tower near the second bridge and Gatling Cannon on the other side are destroyed.
  • After retaking the outpost for a while, a Stryker IFV carrying a Virus will enter the battlefield and patrol near the bottom Allied Barracks.
  • Colonels will have different responses depending on the number of casualties. These are the following:
    No casualities in this close chase? We salute you, Comrade General, for saving all our men.
    —If no units are lost
    We lost a few good men, but their sacrifice will not be in vain. Secure the base!
    —If less than 6 units are lost
    Yuri's brutality is as rumored. We must make do with those who can still put up a fight.
    —If more than 6 units are lost

Easter egg[]

SPOILER
You monster.
  • An Elephant critter can be found north of the Soviet outpost, out of reach of ground units. If killed, the entire battlefield will be revealed, and all player vehicles will self-repair. In addition, the text above will appear.
  • Destroy the 4 landmark buildings with enemy banners around them to get heal and bonus crates.
  • Destroy any house located at the bottom-right edge of map to get multiple cash crates.

Trivia[]

"Comrade, I knew you'd find a way to take down their sniper. Impressive!"
—One of the Colonels if the pursuing Virus is killed during the first part of the mission
  • The music used in the mission's loading screen is Sewers (Alternative link) (named Volkov Ambient in the game files) by Fr0zEnPh0eNiX, which is also used in Archetype.
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