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The Nuclear Missile Silo is the Soviets' superweapon capable of launching a tactical nuclear missile on their enemies, in any iterations of the war.

The nuke silo is renamed as the Tactical Nuke Silo in the 3.x series, probably to emphasis its differences from the MIDAS strategic nuclear warheads.

Official description[]

Weapons of mass destruction are the most powerful and most frightening part of the Soviet arsenal! People fear them, as they know that the world itself could be destroyed with nuclear bombs. Today, each world empire owns these, but still the Soviets have the best developed nuclear technology. With the most nuclear missiles on their hands, they can use them against enemies very often! It was a shock for everyone that Soviets have decided to incorporate the nuclear program to the war, but who could have read Romanov's mind apart from Yuri? Without a Force Shield, a commander must destroy each Nuke Silo on the battlefield before its atomic bomb will be ready![1][2]

Overview[]

Superweapon Description
Nuke Strike
Once fully charged, the Nuclear Missile Silo can launch the nuclear missile that significantly damages everything in the targeted area, and leaves a strong radiation field.

Appearances[]

Allied campaign[]

Soviet campaign[]

  • In Nuclear Nightmare, the Soviet task force must destroy the two Nuclear Missile Silos in Sahara Desert.
  • In Dragon Dance, the enemy will activate a Nuclear Missile Silo after the Psychic Amplifier is activated.
  • Starting in Robot Storm, the Nuclear Missile Silo can be casually constructed.

Epsilon campaign[]

  • In No Dilemma, a damaged, inactive Nuclear Missile Silo is located close to the Kremin.
  • In Jealousy, the player has access to a Nuclear Missile Silo and by extension, Nuke Strike.
  • In Rage Against Machine, the enemy has a Nuclear Missile Silo in their base. This is the only instance in all campaigns where an active, hostile Nuclear Missile Silo is not owned by the Epsilons.

See also[]

References[]

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