(Assessment) Tags: Visual edit apiedit |
(added trivia with video link) Tag: Visual edit |
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− | {{ |
+ | {{UnitTabs}} |
+ | {{Stub}} |
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{{UnitBox |
{{UnitBox |
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− | | |
+ | |theme = foehn |
|image = Foesync.png |
|image = Foesync.png |
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− | | |
+ | |icon = Sronicon.png |
+ | |faction = {{Icon|Foehn}} {{Icon|Haihead}} [[Haihead]] |
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− | |faction = [[File:Foeicon.png]] [[Foehn Revolt]]<br>[[File:Haih.png]] [[Haihead]] |
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− | |baseunit = |
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|role = Structure debuffer |
|role = Structure debuffer |
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− | |eliteability = |
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|useguns = Bond breaker |
|useguns = Bond breaker |
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− | |usearmor = |
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|tier = 3 |
|tier = 3 |
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⚫ | |||
|hp = 200 |
|hp = 200 |
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− | |shield = |
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− | |energy = |
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− | |timedlife = |
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|armortype = Flak |
|armortype = Flak |
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− | | |
+ | |speed = 8 |
− | | |
+ | |sight = 9 |
− | | |
+ | |cost = $1100 |
− | | |
+ | |time = 0:26 (base 0:40) |
− | | |
+ | |multiplier = 0.65 |
|produced = [[Foehn Barracks]] |
|produced = [[Foehn Barracks]] |
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|req = [[Cyberkernel Expansion]] |
|req = [[Cyberkernel Expansion]] |
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⚫ | |||
− | |hotkey = |
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+ | |cooldown = 80 frames (5.3 in-game seconds) |
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− | |squadsize = |
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⚫ | |||
− | |airattack = |
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− | |cooldown = |
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− | |airspeed = |
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− | |landspeed = 8 |
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− | |seaspeed = |
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|range = 12 |
|range = 12 |
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− | |sight = |
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− | |parent = |
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− | |addons = |
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|evolvesto = [[Syncronaut]] |
|evolvesto = [[Syncronaut]] |
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− | |upgrades = |
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− | | |
+ | |notes = Unaffected by firepower buffs/debuffs |
− | | |
+ | |artist = *Nolt (SHP) |
+ | *Nooze (cameo) |
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− | |allows = |
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− | | |
+ | |actor = Falloutman |
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⚫ | |||
− | |structure = |
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− | |notes = Take 2 slots in transports<br>Unaffected by firepower buffs/debuffs |
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− | |margin = |
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}} |
}} |
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+ | {{Quote|Everyone, get ready!|Syncronin preparing bond breaker}} |
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− | + | The '''Syncronin''' is a combat support infantry used by [[Haihead]] that weakens the structural integrity of enemy buildings, allowing Haihead forces to have an easier time demolishing them. |
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+ | |||
− | ==Description== |
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⚫ | The Haihead's objective is to deal as much damage to the enemy positions in as short time as possible and move on to the next target. While not an offensive unit itself, the Syncronin ideally fits as support for the Haihead's strike forces, as it complements the weapon design choices made to push the effectiveness of the Haihead's strategy to its limits. Syncronin has a peculiar weapon in the form of an atomic-level bond breaker, which when activated and cast upon enemy structures, makes the cohesion of the materials they're built from much, much weaker. With their lowered resistance to damage, Haihead can largely decrease the time required to level enemy bases. |
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+ | |||
+ | ==Official description== |
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⚫ | ''The [[Haihead|Haihead's]] objective is to deal as much damage to the enemy positions in as short time as possible and move on to the next target. While not an offensive unit itself, the Syncronin ideally fits as support for the Haihead's strike forces, as it complements the weapon design choices made to push the effectiveness of the Haihead's strategy to its limits. Syncronin has a peculiar weapon in the form of an atomic-level bond breaker, which when activated and cast upon enemy structures, makes the cohesion of the materials they're built from much, much weaker. With their lowered resistance to damage, Haihead can largely decrease the time required to level enemy bases.'' |
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+ | |||
⚫ | ''The effects of Syncronin's bond breaker are accumulative, meaning that if more than one Syncronin fires its weapon at a building, its material cohesion will be lowered even further and the building will become even more susceptible to damage.''<ref>[http://mentalomega.com/index.php?page=foehn_infantry#sync Foehn Infantry page on the official Mental Omega website]</ref> |
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⚫ | |||
==Overview== |
==Overview== |
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==Assessment== |
==Assessment== |
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+ | {{Procon |
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− | ===Pros=== |
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+ | | |
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* Weapon decrease target structure's armor by 20%. |
* Weapon decrease target structure's armor by 20%. |
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* Armor debuff is stackable, allowing siege weapons to destroy structures easily. |
* Armor debuff is stackable, allowing siege weapons to destroy structures easily. |
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* Decent speed. |
* Decent speed. |
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* Long range. |
* Long range. |
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+ | | |
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− | |||
− | ===Cons=== |
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* Weak and fragile. |
* Weak and fragile. |
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* Expensive. |
* Expensive. |
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* Defenseless against ground and air attacks. |
* Defenseless against ground and air attacks. |
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* Vulnerable to Dogs and Spooks. |
* Vulnerable to Dogs and Spooks. |
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+ | }} |
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− | == |
+ | == Trivia == |
+ | * As there appears to be no limit to the stackable armor debuffs, several Syncronins (at least 10 or more) targeting the same building will cause even certain, normally harmless effects to become lethal. |
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− | |||
+ | ** For instance, the [[Blackout Missile]] is able to destroy even the most durable buildings with enough Syncronins. This is because of the debris that comes from the Blackout that deals a small amount of damage. The mass Syncronins increase this damage value up to the point where it can cause actual damage. |
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− | ==Trivia== |
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+ | ** A demonstration of this can be found [https://youtu.be/Tn9Q0UThltU here]. |
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==See also== |
==See also== |
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* [[Zorbtrotter]] |
* [[Zorbtrotter]] |
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* [[Giantsbane]] |
* [[Giantsbane]] |
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+ | |||
+ | == References == |
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+ | {{Reflist}} |
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+ | |||
{{FoehnArsenal}} |
{{FoehnArsenal}} |
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+ | |||
+ | [[zh:同步浪人]] |
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[[Category:Infantry]] |
[[Category:Infantry]] |
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[[Category:Foehn Revolt]] |
[[Category:Foehn Revolt]] |
Revision as of 10:44, 8 March 2020
Unit | Quotes | Gallery | Changelog |
This article or section is a stub. Why don't you help out by expanding it? |
“ | Everyone, get ready! | ” |
—Syncronin preparing bond breaker |
The Syncronin is a combat support infantry used by Haihead that weakens the structural integrity of enemy buildings, allowing Haihead forces to have an easier time demolishing them.
Syncronins can be transformed into Syncronauts through a Nanofiber Sync.
Official description
The Haihead's objective is to deal as much damage to the enemy positions in as short time as possible and move on to the next target. While not an offensive unit itself, the Syncronin ideally fits as support for the Haihead's strike forces, as it complements the weapon design choices made to push the effectiveness of the Haihead's strategy to its limits. Syncronin has a peculiar weapon in the form of an atomic-level bond breaker, which when activated and cast upon enemy structures, makes the cohesion of the materials they're built from much, much weaker. With their lowered resistance to damage, Haihead can largely decrease the time required to level enemy bases.
The effects of Syncronin's bond breaker are accumulative, meaning that if more than one Syncronin fires its weapon at a building, its material cohesion will be lowered even further and the building will become even more susceptible to damage.[1]
Overview
Assessment
Pros | Cons |
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Trivia
- As there appears to be no limit to the stackable armor debuffs, several Syncronins (at least 10 or more) targeting the same building will cause even certain, normally harmless effects to become lethal.
- For instance, the Blackout Missile is able to destroy even the most durable buildings with enough Syncronins. This is because of the debris that comes from the Blackout that deals a small amount of damage. The mass Syncronins increase this damage value up to the point where it can cause actual damage.
- A demonstration of this can be found here.