The Haihead's objective is to deal as much damage to the enemy positions in as short time as possible and move on to the next target. While not an offensive unit itself, the Syncronin ideally fits as support for the Haihead's strike forces, as it complements the weapon design choices made to push the effectiveness of the Haihead's strategy to its limits. Syncronin has a peculiar weapon in the form of an atomic-level bond breaker, which when activated and cast upon enemy structures, makes the cohesion of the materials they're built from much, much weaker. With their lowered resistance to damage, Haihead can largely decrease the time required to level enemy bases.
The effects of Syncronin's bond breaker are accumulative, meaning that if more than one Syncronin fires its weapon at a building, its material cohesion will be lowered even further and the building will become even more susceptible to damage.
Weapon decrease target structure's armor by 20%.
Armor debuff is stackable, allowing siege weapons to destroy structures easily.
Effective against structures.
Weak and fragile.
Can only target structures.
Defenseless against ground and air attacks.
Vulnerable to Dogs and Spooks.
As there appears to be no limit to the stackable armor debuffs, several Syncronins (at least 10 or more) targeting the same building will cause even certain, normally harmless effects to become lethal.
For instance, the Blackout Missile is able to destroy even the most durable buildings with enough Syncronins. This is because of the debris that comes from the Blackout that deals a small amount of damage. The mass Syncronins increase this damage value up to the point where it can cause actual damage.