Unit Quotes Gallery Changelog
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Everyone, get ready!
—Syncronin preparing bond breaker

The Syncronin is a combat support infantry used by Haihead that weakens the structural integrity of enemy buildings, allowing Haihead forces to have an easier time demolishing them.

Syncronins can be transformed into Syncronauts through a Nanofiber Sync.

Official description

The Haihead's objective is to deal as much damage to the enemy positions in as short time as possible, and move on to the next target. While not an offensive unit itself, the Syncronin ideally fits as a support for the Haihead's strike forces, as it complements the weapon design choices made to push the effectiveness of the Haihead strategy to its limits.

The Syncronin has a peculiar weapon in the form of an atomic-level bond breaker, which when used on enemy structures, makes the cohesion of the materials they're built from considerably weaker. With their lowered resistance to damage, Haihead can largely decrease the time necessary to destroy enemy bases. The effects of Syncronin's bond breaker are accumulative, meaning that if more than one of them targets a building, its material cohesion will weaken even more, further increasing its vulnerability to damage.[1]



  • Weapon decrease target structure's armor by 20%.
  • Armor debuff is stackable, allowing siege weapons to destroy structures easily.
  • Effective against structures.
  • Decent speed.
  • Long range.
  • Weak and fragile.
  • Expensive.
  • Can only target structures.
  • Defenseless against ground and air attacks.
  • Vulnerable to Dogs and Spooks.


  • As there appears to be no limit to the stackable armor debuffs, several Syncronins (at least 10 or more) targeting the same building will cause even certain, normally harmless effects to become lethal.
    • For instance, the Blackout Missile is able to destroy even the most durable buildings with enough Syncronins. This is because of the debris that comes from the Blackout that deals a small amount of damage. The mass Syncronins increase this damage value up to the point where it can cause actual damage.
    • A demonstration of this can be found here.

See also


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