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|hp = 400
 
|hp = 400
 
|armortype = Flak
 
|armortype = Flak
 
|speed = 8
  +
|sight = 9
 
|cost = {{UnbuildableCost|$1100}}
 
|cost = {{UnbuildableCost|$1100}}
 
|deployed = [[Nanofiber Sync]]
 
|deployed = [[Nanofiber Sync]]
  +
|groundattack = {{DummyAttack}}
|speed = 8
 
|range = 2.5, radius 4.2
+
|cooldown = 80 frames (5.3 in-game seconds)
  +
|range = 2.5, radius 4
 
|ability =
 
|ability =
 
* Cloaked
 
* Cloaked
* Weapon reduces nearby enemy structures' armor by 20% for 16 seconds (stacks up to 3 times for each Syncronaut)
+
* Weapon reduces enemy structures' armor by 20% for 240 frames (16 in-game seconds); stacks up to 3 times for each Syncronaut
|notes =
+
|notes = Unaffected by firepower buffs/debuffs
 
|artist = Nolt
* Take 2 slots in transports
 
  +
|actor = Falloutman
* Unaffected by firepower buffs/debuffs
 
|artist = Nolt (voxel)
 
 
|infantry = 1
 
|infantry = 1
 
}}
 
}}
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==Official description==
 
==Official description==
The Syncronaut is one of those transformations that does not stray away too far from the original concept, but changes the method and conditions under which the unit can perform its tasks. When the Nanofiber Sync is used on the Syncronin, the soldier acquires the ability to become undetectable by most enemy forces and defensive structures, allowing it to infiltrate bases unnoticed.
+
''The Syncronaut is one of those transformations that does not stray away too far from the original concept, but changes the method and conditions under which the unit can perform its tasks. When the [[Nanofiber Sync]] is used on the [[Syncronin]], the soldier acquires the ability to become undetectable by most enemy forces and defensive structures, allowing it to infiltrate bases unnoticed.''
   
The Syncronaut's bond breaker differs in use from its original form: it is not a ranged weapon anymore but instead, it can affect multiple targets at once in an area. This modification makes Syncronauts ideal for situations during which it becomes urgent to guarantee a take down of several key structures inside an enemy base with an artillery strike or some sort of a superweapon. The Syncronauts will not reveal themselves even when deploying their bond breakers, however their actions will be noticed by the enemy due to the weapon emitting a strong signal that's easy to pick up on as soon as the attack begins.<ref>[http://mentalomega.com/index.php?page=foehn_infantry#sync Foehn Infantry page on the official Mental Omega website]</ref>
+
''The Syncronaut's bond breaker differs in use from its original form: it is not a ranged weapon anymore but instead, it can affect multiple targets at once in an area. This modification makes Syncronauts ideal for situations during which it becomes urgent to guarantee a take down of several key structures inside an enemy base with an artillery strike or some sort of a superweapon. The Syncronauts will not reveal themselves even when deploying their bond breakers, however their actions will be noticed by the enemy due to the weapon emitting a strong signal that's easy to pick up on as soon as the attack begins.''<ref>[http://mentalomega.com/index.php?page=foehn_infantry#sync Foehn Infantry page on the official Mental Omega website]</ref>
   
 
==Overview==
 
==Overview==
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* Weapon signal can still be seen by the enemy commander.
 
* Weapon signal can still be seen by the enemy commander.
 
}}
 
}}
 
==Quotes==
 
   
 
==See also==
 
==See also==
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== References ==
 
== References ==
  +
{{Reflist}}
<references />
 
   
 
{{FoehnArsenal}}
 
{{FoehnArsenal}}
  +
  +
[[zh:同步忍者]]
 
[[Category:Infantry]]
 
[[Category:Infantry]]
 
[[Category:Upgraded Units]]
 
[[Category:Upgraded Units]]

Revision as of 09:09, 8 February 2019

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The Syncronaut is the upgraded version of the Syncronin created when one is infused by a Nanofiber Sync. They are better armored, invisible to enemies' view and uses a different bond breaker that affects buildings around them instead of a single structure, although it has to be used up close.

Official description

The Syncronaut is one of those transformations that does not stray away too far from the original concept, but changes the method and conditions under which the unit can perform its tasks. When the Nanofiber Sync is used on the Syncronin, the soldier acquires the ability to become undetectable by most enemy forces and defensive structures, allowing it to infiltrate bases unnoticed.

The Syncronaut's bond breaker differs in use from its original form: it is not a ranged weapon anymore but instead, it can affect multiple targets at once in an area. This modification makes Syncronauts ideal for situations during which it becomes urgent to guarantee a take down of several key structures inside an enemy base with an artillery strike or some sort of a superweapon. The Syncronauts will not reveal themselves even when deploying their bond breakers, however their actions will be noticed by the enemy due to the weapon emitting a strong signal that's easy to pick up on as soon as the attack begins.[1]

Overview

Assessment

Pros Cons
  • Cloaked, difficult to detect.
  • Weapon decrease nearby structures' armor by 20%.
  • Armor debuff is stackable, allowing siege weapons to destroy structures easily.
  • Effective against multiple structures.
  • Slightly more durable than the Syncronin.
  • Does not reveal when applying the debuffs.
  • Decent speed.
  • Requires Nanofiber Sync to upgrade.
  • Still quite fragile.
  • Can only target structures.
  • Close range.
  • Weak against stealth detection.
  • Defenseless against ground and air attacks.
  • Vulnerable to Dogs and Spooks.
  • Weapon signal can still be seen by the enemy commander.

See also

References