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|cost = {{UnbuildableCost|$1100}} |
|cost = {{UnbuildableCost|$1100}} |
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|deployed = [[Nanofiber Sync]] |
|deployed = [[Nanofiber Sync]] |
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− | |groundattack = {{DummyAttack}} |
+ | |groundattack = {{DummyAttack}} |
|cooldown = 80 frames (5.3 in-game seconds) |
|cooldown = 80 frames (5.3 in-game seconds) |
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|range = 2.5, radius 4.2 |
|range = 2.5, radius 4.2 |
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|ability = |
|ability = |
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* Cloaked |
* Cloaked |
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− | * Weapon reduces enemy structures' armor by 20% for 240 frames (16 in-game seconds) |
+ | * Weapon reduces enemy structures' armor by 20% for 240 frames (16 in-game seconds); stacks up to 3 times for each Syncronaut |
− | ** Stacks up to 3 times for each Syncronaut |
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|notes = Unaffected by firepower buffs/debuffs |
|notes = Unaffected by firepower buffs/debuffs |
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|artist = Nolt |
|artist = Nolt |
Revision as of 08:32, 19 December 2018
Unit | Quotes | Gallery | Changelog |
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The Syncronaut is the upgraded version of the Syncronin created when one is infused by a Nanofiber Sync. They are better armored, invisible to enemies' view and uses a different bond breaker that affects buildings around them instead of a single structure, although it has to be used up close.
Official description
The Syncronaut is one of those transformations that does not stray away too far from the original concept, but changes the method and conditions under which the unit can perform its tasks. When the Nanofiber Sync is used on the Syncronin, the soldier acquires the ability to become undetectable by most enemy forces and defensive structures, allowing it to infiltrate bases unnoticed.
The Syncronaut's bond breaker differs in use from its original form: it is not a ranged weapon anymore but instead, it can affect multiple targets at once in an area. This modification makes Syncronauts ideal for situations during which it becomes urgent to guarantee a take down of several key structures inside an enemy base with an artillery strike or some sort of a superweapon. The Syncronauts will not reveal themselves even when deploying their bond breakers, however their actions will be noticed by the enemy due to the weapon emitting a strong signal that's easy to pick up on as soon as the attack begins.[1]
Overview
Assessment
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