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The Syncronaut is the upgraded version of the Syncronin created when one is infused by a Nanofiber Sync. They are better armored, invisible to enemies' view and uses a different bond breaker that affects buildings around them instead of a single structure, although it has to be used up close.

Official description[]

The Syncronaut is one of those transformations that does not stray away too far from the original concept, but changes the method and conditions, under which the unit can perform its tasks. When the Nanofiber Sync is used on the Syncronin, the soldier acquires the ability to become undetectable by most enemy forces and defensive structures, allowing it to infiltrate bases unnoticed.

The Syncronaut's bond breaker differs in use from its original form: it is no longer a ranged weapon, but instead can affect multiple targets at once in an area. This modification makes Syncronauts ideal for situations, in which it becomes urgent to take down several key structures inside an enemy base with a drone strike, or some sort of a superweapon. The Syncronauts will not reveal themselves even when deploying their bond breakers, however, their actions will be noticed by the enemy due to the weapon's emitting of a strong signal that's easy to pick up.[1]

Overview[]

Nothing is more comfortable than a large number of buildings vanishing in an instant, and Syncronaut can help you to weaken the defense of buildings in a large area at one time, and then match them with AOE damage weapons.

However, considering the change of his attack distance and obvious weapon signal, it is best to let them sneak into the enemy base, then disperse them and use waypoints to prepare. Now is the best time to use weapons of mass destruction, such as Missile Strike, Wallbuster or superweapon (In team battles or with Eplison technology, Domination is the best choice, it won't hurt Syncronauts and there is no doubt about its lethality), and a huge base will die young in an instant.

In addition, it is the most common usage to let them directly approach buildings, especially a large number of defensive buildings, but it is best to make a quick decision. Their weapon signal will make them discovered by the enemy sooner or later.

Assessment[]

Pros Cons
  • Cloaked, difficult to detect.
  • Weapon decrease nearby structures' armor by 20%.
  • Armor debuff is stackable, allowing siege weapons to destroy structures easily.
  • Effective against multiple structures.
  • Slightly more durable than the Syncronin.
  • Does not reveal when applying the debuffs.
  • Decent speed.
  • Requires Nanofiber Sync to upgrade.
  • Still quite fragile.
  • Can only target structures.
  • Close range.
  • Weak against stealth detection.
  • Defenseless against ground and air attacks.
  • Vulnerable to Dogs and Spooks.
  • Weapon signal can still be seen by the enemy commander.

Behind the scenes[]

  • Prior to version 3.3.6, Syncronaut belonged to Haihead, as the Neonwasp was not added to the game.

Trivia[]

  • According to an unused quote (see Quotes), the Syncronaut was known as the Syncrover during development.
    • In several game files, the Syncronaut is referred to as Syncromancer.

See also[]

References[]

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