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“ | The horror! Three major powers united under a single flag have deployed all the superweapons: a Weather Controller, a Tactical Nuke Silo and a Psychic Dominator, and even hijacked the plans of Tempest Architect. T-t-time is running out! | ” |
—Map description |
Superweapon Challenge is the twentieth Challenge map that pits the player(s) against three enemy armies with 12 superweapons right at the beginning of the match.
Information[]
The enemy has an American base in the west, a
Russian base in the north and a
PsiCorps base in the east. Each base starts with a Weather Controller, a Tactical Nuke Silo, a Psychic Dominator, a Tempest Architect, two Nanocoat Regulators, a Tech Maintenance Center and two Tech Nuclear Plants, with the superweapons all walled and placed inside a Nanocoat Regulator's area of effect. All superweapons will be online when 12 in-game minutes have passed. Most portions of an enemy base that touch water are surrounded by reefs, making it impossible for amphibious units to make landfall, except at the back.
Start point Tech buildings[]
- Tech Hospital
- Tech Machine Shop
- 4x Tech Oil Derricks
- 2x Tech HMG Towers
- 2x Tech Turrets
- 2x Tech SAM Sites
- 2x Tech SAM Bunkers
Behind the scenes[]
- Prior to version 3.3.5, all enemy superweapons will start the countdown immediately at the start of the challenge.
Trivia[]
- The challenge's map is a modified version of a 6-player standard skirmish map Bay of Pigs.