The rather unimaginatively-named Super Apocalypse bears many resemblances to an epic unit, including a massive HP pool (nearly ten times as much as the normal Apocalypse), immunity to most support superweapons and automated control, making it immune to mind control, hijacking and abduction. It is also amphibious.
The Super Apocalypse only appears twice in the game:
- In Mad Monster, the Allies hack the control systems of the Super Apocalypses, turn them against their creators and use them to destroy an Apocalypse manufacturing complex. The objective of the mission is to infiltrate their Radar Dishes so the Soviets can't retake control of them and the Super Apocalypses will remain in Allied hands. On this mission, they are completely immune to EMP, which is an important advantage against the Soviet forces.
- In the Battlecity Challenge, Super Apocalypses appear every 15 minutes as reinforcements for the enemy Russian forces. Unlike the cooperative mission however, the Super Apocalypses have greatly increased resistance to EMP, but not complete immunity to it.
Behind the scenes
- From version 3.3.2 to 3.3.4, the Super Apocalypse's model had nothing different with the normal Apocalypse Tank other than body color.
- The Super Apocalypse bears a resemblance to the Super Tank from the Red Alert: The Aftermath mission Monster Tank Madness. Both are extremely powered-up versions of the most powerful tank in the Soviet arsenal, cannot be built or used by the player, are described in-universe as being fully-automated, and appear in a single Allied campaign mission in which the objective is to hack and reprogram them for use against the Soviets.