Unit Quotes Gallery Changelog
Takin' 'em down!
- Stryker IFV on the offensive
The Stryker IFV is a versatile multipurpose combat support vehicle used by the United States. The IFV weapon configuration depends on the loaded infantry.

Official description

The Stryker Infantry Fighting Vehicle is the newest development in multipurpose support vehicles. It comes equipped with standard light anti-armor missiles capable of taking down enemy aircraft with great ease and accuracy - even while on the move. Its great speed, the highest among its peers, allows it to effectively perform hit and run tactics. The Stryker is also light enough to be deployed via the 'Bloodhounds' support power as well, making it a versatile attack unit that can rapidly reinforce US forces wherever it is needed.

But the Stryker's greatest strength lies in its ability to adapt to almost any situation presented to an Allied commander. This vehicle houses a complex weapons system which allows any infantry that enters it to integrate their weapon into the turret of the Stryker. This allows the IFV to quickly be equipped to handle almost any problem efficiently.[1]


The Stryker IFV serves as the jack-of-all-trades unit for the United States. Available at Tier 1, it functions as a troop-carrying vehicle and at the same time, an anti-aircraft light vehicle of the US ground forces. Compared to the equivalents of other subfactions (Archon AMC and Tsurugi Powersuit), it trades armor for speed, making it very useful for harassment tactics and rapid response. Uniquely designed as a multipurpose combat support unit, the Stryker is extremely versatile and capable of performing a variety of roles, including anti-infantry, anti-air, and vehicle repair, depending on the infantry unit garrisoned within.

Loading an Engineer converts the IFV into a mobile repair vehicle, enabling quick field repairs and effectively counters Terror Drones. Multiple Engineer-loaded IFVs can stack their repair effects, restoring the health of friendly vehicles with incredible speed, allowing the unit-under-repair to withstand huge amounts of damage. Note that it cannot repair aircraft, unlike Tech Machine Shops which can auto repair.

Other useful combinations include Siege Cadres and Riot Troopers, as the extra mobility the Stryker grants them allows one to pick off enemy buildings, garrisoned buildings or infantry easily.


Infantry Armament Picture
Default "Mist" missiles
FV 00 HoverMissile
Repair beam
FV 01 RepairBullet
Machine gun – ineffective against vehicles
FV 02 CRM60
Crazy Ivan Ivan Bomb launcher – attaches Ivan Bomb to target
FV 03 FVIvanBomber
Sub-machine gun – ineffective against heavy vehicles
Sniper rifle
Tesla Trooper Dual Tesla Coils – temporarily disables vehicles
FV 06 CRElectricBolt
Pyro Flamethrower
FV 07 FVFlamethrower
Psychic blasts
FV 08 CRMindBlast
Rad cannon
FV 09 CRRadBeamWeapon
Chrono Legionnaire Temporal displacement device
FV 10 CRNeutronRifle
Riot Trooper Flash grenades – clears garrisoned structures
FV 11 FVRiotGrenade
Siege Cadre Prism rifle
FV 12 CREnforcerGun
Dunerider Toxic grenades
FV 13 FVHoverGrenade
Clairvoyant Stun beam – temporarily immobilizes target infantry
  • Cooldown: 50 frames (3.3 in-game seconds)
  • Range: 9
FV 14 ClairIFVWeb
Tanya Laser gun
FV 15 FVTanyaLaser
Guardian GI "Seeker" missiles – ineffective against infantry
FV 16 CRMissileLauncher
Bloatick Toxic warhead – detonates on attack, releasing poison clouds
FV 17 FVSpiderBomb
Duplicant Nanoid warhead – detonates on attack, turning infantry killed into Duplicants; does not heal Foehn infantry
  • Ground attack: 300
  • Range: 1.73, radius 2.6
FV 18 FVDuplicantAttack
Virus Virus sniper rifle
FV 19 FVVirusgun
Field Medic Heal bullets
FV 20 HealBullet
Archer Long bow with AROs
FV 21 FVLongbow
Initiate Psychic jab
FV 24 CRPsychicJab
Suppressor Negation Field
FV 25 FVSuppressorBomb
Explosive warhead – detonates on attack; does not create radiation as in the vanilla Red Alert 2
FV 26 FVPilotBomb
Mortar Quad Mortar
FV 27 FVQuadMortar
Flak Trooper Flak cannon – can only attack air targets
FV 28 FVFlakWeapon
Brute "Jagdpanther" cannon – more effective against infantry than regular tank cannons
FV 29 FVTankCannon
Stalker Imploder – cannot target infantry
FV 30 FVStalkerGrenade
Arsonist Napalm charges – attaches napalm charges to buildings
FV 31 FVArsonistWeapon
Morales Incendiary sniper rifle – deals damage in a line, and depilots Tier 1 and Tier 2 vehicles
FV 32 FVSuperSniper
Malver Kinetic blade – effective against infantry and vehicles; cannot target buildings
FV 33 FVUnderBlade
Libra Custom explosive darts – effective against all targets
  • Ground and air attack: 132 * 3 (396 total); 185 * 3 (555 total) when elite
  • Cooldown: 80 frames (5.3 in-game seconds)
  • Range: 10.5
FV 34 FVPsychicDarts
Libra Clones Fake custom explosive darts – deals less damage than the real version
  • Ground and air attack: 16 * 3 (48 total)
  • Cooldown: 80 frames (5.3 in-game seconds)
  • Range: 10.5
FV 35 FVFakeDarts
Volkov Chain lightning Tesla cannon – cannot target buildings
FV 36 FVVolkovBolt
Yunru Immobilizer
FV 37 FVYunruEMP
Rahn "Terranova" beam
FV 38 MutationRailgun
Knightframe Dual VHMG – cannot attack air targets
FV 40 FVKnightGun
Kingsframe Dual Power cannon
FV 41 FVKingsGun
Lancer Pressurizer Lance
FV 42 FVLancerAirslash
Railguneer Plasma railgun
FV 43 FVRailguneerBlast
Huntress Nanoid container gun – has an exceptionally long range
FV 44 FVHuntressAttack
Deviatress Confusion rifle – cannot attack air targets
FV 45 FVConfuseRifle
Syncronin Bond breaker
FV 46 FVBondBreaker
Syncronaut Area bond breaker – ranged attack
FV 47 FVBondEruption


Act One

Act Two


  • Decent against infantry, light vehicles and aircraft.
  • Versatile unit due to a variety of IFV configurations and quick weapon switches.
  • Great speed.
  • Improves the mobility, and in some cases, enhances the weapon of on-board infantry.
  • An Engineer IFV combo turns into a mobile repair vehicle, enabling quick field repairs.
  • Good escorts for fellow Allied vehicles with a mix of loaded and unloaded IFVs in different configurations.

  • Lightly armored and fragile.
  • Vulnerable against anti-armor threats.
  • Default weapon is not very effective against armored tanks and structures.
  • Micro intensive.
  • Low survivability passenger rate.
  • Cannot crush infantry.

Behind the scenes

The Stryker IFV's voxel is available for public download to be used by other modders. The link can be found here.


See also