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The Spy Plane is a support power used by the Soviets from their Radar Dish to reveal unexplored areas on the battlefield through the help of a spy plane that flies at supersonic speed – too fast to be hit by any anti-air weapons.
For a detailed list of changes from the original game, click here.
Compared to its vanilla version, the Spy Plane's speed and "invulnerability" made it more efficient and reliable in surveillance duty. It was also more similar to its Red Alert 1 counterpart than the aforementioned due to their flight patterns when revealing shroud (Yuri's Revenge version only flew in a straight line, while the Mental Omega and Red Alert 1 version flew in a circular manner).
AI behavior[]
The AI will use Spy Plane to target a clear space close to the center of the enemy base. If all enemies are defeated, the AI will target their own base, with the same circumstances.
Appearances[]
Act One[]
- The Spy Plane is first usable in the campaign in Golden Gate.
- In this mission as well as in Recharger, Ego Ergo Hax (1st player only), The Lunatic, Heartwork (Casual and Normal), Meltdown, the first phase of Dawnbreaker and Fatal Impact, Spy Plane can be called without the need of a Radar Dish. Cooldown of Spy Plane is decreased to 3:00 in Meltdown and Fatal Impact.
Act Two[]
- In Earthrise, Spy Plane is unavailable, due to not being adapted to the low gravity and lack of atmosphere of the Moon.
Cooperative[]
- In Role Reversal, Spy Plane is called by Tech Airfield instead of Radar Dish.
See also[]
External links[]
- Spy Plane in the Command & Conquer Wiki