|Support Power||Old version(s)||Gallery||Changelog|
The Spy Plane is a support power used by the Soviets from their Airbase to reveal unexplored areas on the battlefield through the help of a spy plane that flies at supersonic speed – too fast to be hit by any anti-air weapons. Only an active Blasticade can destroy a Spy Plane.
For a detailed list of changes from the original game, click here.
Compared to its vanilla version, the Spy Plane's speed and "invulnerability" made it more efficient and reliable in surveillance duty. It was also more similar to its Red Alert 1counterpart than the aforementioned due to their flight patterns when revealing shroud (Yuri's Revenge version only flew in a straight line, while the Mental Omega and Red Alert 1 version flew in a circular manner).
The AI will use Spy Plane to target a clear space close to the center of the enemy base. If all enemies are defeated, the AI will target their own base, with the same circumstances.
- The Spy Plane is first usable in the campaign in Golden Gate. In this mission as well as in Recharger, Ego Ergo Hax, The Lunatic, Heartwork (Easy and Normal), and Meltdown, Spy Plane can be called without the need of an Airbase, as the player doesn't have access to bases (or doesn't have Airbase).
- In Peace Treaty, Spy Plane is called by Field Bureau instead of Airbase.