The Space Commando has a truly ridiculous amount of hit points and is equipped with an atomic cannon similar to that of the Nuwa Cannon but slightly less powerful and an EMP cannon similar to that of the Seitaad Ballista, making him a bane to most ground targets. In addition, he's also invisible unless when attacking and cannot be instantly killed by Terror Drones; against him, they're forced to use their claws, which are much less effective. However, this rule does not apply to Chitzkoi: the robotic dog can still instantly eliminate him with one bite.
If spawned in any mission or skirmish outside of his campaign appearance, such as with the FinalOmega map editor, the Space Commando's hitpoints are vastly reduced to the point of being less than a tenth of his health during the campaign, presumably to discourage cheaters from abusing the unit in multiplayer.
The following is the Space Commando's firing cycle:
- 4 atomic cannon shots
- 1 EMP cannon shot
Exploiting this is important to kill the Space Commando in one hit with Chitzkoi.
- In Earthrise, the player will be warned that the Space Commando is communicating with the Epsilon base before going quiet. He will eventually open fire at the player's units from the high ground of the main Epsilon base once discovered on any difficulty.