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Soviet War Factory
The Soviet War Factory with Soviet basic tanks
Armor type
Big Light Structure
Estimated build time
1:30 (base 1:12)
Build time multiplier(s)
1.25
Ability
Can be toggled as the primary vehicle production structure (if the player have multiple war factories at the same time) Repair Drone
Notes
The more war factories the player have, the faster vehicles are produced Can be infiltrated for veteran vehicle production
The War Factory is yet another important structure for the Soviets , responsible for producing Soviet vehicles.
Official description
Perhaps one of the most vital buildings for the Soviets . The War Factory allows the construction of a myriad of armored vehicles on the battlefield, which the Soviets use to steamroll their opponents. The more War Factories a commander has on the field, the faster vehicles are built. [1]
Overview
The Soviet War Factory provides the following support power:
Support power
Description
Compared to their rivals, the Soviets wield the upper hand of summoning amphibious Repair Drones in the field immediately, through their swift MiG Transports. This reinforcement power comes with a price of $1000 and needs 4:00 to recharge.
The Soviet War Factory also produces the following Soviet vehicles/aircraft:
Standard vehicles
Unit
Description
Soviet's ore miner
Harvests and unloads ore equivalent to 1000 credits (2000 for gems)
Defends itself from harassers with a machine gun
Requires a Soviet Ore Refinery to be built
Latin Confederation and China 's basic anti-infantry and anti-aircraft transport
Armed with a machine gun to fend off infantry and quad flak cannons to shred aircraft
Has 2 passenger slots
Russia 's heavier counterpart to the Halftrack
Armed with a machine gun to fend off infantry and quad flak cannons to shred aircraft
Has 4 passenger slots
Russia 's main battle tank
Armed with a 120mm cannon to eliminate vehicles with impunity
Repaired twice as fast by repair units
Latin Confederation 's main battle tank
Armed with a 105mm cannon to ambush enemy armor
May eject a Desperate Driver when destroyed
Desperate Driver is able to capture empty vehicles or perform kamikaze with his explosive vest
China 's main battle tank
Armed with twin 115mm cannons that is strong versus vehicles
EMP duration is halved when affected by it
Soviet's hunter drone
Able to tear apart vehicles from the inside, and kill infantry instantly with its cutting devices
Only repair vehicles can efficiently remove a Terror Drone once it has infected a vehicle
Detects disguised enemies
Can enter small transports like the Halftrack (takes 2 slots)
Immune to poison, radiation, depiloting and mind control
Russia and Latin Confederation 's troop transport
Armed with a flamethrower to scorch infantry and structures
Has 6 passenger slots
Amphibious
Detects stealth
Requires a Field Bureau to be built
China 's heavier version of the Borillo
Has 2 flamethrowers instead of 1
Has 8 passenger slots instead of 6
Amphibious
Detects stealth
Requires a Field Bureau to be built
Russia and China 's suicide vehicle
Carries a B.O.O.M. warhead that wipes out vehicles and structures
Must deploy to activate said warhead
Explodes when destroyed as well
Requires a Field Bureau to be built
Latin Confederation 's faster but more fragile version of the Demolition Truck
Carries a B.O.O.M. warhead that wipes out vehicles and structures
Must deploy to activate said warhead
Explodes when destroyed as well
Requires a Field Bureau to be built
Russia 's advanced heavy tank
Armed with dual tesla coils to vaporize infantry and vehicles
Can increase its firepower via Overcharge support power
Requires a Palace to be built
Russia 's siege unit
Launches explosive Scud rockets against enemy fortifications
Rockets can be shot down
Requires a Palace to be built
Russia 's utility unit
Deploys into a mobile War Factory and can be toggled as the primary vehicle production structure
Can crush infantry and vehicles
Cannot be mind-controlled, crushed, hijacked, abducted, depiloted or chronoshifted
Requires a Palace to be built
Only one may be present at a time
Latin Confederation 's heavy assault tank
Armed with a ramjet cannon that destroys vehicles and structures easily
Also armed with a missile launcher to deal with enemy aircraft
Has 1 passenger slot; passenger is able to fire from the Catastrophe Tank
Requires a Battle Lab to be built
Latin Confederation 's rocket artillery
Fires 8 thermobaric rockets in quick succession that burns infantry and structures
Buratino rockets leave fire in its wake, dealing further damage
Unlike Scud rockets, Buratino rockets cannot be destroyed
Requires a Battle Lab to be built
Latin Confederation 's ambush suicide drone
Must deploy to burrow underground and enable explosive jump, which is deadly against unsuspecting infantry and vehicles
Explosions causes fire, dealing additional damage to nearby enemies
Cloaked when deployed
Detects disguised enemies
Can enter small transports like the Halftrack (takes 2 slots)
Immune to poison, radiation, depiloting and mind control
Requires a Battle Lab to be built
China 's super heavy assault tank
Armed with an atomic cannon that is powerful against nearly everything on the ground and leaves radiation in its attacks
EMP duration is halved when affected by it
Explodes when destroyed, leaving radiation
Requires an Atomheart to be built
China 's dedicated anti-air vehicle
Fires modified flak shells that eliminates aircraft grouped too close together
EMP duration is halved when affected by it
Can crush infantry and vehicles
Requires an Atomheart to be built
China 's ultimate siege epic unit
Armed with a 420mm cannon that is extremely effective against structures
Defends itself from aircraft with Yin-Yang missiles
Has 3 passenger slots; passengers are able to fire from the Centurion
EMP duration is halved when affected by it
Can crush infantry and vehicles
Immune to many battlefield hazards
Cannot be transported nor chronoshifted
Requires an Atomheart to be built
Only one may be present at a time
Standard aircraft
Unit
Description
Russia 's attack helicopter
Armed with Tschmel HE missiles that can bring down aircraft with ease and a minigun to shred infantry
Requires a Palace to be built
Latin Confederation 's support helicopter
Armed with machine guns to kill infantry
Deploy to release a napalm payload under the Vulture; payload is able to incinerate anything on the ground, especially buildings
Requires a Battle Lab to be built
China 's aerial support drone
Immobilizes a single enemy vehicle with EMP
Disables enemy radar map when close to a radar structure
Requires an Atomheart to be built
Soviet's heavy bomber
Armed with bombs that can bring down structures with ease
Requires any of the 3 Soviet labs to be built
Stolen Tech
Unit
Description
Soviet's dedicated heavy anti-aircraft vehicle to counter Allied aircraft
Must be deployed to launch rockets specifically designed to destroy aircraft
Unlike other dedicated anti-aircraft units, it has a minimum range
Requires the infiltration of a Tech Center and an Allied Construction Yard along with any of the 3 Soviet labs to be built
Soviet's ultimate assault vehicle derived from stolen technology
Armed with dual Tesla-enhanced cannons and Mammoth Tusk missiles that makes the Apocalypse powerful against anything
Can increase its firepower via Overcharge support power
Heals nearby friendly infantry in periodic intervals
EMP duration is halved when affected by it
Requires the infiltration of any of the 3 Soviet labs and a Soviet Construction Yard along with the former to be built
Soviet's hit-and-run motorcycle based from Epsilon designs and radiation weaponry
Armed with twin rad cannons to melt infantry and even armored vehicles
Can enter smaller transports (takes 2 slots)
Deploy to activate mobile Iron Curtain Device, rendering the Syckle invulnerable for a short time
Cannot attack while the mobile Iron Curtain is active
Requires the infiltration of a Pandora Hub and an Epsilon Construction Yard along with any of the 3 Soviet labs to be built
Soviet's long range anti-ground vehicle out of Foehn particle collision technology and Soviet Iron Curtain technology
Armed with its namesake cannon to lay waste against ground armies from afar
Temporarily makes nearby friendly vehicles invulnerable when destroyed
Requires the infiltration of a Cloud Piercer and a Foehn Construction Yard along with any of the 3 Soviet labs to be built
Appearances
Act One
See also
References