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Building Old version(s) Gallery Changelog

The War Factory is yet another important structure for the Soviets, responsible for producing Soviet vehicles.

Official description

Perhaps one of the most vital buildings for the Soviets. The War Factory allows the construction of a myriad of armored vehicles on the battlefield, which the Soviets use to steamroll their opponents. The more War Factories a commander has on the field, the faster vehicles are built.[1]

Overview

For a detailed list of changes from the original game, click here.

The Soviet War Factory provides the following support power:

Support power Description
Rpdrnicon.png
Type: Reinforcement Power
Cost: $1000
Recharge time: 4:00

Deploys a Repair Drone anywhere in the battlefield
Repair Drone is able to travel over water

Left-click the icon then left-click the target location (cannot be targeted on water).

The Soviet War Factory also produces the following Soviet vehicles/aircraft:

Standard vehicles

Unit Description
Harvicon.png
Resource Vehicle.
  • Requires Soviet Ore Refinery
  • Abilities:
    • Harvests ore with a capacity of 1000 ores/1500 gems
    • Defends itself with a machine gun
Htkicon.png
Confederationicon.png Chinaicon.png Light Vehicle. Strong vs. Infantry, Aircraft.
  • Abilities:
    • Transports infantry and drones with 2 passenger slots
Lynxicon.png
Russiaicon.png Light Vehicle. Strong vs. Infantry, Aircraft.
  • Abilities:
    • Transports infantry and drones with 4 passenger slots
Rhino Heavy Tank
Russiaicon.png Main Battle Tank. Strong vs. Armor.
Jaguar Assault Tank
Confederationicon.png Main Battle Tank. Strong vs. Armor.
  • Abilities:
    • May eject a Bomb Pilot when destroyed
    • Bomb Pilot can capture empty vehicles
    • Bomb Pilot explodes when killed or ordered to attack
    • Bomb Pilot is strong vs. Infantry
Qilin Heavy Tank
Chinaicon.png Main Battle Tank. Strong vs. Armor.
  • Abilities:
    • Resistant to EMP
Drncicon.png
Unmanned Light Vehicle. Strong vs. Infantry, Armor.
  • Abilities:
    • Detects disguised enemies
    • Deploy to switch between auto attack or hold fire modes
Soviet MCV
Construction Vehicle. Unarmed.
Boriicon.png
Russiaicon.png Confederationicon.png Medium Transport Vehicle. Strong vs. Infantry, Structures.
  • Requires Radar Dish
  • Abilities:
    • Transports infantry and drones with 6 passenger slots
    • Detects cloaked units
    • Amphibious; does not sink when disabled in water
Armaicon.png
Chinaicon.png Medium Transport Vehicle. Strong vs. Infantry, Structures.
  • Requires Radar Dish
  • Abilities:
    • Transports infantry and drones with 8 passenger slots
    • Detects cloaked units
    • Amphibious; does not sink when disabled in water
Trkaicon.png
Russiaicon.png Chinaicon.png Suicide Vehicle. Strong vs. Armor, Structures.
  • Requires Radar Dish
  • Abilities:
    • Explodes when destroyed or deployed
Bggyicon.png
Confederationicon.png Suicide Vehicle. Strong vs. Armor, Structures.
  • Requires Radar Dish
  • Abilities:
    • Explodes when destroyed or deployed
Ttnkicon.png
Russiaicon.png Monster Tank. Strong vs. Infantry, Armor.
  • Requires Palace
  • Abilities:
    • Attacks disable heavy infantry and mechanical units temporarily
V3icon.png
Russiaicon.png Advanced Artillery. Strong vs. Structures.
  • Requires Palace
  • Projectiles can be shot down
Mwficon.png
Russiaicon.png Support Vehicle. Unarmed.
  • Requires Palace
  • Abilities:
    • Deploy into a War Factory
    • Can crush vehicles
    • Immune to most hazards

Only one Stalin's Fist may be produced at a time.

Cataicon.png
Confederationicon.png Monster Tank. Strong vs. Armor, Aircraft.
  • Requires Battle Lab
  • Abilities:
    • Transports infantry with 1 passenger slot
    • Infantry can fire out of the Catastrophe
Buraicon.png
Confederationicon.png Advanced Artillery. Strong vs. Infantry, Structures.
  • Requires Battle Lab
  • Abilities:
    • Deploy to switch between precision or spread fire modes
Fdrnicon.png
Confederationicon.png Unmanned Suicide Vehicle. Strong vs. Infantry, Armor.
  • Requires Battle Lab
  • Abilities:
    • Deploy to burrow underground and attack enemies with explosive jump
    • Cloaked when deployed
    • Detects disguised enemies
Empricon.png
Chinaicon.png Monster Tank. Strong vs. Ground Targets.
  • Requires Atomheart
  • Abilities:
    • Resistant to EMP
    • Explodes and leaves radiation when destroyed
Senticon.png
Chinaicon.png Medium Vehicle. Strong vs. Aircraft (no ground attack).
Centicon.png
Chinaicon.png Epic Unmanned Super-Heavy Walker. Strong vs. Structures, Aircraft.
  • Requires Atomheart
  • Abilities:
    • Transports infantry with 3 passenger slots
    • Infantry can fire out of the Centurion
    • Resistant to EMP
    • Crushes all infantry and most vehicles
    • Immune to most hazards

Only one Centurion Siege Crawler may be produced at a time.

Standard aircraft

Unit Description
Wolficon.png
Russiaicon.png Medium Aircraft. Strong vs. Infantry, Armor, Aircraft.
Schpicon.png
Confederationicon.png Medium Aircraft. Strong vs. Infantry, Aircraft.
  • Requires Battle Lab
  • Abilities:
    • Deploy to release a napalm payload underneath itself
Edrnicon.png
Chinaicon.png Unmanned Support Aircraft.
  • Requires Atomheart
  • Abilities:
    • EMP disables heavy infantry and mechanical units temporarily
Zepicon.png
Heavy Bomber Aircraft. Strong vs. Structures.

Stolen Tech

Unit Description
Grumicon.png
Stolen Tech Vehicle. Strong vs. Aircraft (no ground attack).
Apocicon.png
Stolen Tech Heavy Vehicle. Strong vs. Everything.
Syckicon.png
Stolen Tech Hit-and-Run Vehicle. Strong vs. Infantry, Armor.
Idrgicon.png
Stolen Tech Artillery. Strong vs. Infantry, Armor.

Appearances

Act One

See also

External links

References

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