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The War Factory is yet another important structure for the Soviets, responsible for producing Soviet vehicles.

Official description

Perhaps one of the most vital buildings for the Soviets. The War Factory allows the construction of a myriad of armored vehicles on the battlefield, which the Soviets use to steamroll their opponents. The more War Factories a commander has on the field, the faster vehicles are built.[1]

Overview

For a detailed list of changes from the original game, click here.

The Soviet War Factory provides the following support power:

Support power Description
Rpdrnicon.png
Type: Reinforcement Power
Cost: $900
Recharge time: 4:00

Deploys a Repair Drone anywhere on the battlefield
Repair Drone is amphibious

Left-click icon then left-click on target location (cannot be targeted on water)
Rpdrsicon.png
Type: Reinforcement Power
Cost: $1200
Recharge time: 4:30
Replaces Repair Drone when the Industrial Plant is built

Deploy two Repair Drones anywhere in the battlefield

Left-click icon then left-click on target location (cannot be targeted on water)

The Soviet War Factory also produces the following Soviet vehicles/aircraft:

Standard vehicles

Unit Description
Harvicon.png
Resource Vehicle.
  • Requires Soviet Ore Refinery
  • Abilities:
    • Harvests ore with a capacity of 1000 ores/1500 gems
    • Defends itself with a machine gun
Htkicon.png
Confederationicon.png Chinaicon.png Light Vehicle. Strong vs. Infantry, Aircraft.
  • Abilities:
    • Transports infantry and drones with 2 passenger slots
Lynxicon.png
Russiaicon.png Medium Vehicle. Strong vs. Infantry, Aircraft.
  • Abilities:
    • Transports infantry and drones with 4 passenger slots
Rhino Heavy Tank
Russiaicon.png Main Battle Tank. Strong vs. Armor.
  • Abilities:
    • Fires a stronger tesla shell every 3 shots
Jaguar Assault Tank
Confederationicon.png Main Battle Tank. Strong vs. Armor.
  • Abilities:
    • May eject a Bomb Pilot when destroyed
      • Bomb Pilot can capture empty vehicles
      • Bomb Pilot explodes when killed or ordered to attack
      • Bomb Pilot is strong vs. Infantry
Qilin Heavy Tank
Chinaicon.png Main Battle Tank. Strong vs. Armor.
  • Abilities:
    • Resistant to EMP
    • Increased Invulnerability duration
Drncicon.png
Unmanned Light Vehicle. Strong vs. Infantry, Armor.
  • Abilities:
    • Detects disguised enemies
    • Deploy to switch between auto attack or hold fire modes
    • Decreased Invulnerability duration
Soviet MCV
Construction Vehicle. Unarmed.
Boriicon.png
Russiaicon.png Confederationicon.png Medium Transport Vehicle. Strong vs. Infantry, Structures.
  • Requires Radar Dish
  • Abilities:
    • Transports infantry and drones with 6 passenger slots
    • Detects cloaked units
    • Amphibious; does not sink when disabled in water
Armaicon.png
Chinaicon.png Medium Transport Vehicle. Strong vs. Infantry, Structures.
  • Requires Radar Dish
  • Abilities:
    • Transports infantry and drones with 8 passenger slots
    • Detects cloaked units
    • Amphibious; does not sink when disabled in water
Trkaicon.png
Russiaicon.png Chinaicon.png Suicide Vehicle. Strong vs. Armor, Structures.
  • Requires Radar Dish
  • Abilities:
    • Explodes when destroyed or deployed
Bggyicon.png
Confederationicon.png Suicide Vehicle. Strong vs. Armor, Structures.
  • Requires Radar Dish
  • Abilities:
    • Explodes when destroyed or deployed
Ttnkicon.png
Monster Tank. Strong vs. Infantry, Armor.
  • Requires Russiaicon.png Palace
  • Abilities:
    • Weapon temporarily disables heavy infantry and mechanical units
V3icon.png
Advanced Artillery. Strong vs. Structures.
  • Requires Russiaicon.png Palace
  • Projectiles can be shot down
Mwficon.png
Support Vehicle. Unarmed.
  • Requires Russiaicon.png Palace
  • Abilities:
    • Deploy into a War Factory
    • Can crush vehicles
    • Immune to most hazards

Only one Stalin's Fist may be produced at a time.

Cataicon.png
Monster Tank. Strong vs. Armor, Aircraft.
  • Requires Confederationicon.png Battle Lab
  • Abilities:
    • Transports infantry with 1 passenger slot
    • Infantry can fire out of the Catastrophe
Buraicon.png
Advanced Artillery. Strong vs. Infantry, Structures.
  • Requires Confederationicon.png Battle Lab
  • Abilities:
    • Deploy to switch between precision or spread fire modes
Fdrnicon.png
Unmanned Suicide Vehicle. Strong vs. Infantry, Armor.
  • Requires Confederationicon.png Battle Lab
  • Abilities:
    • Deploy to burrow underground and attack enemies with explosive jump
    • Cloaked when deployed
    • Detects disguised enemies
Empricon.png
Monster Tank. Strong vs. Ground Targets.
  • Requires Chinaicon.png Atomheart
  • Abilities:
    • Resistant to EMP
    • Explodes and leaves radiation when destroyed
Senticon.png
Medium Vehicle. Strong vs. Aircraft (no ground attack).
Centicon.png
Epic Unmanned Super-Heavy Walker. Strong vs. Structures, Aircraft.
  • Requires Chinaicon.png Atomheart
  • Abilities:
    • Transports infantry with 3 passenger slots
    • Infantry can fire out of the Centurion
    • Resistant to EMP
    • Crushes all infantry and most vehicles
    • Immune to most hazards

Only one Centurion Siege Crawler may be produced at a time.

Standard aircraft

Unit Description
Wolficon.png
Medium Aircraft. Strong vs. Infantry, Armor, Aircraft.
Schpicon.png
Medium Aircraft. Strong vs. Infantry, Aircraft.
  • Requires Confederationicon.png Battle Lab
  • Abilities:
    • Deploy to release a napalm payload underneath itself
Edrnicon.png
Unmanned Support Aircraft.
  • Requires Chinaicon.png Atomheart
  • Abilities:
    • EMP temporarily disables heavy infantry and mechanical units
Zepicon.png
Heavy Bomber Aircraft. Strong vs. Structures.

Stolen Tech

Unit Description
Grumicon.png
Stolen Tech Vehicle. Strong vs. Aircraft (no ground attack).
Apocicon.png
Stolen Tech Heavy Vehicle. Strong vs. Everything.
Syckicon.png
Stolen Tech Hit-and-Run Vehicle. Strong vs. Infantry, Armor.
Idrgicon.png
Stolen Tech Artillery. Strong vs. Infantry, Armor.

AI behavior

The AI will build a second War Factory if they have built a Tier 3 Soviet laboratory. If the AI is playing as Russia, they will build a deployed Stalin's Fist instead.

If Mental AI Boost is enabled, the AI will build a certain amount of War Factories that do not require a Tier 3 Soviet laboratory, depending on the difficulty (1 max for Easy, 2 max for Normal, 3 max for Hard). Combined with the War Factory that requires a Tier 3 Soviet laboratory or Stalin's Fist, a Hard AI with Mental AI Boost can own up to 4 War Factories.

Appearances

Act One

See also

External links

References

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