Building Old version(s) Gallery Changelog

The War Factory is yet another important structure for the Soviets, responsible for producing Soviet vehicles.

Official description

Perhaps one of the most vital buildings for the Soviets. The War Factory allows the construction of a myriad of armored vehicles on the battlefield, which the Soviets use to steamroll their opponents. The more War Factories a commander has on the field, the faster vehicles are built.[1]

Overview

For a detailed list of changes from the original game, click here.

The Soviet War Factory provides the following support power:

Support power Description
Rpdrnicon.png
Type: Reinforcement Power
Cost: $1000
Recharge time: 4:00

Deploys a Repair Drone anywhere in the battlefield
Repair Drone is able to travel over water

Left-click the icon then left-click the target location (cannot be targeted on water).

The Soviet War Factory also produces the following Soviet vehicles/aircraft:

Standard vehicles

Unit Description
Harvicon.png
Resource Vehicle.
  • Requires Soviet Ore Refinery
  • Abilities:
    • Harvests ore with a capacity of 1000 ores/2000 gems
    • Defends itself with a machine gun
Htkicon.png
Confederationicon.png Chinaicon.png Light Vehicle. Strong vs. Infantry, Aircraft.
  • Abilities:
    • Transports infantry and drones with 2 passenger slots
Lynxicon.png
Russiaicon.png Light Vehicle. Strong vs. Infantry, Aircraft.
  • Abilities:
    • Transports infantry and drones with 4 passenger slots
Rhino Heavy Tank
Russiaicon.png Main Battle Tank. Strong vs. Armor.
Jaguar Assault Tank
Confederationicon.png Main Battle Tank. Strong vs. Armor.
Qilin Heavy Tank
Chinaicon.png Main Battle Tank. Strong vs. Armor.
  • Abilities:
    • Resistant to EMP
Drncicon.png
Drone. Strong vs. Infantry, Armor.
  • Abilities:
    • Detects disguised enemies
Soviet MCV
Construction Vehicle. Unarmed.
Boriicon.png
Russiaicon.png Confederationicon.png Medium Transport Vehicle. Strong vs. Infantry, Structures.
  • Requires Radar Dish
  • Abilities:
    • Transports infantry and drones with 6 passenger slots
    • Detects cloaked units
    • Amphibious; does not sink when disabled in water
Armaicon.png
Chinaicon.png Medium Transport Vehicle. Strong vs. Infantry, Structures.
  • Requires Radar Dish
  • Abilities:
    • Transports infantry and drones with 8 passenger slots
    • Detects cloaked units
    • Amphibious; does not sink when disabled in water
Trkaicon.png
Russiaicon.png Chinaicon.png Suicide Vehicle. Strong vs. Armor, Structures.
  • Requires Radar Dish
  • Abilities:
    • Explodes when destroyed or deployed
Bggyicon.png
Confederationicon.png Suicide Vehicle. Strong vs. Armor, Structures.
  • Requires Radar Dish
  • Abilities:
    • Explodes when destroyed or deployed
Ttnkicon.png
Russiaicon.png Monster Tank. Strong vs. Infantry, Armor.
  • Requires Palace
  • Abilities:
    • Briefly disables vehicles/cyborgs
V3icon.png
Russiaicon.png Artillery. Strong vs. Structures.
  • Requires Palace
  • Projectiles can be shot down
Mwficon.png
Russiaicon.png Utility Vehicle. Unarmed.
  • Requires Palace
  • Abilities:
    • Deploy into a War Factory
    • Can crush vehicles
    • Immune to most hazards

Only one Stalin's Fist may be produced at a time.

Cataicon.png
Confederationicon.png Monster Tank. Strong vs. Armor, Aircraft.
  • Requires Battle Lab
  • Abilities:
    • Transports 1 infantry with 1 passenger slot
    • Infantry can fire out of the Catastrophe
Buraicon.png
Confederationicon.png Artillery. Strong vs. Structures, Infantry.
  • Requires Battle Lab
  • Abilities:
    • Deploy to toggle between precision or spread fire modes
Fdrnicon.png
Confederationicon.png Suicide Drone. Strong vs. Infantry, Armor.
  • Requires Battle Lab
  • Abilities:
    • Deploy to burrow underground and attack enemies with explosive jump
    • Cloaked when deployed
    • Detects disguised enemies
Empricon.png
Chinaicon.png Monster Tank. Strong vs. Ground Targets.
  • Requires Atomheart
  • Abilities:
    • EMP lasts shorter on itself
    • Explodes when destroyed
Senticon.png
Chinaicon.png Medium Vehicle. Strong vs. Aircraft (no ground attack).
Centicon.png
Chinaicon.png Epic Unmanned Walker. Strong vs. Structures, Aircraft.
  • Requires Atomheart
  • Abilities:
    • Transports 3 infantry who can fire out of it
    • Resistant to EMP
    • Can crush vehicles
    • Immune to most hazards

Only one Centurion Siege Crawler may be produced at a time.

Standard aircraft

Unit Description
Wolficon.png
Russiaicon.png Attack Helicopter. Strong vs. Infantry, Armor, Aircraft.
Schpicon.png
Confederationicon.png Support Helicopter. Strong vs. Infantry, Structures.
  • Requires Battle Lab
  • Abilities:
    • Deploy to release a napalm payload underneath itself
Edrnicon.png
Chinaicon.png Aerial Support Drone.
  • Requires Atomheart
  • Abilities:
    • EMP disable heavy infantry and mechanical units temporarily
Zepicon.png
Heavy Bomber Airship. Strong vs. Structures.

Stolen Tech

Unit Description
Grumicon.png
Advanced Heavy Vehicle. Strong vs. Aircraft (no ground attack).
Apocicon.png
Advanced Heavy Tank. Strong vs. Everything.
Syckicon.png
Advanced Light Vehicle. Strong vs. Infantry, Armor.
Idrgicon.png
Advanced Artillery. Strong vs. Armor, Infantry.

Appearances

Act One

See also

External links

References

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