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The War Factory is yet another important structure for the Soviets, responsible for producing Soviet vehicles.

Official description

Perhaps one of the most vital buildings for the Soviets. The War Factory allows the construction of a myriad of armored vehicles on the battlefield, which the Soviets use to steamroll their opponents. The more War Factories a commander has on the field, the faster vehicles are built.[1]

Overview

The Soviet War Factory provides the following support power:

Support power Description
Rpdrnicon
Compared to their rivals, the Soviets wield the upper hand of summoning amphibious Repair Drones in the field immediately, through their swift MiG Transports. This reinforcement power comes with a price of $1000 and needs 4:00 to recharge.

The Soviet War Factory also produces the following Soviet vehicles/aircraft:

Standard vehicles

Unit Description
Harvicon
  • Soviet's ore miner
  • Harvests and unloads ore equivalent to 1000 credits (2000 for gems)
  • Defends itself from harassers with a machine gun
  • Requires a Soviet Ore Refinery to be built
Htkicon
  • Confederationicon Latin Confederation and Chinaicon China's basic anti-infantry and anti-aircraft transport
  • Armed with a machine gun to fend off infantry and quad flak cannons to shred aircraft
  • Has 2 passenger slots
Lynxicon
  • Russiaicon Russia's heavier counterpart to the Halftrack
  • Armed with a machine gun to fend off infantry and quad flak cannons to shred aircraft
  • Has 4 passenger slots
Htnkicon
  • Russiaicon Russia's main battle tank
  • Armed with a 120mm cannon to eliminate vehicles with impunity
  • Repaired twice as fast by repair units
Jtnkicon
  • Confederationicon Latin Confederation's main battle tank
  • Armed with a 105mm cannon to ambush enemy armor
  • May eject a Desperate Driver when destroyed
  • Desperate Driver is able to capture empty vehicles or perform kamikaze with his explosive vest
Qtnkicon
  • Chinaicon China's main battle tank
  • Armed with twin 115mm cannons that is strong versus vehicles
  • EMP duration is halved when affected by it
Drncicon
  • Soviet's hunter drone
  • Able to tear apart vehicles from the inside, and kill infantry instantly with its cutting devices
  • Only repair vehicles can efficiently remove a Terror Drone once it has infected a vehicle
  • Detects disguised enemies
  • Can enter small transports like the Halftrack (takes 2 slots)
  • Immune to poison, radiation, depiloting and mind control
Smcvicon
Boriicon
  • Russiaicon Russia and Confederationicon Latin Confederation's troop transport
  • Armed with a flamethrower to scorch infantry and structures
  • Has 6 passenger slots
  • Amphibious
  • Detects stealth
  • Requires a Field Bureau to be built
Armaicon
  • Chinaicon China's heavier version of the Borillo
  • Has 2 flamethrowers instead of 1
  • Has 8 passenger slots instead of 6
  • Amphibious
  • Detects stealth
  • Requires a Field Bureau to be built
Trkaicon
  • Russiaicon Russia and Chinaicon China's suicide vehicle
  • Carries a B.O.O.M. warhead that wipes out vehicles and structures
  • Must deploy to activate said warhead
  • Explodes when destroyed as well
  • Requires a Field Bureau to be built
Bggyicon
  • Confederationicon Latin Confederation's faster but more fragile version of the Demolition Truck
  • Carries a B.O.O.M. warhead that wipes out vehicles and structures
  • Must deploy to activate said warhead
  • Explodes when destroyed as well
  • Requires a Field Bureau to be built
Ttnkicon
  • Russiaicon Russia's advanced heavy tank
  • Armed with dual tesla coils to vaporize infantry and vehicles
  • Can increase its firepower via Overcharge support power
  • Requires a Palace to be built
V3icon
  • Russiaicon Russia's siege unit
  • Launches explosive Scud rockets against enemy fortifications
  • Rockets can be shot down
  • Requires a Palace to be built
Mwficon
  • Russiaicon Russia's utility unit
  • Deploys into a mobile War Factory and can be toggled as the primary vehicle production structure
  • Can crush infantry and vehicles
  • Cannot be mind-controlled, crushed, hijacked, abducted, depiloted or chronoshifted
  • Requires a Palace to be built
  • Only one may be present at a time
Cataicon
  • Confederationicon Latin Confederation's heavy assault tank
  • Armed with a ramjet cannon that destroys vehicles and structures easily
  • Also armed with a missile launcher to deal with enemy aircraft
  • Has 1 passenger slot; passenger is able to fire from the Catastrophe Tank
  • Requires a Battle Lab to be built
Buraicon
  • Confederationicon Latin Confederation's rocket artillery
  • Fires 8 thermobaric rockets in quick succession that burns infantry and structures
  • Buratino rockets leave fire in its wake, dealing further damage
  • Unlike Scud rockets, Buratino rockets cannot be destroyed
  • Requires a Battle Lab to be built
Fdrnicon
  • Confederationicon Latin Confederation's ambush suicide drone
  • Must deploy to burrow underground and enable explosive jump, which is deadly against unsuspecting infantry and vehicles
  • Explosions causes fire, dealing additional damage to nearby enemies
  • Cloaked when deployed
  • Detects disguised enemies
  • Can enter small transports like the Halftrack (takes 2 slots)
  • Immune to poison, radiation, depiloting and mind control
  • Requires a Battle Lab to be built
Empricon
  • Chinaicon China's super heavy assault tank
  • Armed with an atomic cannon that is powerful against nearly everything on the ground and leaves radiation in its attacks
  • EMP duration is halved when affected by it
  • Explodes when destroyed, leaving radiation
  • Requires an Atomheart to be built
Senticon
  • Chinaicon China's dedicated anti-air vehicle
  • Fires modified flak shells that eliminates aircraft grouped too close together
  • EMP duration is halved when affected by it
  • Can crush infantry and vehicles
  • Requires an Atomheart to be built
Centicon
  • Chinaicon China's ultimate siege epic unit
  • Armed with a 420mm cannon that is extremely effective against structures
  • Defends itself from aircraft with Yin-Yang missiles
  • Has 3 passenger slots; passengers are able to fire from the Centurion
  • EMP duration is halved when affected by it
  • Can crush infantry and vehicles
  • Immune to many battlefield hazards
  • Cannot be transported nor chronoshifted
  • Requires an Atomheart to be built
  • Only one may be present at a time

Standard aircraft

Unit Description
Wolficon
  • Russiaicon Russia's attack helicopter
  • Armed with Tschmel HE missiles that can bring down aircraft with ease and a minigun to shred infantry
  • Requires a Palace to be built
Schpicon
  • Confederationicon Latin Confederation's support helicopter
  • Armed with machine guns to kill infantry
  • Deploy to release a napalm payload under the Vulture; payload is able to incinerate anything on the ground, especially buildings
  • Requires a Battle Lab to be built
Edrnicon
  • Chinaicon China's aerial support drone
  • Immobilizes a single enemy vehicle with EMP
  • Disables enemy radar map when close to a radar structure
  • Requires an Atomheart to be built
Zepicon
  • Soviet's heavy bomber
  • Armed with bombs that can bring down structures with ease
  • Requires any of the 3 Soviet labs to be built

Stolen Tech

Unit Description
Grumicon
  • Soviet's dedicated heavy anti-aircraft vehicle to counter Allied aircraft
  • Must be deployed to launch rockets specifically designed to destroy aircraft
  • Unlike other dedicated anti-aircraft units, it has a minimum range
  • Requires the infiltration of a Tech Center and an Allied Construction Yard along with any of the 3 Soviet labs to be built
Apocicon
  • Soviet's ultimate assault vehicle derived from stolen technology
  • Armed with dual Tesla-enhanced cannons and Mammoth Tusk missiles that makes the Apocalypse powerful against anything
  • Can increase its firepower via Russiaicon Overcharge support power
  • Heals nearby friendly infantry in periodic intervals
  • EMP duration is halved when affected by it
  • Requires the infiltration of any of the 3 Soviet labs and a Soviet Construction Yard along with the former to be built
Syckicon
  • Soviet's hit-and-run motorcycle based from Epsilon designs and radiation weaponry
  • Armed with twin rad cannons to melt infantry and even armored vehicles
  • Can enter smaller transports (takes 2 slots)
  • Deploy to activate mobile Iron Curtain Device, rendering the Syckle invulnerable for a short time
  • Cannot attack while the mobile Iron Curtain is active
  • Requires the infiltration of a Pandora Hub and an Epsilon Construction Yard along with any of the 3 Soviet labs to be built
Idrgicon
  • Soviet's long range anti-ground vehicle out of Foehn particle collision technology and Soviet Iron Curtain technology
  • Armed with its namesake cannon to lay waste against ground armies from afar
  • Temporarily makes nearby friendly vehicles invulnerable when destroyed
  • Requires the infiltration of a Cloud Piercer and a Foehn Construction Yard along with any of the 3 Soviet labs to be built

Appearances

Act One

See also

References

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