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* The more naval shipyards the player have, the faster ships are produced |
* The more naval shipyards the player have, the faster ships are produced |
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|multiplier = 1.25 |
|multiplier = 1.25 |
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+ | |sound = From the {{Gamepedia|Naval_yard_(Red_Alert_3)|Naval Yard}} (''{{Gamepedia|Command_&_Conquer:_Red_Alert_3|Red Alert 3}}'') |
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The '''Naval Shipyard''' is where the [[Soviet Union|Soviet]] navy are assembled and maintained. It can also deploy [[Naval Mine|naval mines]] around the battlefield as a deterrent to enemy ships. |
The '''Naval Shipyard''' is where the [[Soviet Union|Soviet]] navy are assembled and maintained. It can also deploy [[Naval Mine|naval mines]] around the battlefield as a deterrent to enemy ships. |
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== External links == |
== External links == |
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− | * |
+ | * {{Gamepedia|Soviet_naval_shipyard_(Red_Alert_2)|Soviet Naval Shipyard}} in the {{Gamepedia|Command_%26_Conquer_Wiki|Command & Conquer Wiki}} |
==References== |
==References== |
Revision as of 09:53, 4 August 2020
Template:OldBuildingTabs The Naval Shipyard is where the Soviet navy are assembled and maintained. It can also deploy naval mines around the battlefield as a deterrent to enemy ships.
Official description
A must on any battlefield with large bodies of water. The Soviet Naval Shipyard allows for the construction of Soviet ships and submersibles, and easily repairs any damaged vessels. The more Shipyards a commander has on the field, the faster ships are built.[1]
Overview
For a detailed list of changes from the original game, click here.
The Soviet Naval Shipyard provides the following support power:
Support power | Description |
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A submerged and dangerous naval mine can be deployed in any aquatic location in the battlefield to sink enemy vessels. Even if they survive the explosion, residue will come out in the form of radiation to force submersibles to reveal themselves and kill unlucky amphibious infantry. Planting a Naval Mine costs $500 and has a cooldown of 4:00. |
The Soviet Naval Shipyard also builds the Soviet navy, which consists of the following:
Unit | Description |
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Appearances
Act One
- The Soviet Naval Shipyard first appears as a buildable structure in Side Effect.