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* The more naval shipyards the player have, the faster ships are produced
 
* The more naval shipyards the player have, the faster ships are produced
 
|multiplier = 1.25
 
|multiplier = 1.25
|sound = From the [http://cnc.gamepedia.com/Naval_yard_(Red_Alert_3) Naval Yard] (''[https://cnc.gamepedia.com/Command_&_Conquer:_Red_Alert_3 Red Alert 3]'')
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|sound = From the {{Gamepedia|Naval_yard_(Red_Alert_3)|Naval Yard}} (''{{Gamepedia|Command_&_Conquer:_Red_Alert_3|Red Alert 3}}'')
 
}}
 
}}
 
The '''Naval Shipyard''' is where the [[Soviet Union|Soviet]] navy are assembled and maintained. It can also deploy [[Naval Mine|naval mines]] around the battlefield as a deterrent to enemy ships.
 
The '''Naval Shipyard''' is where the [[Soviet Union|Soviet]] navy are assembled and maintained. It can also deploy [[Naval Mine|naval mines]] around the battlefield as a deterrent to enemy ships.
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== External links ==
 
== External links ==
* [https://cnc.gamepedia.com/Soviet_naval_shipyard_(Red_Alert_2) Soviet Naval Shipyard] in the [https://cnc.gamepedia.com/Command_%26_Conquer_Wiki Command & Conquer Wiki]
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* {{Gamepedia|Soviet_naval_shipyard_(Red_Alert_2)|Soviet Naval Shipyard}} in the {{Gamepedia|Command_%26_Conquer_Wiki|Command & Conquer Wiki}}
   
 
==References==
 
==References==

Revision as of 09:53, 4 August 2020

Template:OldBuildingTabs

The Naval Shipyard is where the Soviet navy are assembled and maintained. It can also deploy naval mines around the battlefield as a deterrent to enemy ships.

Official description

A must on any battlefield with large bodies of water. The Soviet Naval Shipyard allows for the construction of Soviet ships and submersibles, and easily repairs any damaged vessels. The more Shipyards a commander has on the field, the faster ships are built.[1]

Overview

For a detailed list of changes from the original game, click here.


The Soviet Naval Shipyard provides the following support power:

Support power Description
Navmicon
A submerged and dangerous naval mine can be deployed in any aquatic location in the battlefield to sink enemy vessels. Even if they survive the explosion, residue will come out in the form of radiation to force submersibles to reveal themselves and kill unlucky amphibious infantry. Planting a Naval Mine costs $500 and has a cooldown of 4:00.

The Soviet Naval Shipyard also builds the Soviet navy, which consists of the following:

Unit Description
Sapcicon
  • Soviet's amphibious transport
  • Armed with twin flak cannons to fend off attackers
  • Has 12 passenger slots
Subicon
  • Soviet's offense submarine
  • Armed with twin torpedoes to sink hostile vessels quickly
  • Can detect cloaked and submerged units
  • Cloaked, even while attacking
Swlficon
  • Soviet's multipurpose naval vessel
  • Armed with a high caliber assault gun against enemies close to shore and flak cannons to tear aircraft apart
  • Requires a Field Bureau to be built
Akulicon
  • Russiaicon Russia's siege missile submarine
  • Armed with 2 ballistic missiles to obliterate enemy bases from afar
  • Cloaked until launching its missiles
  • Can detect cloaked and submerged units
  • Requires a Palace to be built
Dredicon
  • Confederationicon Latin Confederation and Chinaicon China's capital ship
  • Armed with 2 more powerful ballistic missiles to obliterate enemy bases from afar
  • Can detect cloaked and submerged units
  • Requires a Battle Lab (for Confederationicon Latin Confederation) or an Atomheart (for Chinaicon China) to be built

Appearances

Act One

  • The Soviet Naval Shipyard first appears as a buildable structure in Side Effect.

See also

External links

References