Building Old version(s) Gallery Changelog

The Naval Shipyard is where the Soviet navy are assembled and maintained. It can also deploy naval mines around the battlefield as a deterrent to enemy ships.

Official description

A must on any battlefield with large bodies of water. The Soviet Naval Shipyard allows for the construction of Soviet ships and submersibles, and easily repairs any damaged vessels. The more Shipyards a commander has on the field, the faster ships are built.[1]

Overview

For a detailed list of changes from the original game, click here.

The Soviet Naval Shipyard provides the following support power:

Support power Description
Navmicon.png
Type: Defensive Power
Cost: $500
Recharge Time: 3:30

Deploys a Naval Mine on the battlefield
Naval mines leave radiation on detonation

Strong vs. Infantry, Armor

Left-click the icon then left-click the target location near a Naval Shipyard

The Soviet Naval Shipyard also builds the Soviet navy, which consists of the following:

Unit Description
Sapcicon.png
Transport.
  • Abilities:
    • Transport ground units with 12 passenger slots
    • Amphibious
    • Defends itself with twin flak cannons
Subicon.png
Submarine. Strong vs. Armor.
  • Abilities:
    • Detects cloaked units
    • Submerged
    • Deploy to switch between Type-O or Type-T torpedoes modes
Swlficon.png
Light Ship. Strong vs. Infantry, Aircraft.
Dboticon.png
Suicide Ship. Strong vs. Ground Targets.
Akulicon.png
Russiaicon.png Capital Submarine. Strong vs. Structures.
  • Requires Palace
  • Projectiles can be shot down
  • Abilities:
    • Submerged
    • Detects cloaked units
Dredicon.png
Confederationicon.png Chinaicon.png Capital Ship. Strong vs. Structures.

Appearances

Act One

  • The Soviet Naval Shipyard first appears as a buildable structure in Side Effect.

See also

External links

References

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