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The Construction Yard is the primary base building of the Soviet Union.

Official description[]

The Soviet Construction Yard is the most important structure in a base. With it, a commander has the capabilities of constructing all Soviet buildings and defenses. This makes the Construction Yard a high priority target for enemies, and must be defended as such in order to maintain any major presence on the battlefield. A Construction Yard provides a small amount of power as well.[1]

Overview[]

For a detailed list of changes from the original game, click here.

The Soviet Construction Yard is responsible for building the following Soviet structures and defenses:

Structures[]

Structure Description
Power Structure.
  • Provides power
Production Structure.
  • Trains Soviet infantry
    • Infantry train time can be decreased by constructing additional Barracks
Resource Structure.

Comes with a War Miner.

Tech Structure.
Production Structure.
Production Structure.
  • Requires Tesla Reactor and Soviet Ore Refinery
  • Produces Soviet navy
    • Navy build time can be decreased by constructing additional Naval Shipyards
  • Repairs one naval unit at a time
  • Provides Support Powers:
Production Structure.
  • Requires Tesla Reactor and Soviet Ore Refinery
  • Produces Soviet jets
    • Jet production time can be decreased by constructing additional Airbases
  • Houses and rearms up to 4 jets
Tech Structure.
Power Structure.
Tech Structure.
Tech Structure.
Tech Structure.
Support Structure.

Only one EMP Control Station may be built at a time.

Economy Booster Structure.

Only one Industrial Plant may be built at a time.

Minor Superweapon.

Only one Iron Curtain Device may be built at a time.

Major Superweapon.

Only one Tactical Nuke Silo may be built at a time.

Defenses[]

Structure Description
Fortress Walls
Fortress Walls
Passive Defense.
Passive Defense.
  • Requires Soviet Barracks
  • Blocks enemy infantry and vehicles from passing through
  • Allows friendly infantry and vehicles to enter
Base Defense. Strong vs. Infantry.
Base Defense.
Base Defense. Strong vs. Aircraft (no ground attack).
Base Defense. Strong vs. Infantry, Armor.
  • Requires Radar Dish
  • Abilities:
    • Can be charged by Tesla Troopers and Shock Troopers
    • 1 Tesla/Shock Trooper increases firepower and adds a short EMP
    • 2 Tesla/Shock Troopers allows it to remain online even when base is on low power
Support Structure.
  • Requires Radar Dish
  • Detects cloaked, disguised units, and explosive charges
  • Weakens the armor of enemies by 15%, but cannot directly harm them
  • Blocks the use of scout powers around itself
Support Structure.
Advanced Base Defense.
  • Requires Battle Lab
  • Weakens the firepower of enemy ground units by 50%, but cannot directly harm them
Advanced Base Defense. Strong vs. Armor.
Advanced Hidden Base Defense. Strong vs. Infantry, Armor.
  • Requires Atomheart
  • Deployed in clusters
  • Temporarily disables heavy infantry and mechanical units
Advanced Base Defense.

Only two Iron Guards may be built at a time.

Appearances[]

Act One[]

  • The Soviet Construction Yard first appears as an available structure in Bleed Red alongside other Soviet buildings, at the beginning of the Third Great War.

See also[]

External links[]

References[]