Mental Omega Wiki
Advertisement

The Construction Yard is the primary base building of the Soviet Union.

Official description

The Soviet Construction Yard is the most important structure in a base. With it, a commander has the capabilities of constructing all Soviet buildings and defenses. This makes the Construction Yard a high priority target for enemies, and must be defended as such in order to maintain any major presence on the battlefield. A Construction Yard provides a small amount of power as well.[1]

Overview

For a detailed list of changes from the original game, click here.

The Soviet Construction Yard is responsible for building the following Soviet structures and defenses:

Structures

Structure Description
Npwricon.png
Power Structure.
  • Provides power
Handicon.png
Production Structure.
  • Trains Soviet infantry
    • Infantry train time can be decreased by constructing additional Barracks
Nreficon.png
Resource Structure.

Comes with a War Miner.

Npriicon.png
Tech Structure.
Nwepicon.png
Production Structure.
Yardicon.png
Production Structure.
  • Requires Tesla Reactor and Soviet Ore Refinery
  • Produces Soviet navy
    • Navy build time can be decreased by constructing additional Naval Shipyards
  • Repairs one naval unit at a time
  • Provides Support Powers:
Sairicon.png
Production Structure.
  • Requires Tesla Reactor and Soviet Ore Refinery
  • Produces Soviet jets
    • Jet production time can be decreased by constructing additional Airbases
  • Houses and rearms up to 4 jets
Nradicon.png
Tech Structure.
Nrcticon.png
Convicon.png
Power Structure.
Ntchicon.png
Russiaicon.png Tech Structure.
Nateicon.png
Confederationicon.png Tech Structure.
Ntekicon.png
Chinaicon.png Tech Structure.
Nempicon.png
Support Structure.

Only one EMP Control Station may be built at a time.

Indpicon.png
Economy Booster Structure.

Only one Industrial Plant may be built at a time.

Ironicon.png
Minor Superweapon.

Only one Iron Curtain Device may be built at a time.

Msslicon.png
Major Superweapon.

Only one Tactical Nuke Silo may be built at a time.

Defenses

Structure Description
Fortress Walls
Passive Defense.
Ngateicon-1.png
Ngateicon-2.png
Passive Defense.
  • Requires Soviet Barracks
  • Blocks enemy infantry and vehicles from passing through
  • Allows friendly infantry and vehicles to enter
Plticon.png
Base Defense. Strong vs. Infantry.
Bnkricon.png
Base Defense.
Flakicon.png
Base Defense. Strong vs. Aircraft (no ground attack).
Tslaicon.png
Base Defense. Strong vs. Infantry, Armor.
  • Requires Radar Dish
  • Abilities:
    • Can be charged by Tesla Troopers
    • 1 Tesla Trooper increases firepower and adds a short EMP
    • 2 Tesla Troopers allows it to remain online even when base is on low power
Ncomicon.png
Support Structure.
  • Requires Radar Dish
  • Detects cloaked, disguised units, and explosive charges
  • Weakens the armor of enemies with a spotlight
  • Blocks the use of scout powers around itself
Rfixicon.png
Support Structure.
Nmoricon.png
Advanced Base Defense.
  • Requires Confederationicon.png Battle Lab
  • Weakens the firepower of enemy ground units by 50%
Nhmmicon.png
Advanced Base Defense. Strong vs. Armor.
Trapicon.png
Advanced Hidden Base Defense. Strong vs. Infantry, Armor.
  • Requires Chinaicon.png Atomheart
  • Deployed in clusters
  • Temporarily disables heavy infantry and mechanical units
Irdmicon.png
Advanced Base Defense.

Only two Iron Guards may be built at a time.

Appearances

Act One

  • The Soviet Construction Yard first appears as an available structure in Bleed Red alongside other Soviet buildings, at the beginning of the Third Great War.

See also

External links

References

Advertisement