Soviet Construction Yard
Armor type
Big Heavy Structure
Builds
Soviet structures Soviet defenses
Notes
Can be infiltrated to unlock stolen tech units The more Construction Yards the player have, the faster buildings are produced
The Construction Yard is the primary base building of the Soviet Union .
Official description [ ]
The Soviet Construction Yard is the most important structure in a base. With it, a commander has the capabilities of constructing all Soviet buildings and defenses. This makes the Construction Yard a high priority target for enemies, and must be defended as such in order to maintain any major presence on the battlefield. A Construction Yard provides a small amount of power as well. [1]
Overview [ ]
For a detailed list of changes from the original game, click here .
The Soviet Construction Yard is responsible for building the following Soviet structures and defenses:
Structures [ ]
Structure
Description
Power Structure.
Production Structure.
Trains Soviet infantry
Infantry train time can be decreased by constructing additional Barracks
Resource Structure.
Comes with a War Miner .
Tech Structure.
Requires Soviet Barracks
Combat support center
Imprisons friendly and captured infantry to return 50% of their cost
Allows the training of captured infantry (except heroes and Soviet advanced infantry)
Provides Support Powers:
Production Structure.
Requires Tesla Reactor and Soviet Ore Refinery
Produces Soviet vehicles and aircraft
Vehicle/aircraft production time can be decreased by constructing additional War Factories
Provides Support Powers:
Production Structure.
Requires Tesla Reactor and Soviet Ore Refinery
Produces Soviet navy
Navy build time can be decreased by constructing additional Naval Shipyards
Repairs one naval unit at a time
Provides Support Powers:
Production Structure.
Requires Tesla Reactor and Soviet Ore Refinery
Produces Soviet jets
Jet production time can be decreased by constructing additional Airbases
Houses and rearms up to 4 jets
Tech Structure.
Power Structure.
Requires Radar Dish
Provides power; has a much larger output than Tesla Reactors
Explodes violently when destroyed
Upgrades:
Provides Support Powers (requires upgrade):
Tech Structure.
Requires Radar Dish
Unlocks Tier 3 units and structures
Provides Support Powers:
Tech Structure.
Requires Radar Dish
Unlocks Tier 3 units and structures
Provides Support Powers:
Tech Structure.
Requires Radar Dish
Unlocks Tier 3 units and structures
Explodes when destroyed
Provides Support Powers:
Support Structure.
Only one EMP Control Station may be built at a time.
Economy Booster Structure.
Requires Palace /Battle Lab /Atomheart
Reduces the cost of vehicles, ships, and aircraft by 25%
Generates additional income
Provides Support Powers:
Only one Industrial Plant may be built at a time.
Minor Superweapon.
Only one Iron Curtain Device may be built at a time.
Major Superweapon.
Only one Tactical Nuke Silo may be built at a time.
Defenses [ ]
Structure
Description
Passive Defense.
Passive Defense.
Requires Soviet Barracks
Blocks enemy infantry and vehicles from passing through
Allows friendly infantry and vehicles to enter
Base Defense. Strong vs. Infantry.
Base Defense.
Base Defense. Strong vs. Aircraft (no ground attack).
Base Defense. Strong vs. Infantry, Armor.
Requires Radar Dish
Abilities:
Can be charged by Tesla Troopers and Shock Troopers
1 Tesla/Shock Trooper increases firepower and adds a short EMP
2 Tesla/Shock Troopers allows it to remain online even when base is on low power
Support Structure.
Requires Radar Dish
Detects cloaked, disguised units, and explosive charges
Weakens the armor of enemies by 15%, but cannot directly harm them
Blocks the use of scout powers around itself
Support Structure.
Advanced Base Defense.
Requires Battle Lab
Weakens the firepower of enemy ground units by 50%, but cannot directly harm them
Advanced Base Defense. Strong vs. Armor.
Advanced Hidden Base Defense. Strong vs. Infantry, Armor.
Requires Atomheart
Deployed in clusters
Temporarily disables heavy infantry and mechanical units
Advanced Base Defense.
Only two Iron Guards may be built at a time.
Appearances [ ]
Act One [ ]
The Soviet Construction Yard first appears as an available structure in Bleed Red alongside other Soviet buildings, at the beginning of the Third Great War .
See also [ ]
External links [ ]
References [ ]