Line 29:
Line 29:
* Can be infiltrated for veteran infantry training
* Can be infiltrated for veteran infantry training
|multiplier = 1.25
|multiplier = 1.25
−
|sound = From the {{Gamepdia|American_barracks|American Barracks}} (''{{Gamepedia|Command_&_Conquer:_Generals|Generals}}'')
+
|sound = From the {{Gamepedia |American_barracks|American Barracks}} (''{{Gamepedia|Command_&_Conquer:_Generals|Generals}}'')
}}
}}
The '''Barracks''' is the [[Soviet Union|Soviets']] infantry production structure.
The '''Barracks''' is the [[Soviet Union|Soviets']] infantry production structure.
Revision as of 09:49, 4 August 2020
Template:OldBuildingTabs
Soviet Barracks
The Soviet Barracks with various Soviet infantry
Armor type
Light Structure
Estimated build time
0:23 (base 0:18)
Build time multiplier(s)
1.25
Ability
Can be toggled as the primary infantry training structure (if the player have multiple
barracks at the same time)
Notes
The more barracks the player have, the faster infantry are trained Can be infiltrated for veteran infantry training
The Barracks is the Soviets' infantry production structure.
Official description
The towering statue of a Conscript that adorns this structure is meant to inspire awe and pride into any soldier serving the Soviet cause. A compact and instantly recognizable building, the Soviet Barracks allows a commander to train basic and advanced Soviet infantry. It also allows construction of basic defenses. The more Barracks are on the field, the faster infantries [sic] are trained. [1]
Overview
For a detailed list of changes from the original game, click here .
Like all Barracks, the Soviet Barracks is one of three buildings that are available by default once the Soviet Construction Yard is deployed. Therefore, unlike in the vanilla Red Alert 2 and Yuri's Revenge , it is encouraged to build this structure first , so that the commander can churn out Attack Dogs for reconnaissance, Engineers for capturing of vital tech structures, and Conscripts for offense and garrisoning of civilian structures as soon as possible, and build appropriate defenses (like the Sentry Gun ) when needed.
The Soviet Barracks trains the following infantry:
Unit
Description
Soviet's cheap, basic and starting infantry
Armed with a submachine that is decent against infantry
Able to garrison civilian structures
Soviet's cheap, anti-armor/anti-air infantry
Armed with a personal flak cannon to take down vehicles and aircraft
Able to garrison civilian structures, but loses ability to attack aircraft
Soviet's reconnaissance and anti-infantry animal
Its teeth can maul infantry instantly
Amphibious
Detects disguised units
Soviet's essential field support infantry
Able to capture enemy buildings, tech buildings and empty vehicles
Repairs bridges and friendly structures
Detects rogue Crazy Ivan bombs and Arsonist incendiary charges
Soviet's assault infantry
Its flamethrower ignites infantry and burns structures with ease
Resistant to flame weaponry
Requires a Field Bureau to be trained
Soviet's demolition infantry
Able to plant incendiary bombs on everything on the ground (including friendly units) that explodes violently after its timer runs out
Amphibious
Explodes when killed
Requires a Field Bureau to be trained
Soviet's armored anti-tank infantry
Armed with a miniature Tesla Coil to electrocute infantry and combat enemy vehicles
Can charge Tesla Coils to increase its firepower and remain online even in a power outage
Detects stealth
Its firepower can be increased temporarily when affected by Overcharge
Heavy armor prevents Attack Dog and Spook attacks, but renders him vulnerable to magnetic weapons
Requires a Field Bureau to be trained
Latin Confederation 's fast anti-armor harasser
Armed with an armor-piercing mortar to decimate enemy vehicles from a long range
Cannot be crushed by normal vehicles nor attacked by Attack Dogs and Spooks
Vulnerable to EMP and magnetic weaponry
Requires a Field Bureau to be trained
Russia and Latin Confederation 's advanced heavy infantry
Armed with a rad cannon to melt infantry and damage vehicles
Can deploy its rad cannon to contaminate the surrounding area with radiation
Immune to radiation
Cannot be crushed by normal vehicles nor attacked by Attack Dogs and Spooks
Vulnerable to EMP and magnetic weaponry
Requires a Palace (for Russia) or Battle Lab (for Latin Confederation) to be trained
China 's superior version of the Desolator
Armed with a more powerful rad cannon
Its irradiation deploy ability covers a much larger area
Constantly emits radiation around itself, damaging nearby enemies
Immune to radiation
Cannot be crushed by normal vehicles nor attacked by Attack Dogs and Spooks
Vulnerable to EMP and magnetic weaponry
Requires an Atomheart to be trained
China's aerial assault infantry
Armed with a machine gun to mow down infantry divisions
Requires an Atomheart to be trained
Soviet's espionage infantry
Can disguise as enemy infantry
Infiltrates enemy structures
Explodes on death
Requires any of the 3 Soviet labs to be trained
Latin Confederation 's covert demolition infantry
Able to plant hidden napalm charges to enemy structures that causes a firestorm after its timer runs out
Can disguise as enemy infantry
Resistant to fire damage
Requires a Battle Lab to be trained
Russia 's cybernetic commando
Armed with a chain lightning Tesla cannon that arcs to multiple targets and vaporizes enemy land forces
Throws Tesla grenades against structures
Its firepower can be increased temporarily when affected by Overcharge
Immune to many battlefield hazards, but vulnerable to EMP and magnetic weapons
Detects stealth
Requires a Palace to be trained
Only one can be present at a time
Russia 's cybernetic canine commando
Its razorblade teeth can maul infantry instantly and even tear through vehicles like a Terror Drone
Immune to many battlefield hazards, but vulnerable to EMP and magnetic weapons
Detects disguised enemies
Requires a Palace to be trained
Only one can be present at a time
Latin Confederation 's merciless commando
Armed with the Dragunov incendiary sniper rifle to assassinate targets from long distances
Able to kill the pilots of basic vehicles, leaving them empty and vulnerable to capture
Able to call MiGs with a nuclear payload using a laser designator to eliminate structures
Detects stealth
Requires a Battle Lab to be trained
Only one can be present at a time
China 's child prodigy and commando
Unable to directly harm enemies, but instead disables their armored forces with an EMP immobilizer
Can deploy to activate her Earth Breaker, which make enemy fortifications crumble in mere seconds
Vulnerable to magnetic weaponry due to her exosuit
Requires an Atomheart to be trained
Only one can be present at a time
Appearances
Act One
The Soviet Barracks first appears as a buildable structure in Bleed Red alongside other Soviet buildings, at the beginning of the Third Great War .
See also
External links
References