Building | Old version(s) | Gallery | Changelog |
The Barracks is the Soviets' infantry production structure.
Official description[]
The towering statue of a Conscript that adorns this structure is meant to inspire awe and pride into any soldier serving the Soviet cause. A compact and instantly recognizable building, the Soviet Barracks allows a commander to train basic and advanced Soviet infantry. It also allows construction of basic defenses. The more Barracks are on the field, the faster infantry are trained.[1]
Overview[]
For a detailed list of changes from the original game, click here.
Like all Barracks, the Soviet Barracks is one of three buildings that are available by default once the Soviet Construction Yard is deployed. Therefore, unlike in the vanilla Red Alert 2 and Yuri's Revenge, it is encouraged to build this structure first, so that the commander can churn out Attack Dogs for reconnaissance, Engineers for capturing of vital tech structures, and Conscripts for offense and garrisoning of civilian structures as soon as possible, and build appropriate defenses (like the Sentry Gun) when needed.
The Soviet Barracks trains the following infantry:
Unit | Description |
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Basic Infantry. Strong vs. Infantry.
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Basic Infantry. Strong vs. Armor, Aircraft.
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Scout Creature. Strong vs. Infantry.
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Utility Infantry. Unarmed.
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Advanced Infantry. Strong vs. Infantry, Structures.
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Heavy Infantry. Strong vs. Infantry, Armor.
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Heavy Infantry. Strong vs. Infantry, Armor.
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Demolition Infantry. Strong vs. Ground Targets.
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Hit-and-Run Infantry. Strong vs. Armor.
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Airborne Infantry. Strong vs. Infantry.
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Elite Heavy Infantry. Strong vs. Infantry, Armor.
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Elite Heavy Infantry. Strong vs. Infantry, Armor.
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Espionage Agent. Unarmed.
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Sabotage Infantry. Unarmed.
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Cyborg Hero. Strong vs. Ground Targets.
Only one Volkov may be trained at a time. | |
Cyborg Animal Hero. Strong vs. Infantry, Armor.
Only one Chitzkoi may be trained at a time. | |
Hero. Strong vs. Infantry, Structures.
Only one Morales may be trained at a time. | |
Hero. Strong vs. Structures.
Only one Yunru may be trained at a time. |
AI behavior[]
The AI follows its behavior from the original game and will only build a Barracks after building a Tesla Reactor in the early game.
The AI will build a second Barracks if they have built a Tier 3 Soviet laboratory.
If Mental AI Boost is enabled, the AI will build a certain amount of Barracks that do not require a Tier 3 Soviet laboratory, depending on the difficulty (1 max for Easy, 2 max for Normal and Hard). Combined with the Barracks that requires a Soviet laboratory, a Hard AI with Mental AI Boost can own up to 3 Barracks.
Appearances[]
Act One[]
- The Soviet Barracks first appears as a buildable structure in Bleed Red alongside other Soviet buildings, at the beginning of the Third Great War.