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The Barracks is the Soviets' infantry production structure.

Official description[]

The towering statue of a Conscript that adorns this structure is meant to inspire awe and pride into any soldier serving the Soviet cause. A compact and instantly recognizable building, the Soviet Barracks allows a commander to train basic and advanced Soviet infantry. It also allows construction of basic defenses. The more Barracks are on the field, the faster infantry are trained.[1]

Overview[]

For a detailed list of changes from the original game, click here.

Like all Barracks, the Soviet Barracks is one of three buildings that are available by default once the Soviet Construction Yard is deployed. Therefore, unlike in the vanilla Red Alert 2 and Yuri's Revenge, it is encouraged to build this structure first, so that the commander can churn out Attack Dogs for reconnaissance, Engineers for capturing of vital tech structures, and Conscripts for offense and garrisoning of civilian structures as soon as possible, and build appropriate defenses (like the Sentry Gun) when needed.

The Soviet Barracks trains the following infantry:

Unit Description
Basic Infantry. Strong vs. Infantry.
  • Starting infantry in Skirmish
  • Abilities:
    • Garrison civilian structures
Basic Infantry. Strong vs. Armor, Aircraft.
  • Abilities:
    • Garrison civilian structures; cannot attack aircraft while garrisoned
Scout Creature. Strong vs. Infantry.
  • Abilities:
    • Detects disguised units
    • Amphibious
Soviet Engineer
Soviet Engineer
Utility Infantry. Unarmed.
  • Abilities:
    • Capture enemy buildings, tech structures, and empty vehicles
    • Repair bridges and friendly structures
    • Detects and defuses explosives
Advanced Infantry. Strong vs. Infantry, Structures.
Heavy Infantry. Strong vs. Infantry, Armor.
Heavy Infantry. Strong vs. Infantry, Armor.
Demolition Infantry. Strong vs. Ground Targets.
  • Requires Radar Dish
  • Abilities:
    • Plant incendiary charges on ground targets, including friendlies
    • Amphibious
    • Explodes when killed
Hit-and-Run Infantry. Strong vs. Armor.
Airborne Infantry. Strong vs. Infantry.
Elite Heavy Infantry. Strong vs. Infantry, Armor.
Elite Heavy Infantry. Strong vs. Infantry, Armor.
  • Requires Palace/Battle Lab/Atomheart
  • Abilities:
    • Constantly emits radiation
    • Deploy to irradiate the surrounding area
    • Immune to radiation
Espionage Agent. Unarmed.
Sabotage Infantry. Unarmed.
  • Requires Battle Lab
  • Abilities:
    • Plants napalm charges on enemy structures
    • Disguise as enemy infantry
    • Resistant to fire damage
Cyborg Hero. Strong vs. Ground Targets.
  • Requires Palace
  • Abilities:
    • Detects cloaked units

Only one Volkov may be trained at a time.

Cyborg Animal Hero. Strong vs. Infantry, Armor.
  • Requires Palace
  • Abilities:
    • Detects disguised units

Only one Chitzkoi may be trained at a time.

Hero. Strong vs. Infantry, Structures.
  • Requires Battle Lab
  • Abilities:
    • Depilots basic vehicles
    • Detects cloaked units

Only one Morales may be trained at a time.

Hero. Strong vs. Structures.
  • Requires Atomheart
  • Abilities:
    • EMP disable heavy infantry and mechanical units temporarily
    • Deploy to use Earth Breaker
    • Detects cloaked units

Only one Yunru may be trained at a time.

AI behavior[]

The AI follows its behavior from the original game and will only build a Barracks after building a Tesla Reactor in the early game.

The AI will build a second Barracks if they have built a Tier 3 Soviet laboratory.

If Mental AI Boost is enabled, the AI will build a certain amount of Barracks that do not require a Tier 3 Soviet laboratory, depending on the difficulty (1 max for Easy, 2 max for Normal and Hard). Combined with the Barracks that requires a Soviet laboratory, a Hard AI with Mental AI Boost can own up to 3 Barracks.

Appearances[]

Act One[]

  • The Soviet Barracks first appears as a buildable structure in Bleed Red alongside other Soviet buildings, at the beginning of the Third Great War.

See also[]

External links[]

References[]