The towering statue of a Conscript that adorns this structure is meant to inspire awe and pride into any soldier serving the Soviet cause. A compact and instantly recognizable building, the Soviet Barracks allows a commander to train basic and advanced Soviet infantry. It also allows construction of basic defenses. The more Barracks are on the field, the faster infantry are trained.[1]
Overview
For a detailed list of changes from the original game, click here.
Like all Barracks, the Soviet Barracks is one of three buildings that are available by default once the Soviet Construction Yard is deployed. Therefore, unlike in the vanilla Red Alert 2 and Yuri's Revenge, it is encouraged to build this structure first, so that the commander can churn out Attack Dogs for reconnaissance, Engineers for capturing of vital tech structures, and Conscripts for offense and garrisoning of civilian structures as soon as possible, and build appropriate defenses (like the Sentry Gun) when needed.
The Soviet Barracks trains the following infantry:
Unit
Description
Basic Infantry. Strong vs. Infantry.
Starting infantry in Skirmish
Abilities:
Garrison civilian structures
Basic Infantry. Strong vs. Armor, Aircraft.
Abilities:
Garrison civilian structures; cannot attack aircraft while garrisoned
Scout Animal. Strong vs. Infantry.
Abilities:
Detects disguised units
Amphibious
Utiliy Infantry. Unarmed.
Abilities:
Capture enemy buildings, tech structures, and empty vehicles
Repair bridges and friendly structures
Detects and defuses explosives
Advanced Infantry. Strong vs. Infantry, Structures.