The Barracks is the Soviets' infantry production structure.
The towering statue of a Conscript that adorns this structure is meant to inspire awe and pride into any soldier serving the Soviet cause. A compact and instantly recognizable building, the Soviet Barracks allows a commander to train basic and advanced Soviet infantry. It also allows construction of basic defenses. The more Barracks are on the field, the faster infantries [sic]are trained.
For a detailed list of changes from the original game, click here.
Like all Barracks, the Soviet Barracks is one of three buildings that are available by default once the Soviet Construction Yard is deployed. Therefore, unlike in the vanilla Red Alert 2 and Yuri's Revenge, it is encouraged to build this structure first, so that the commander can churn out Attack Dogs for reconnaissance, Engineers for capturing of vital tech structures, and Conscripts for offense and garrisoning of civilian structures as soon as possible, and build appropriate defenses (like the Sentry Gun) when needed.
The Soviet Barracks trains the following infantry:
Soviet's cheap, basic and starting infantry
Armed with a submachine that is decent against infantry
Able to garrison civilian structures
Soviet's cheap, anti-armor/anti-air infantry
Armed with a personal flak cannon to take down vehicles and aircraft
Able to garrison civilian structures, but loses ability to attack aircraft
Soviet's reconnaissance and anti-infantry animal
Its teeth can maul infantry instantly
Detects disguised units
Soviet's essential field support infantry
Able to capture enemy buildings, tech buildings and empty vehicles