Congratulations, you've been discharged!
In an ununsual call back to the original soldier, the new Russian Shock Trooper is their further improved version of the Tesla Trooper. It has thicker armor, a stronger miniaturized tesla coil, and a rate of fire twice as fast as that of the Tesla Trooper. In addition, his bolt is capable of hitting more than one target.
These characteristics make the Shock Trooper appear more effective in countering larger numbers of enemy armor units in combat. Naturally, the Shock Trooper can also charge a Tesla Coil to enhance its bolt power and provide a short-term EMP effect, as well as benefit from the Overcharge.
An evolution to the Tesla Trooper in every aspect, Russia's exclusive Shock Trooper improves on all the aspects of the Soviet Union's iconic walking tank while inheriting almost none of the weaknesses of their predecessors. Boasting even stronger defenses and firepower compared to their older cousins, Shock Troopers are even more efficient in their anti-armor trades along with some additional advantages that Tesla Troopers do not possess.
The Shock Trooper carries a more powerful sized-down Tesla Coil - while it is nowhere near as powerful as the ones fielded on the Tesla Cruiser, they are still potent anti-tank weapons that are also reasonably effective against infantry. The Miniaturized Tesla Coil Mk2 that this trooper carries is also capable of hitting more than one target at once (albeit with reduced damage) provided the other victims are close enough to the primary target. This allows these armored infantry units to better deal with clusters of hostile infantry, which the Tesla Trooper often falters against unless numerical superiority is on their side.
Just like the Tesla Trooper, the Shock Trooper can position themselves near a Tesla Coil to provide it with additional firepower, backup energy in the event a base suffers from insufficient power, and a short EMP effect to the Tesla Coil's bolt. Do note that the latter two bonuses require a pair of such soldiers to be on station to gain those effects. They also act as the primary infantry units for stealth detection among Russian battalions, so they are an indispensable asset as a warning system against potentially dangerous unseen threats, such as Shadow Tanks. If needed, a Russian general can deploy the Overcharge support power on them (provided a Palace is available on the battlefield) to boost their firepower tenfold.
In spite of all these advantages, the Shock Trooper is not a perfect version of the Tesla Trooper that irons out all their flaws. Though the Shock Trooper fares better when it comes to fighting crowds of infantry, anti-infantry specialists such as the Navy SEAL, Virus, and Huntress can still easily counter them. They are also relatively slow on the move, which makes them easy to counter with hit-and-run tactics and won't be able to retreat quick enough if a battle is not swinging in their favor. Russian generals facing PsiCorps proselytes should be especially wary since the latter faction's specialty is magnetic weaponry, and the Shock Trooper can be easily locked down by them and rendered immobile. Finally, Shock Troopers are more expensive than Tesla Troopers, at an additional cost of 100 credits per soldier.
- Shock Troopers first appears in Taciturn as enemy unit.
- Shock Troopers make their debut in The Raven as a trainable unit and permanently replace Tesla Troopers for the Russian subfaction for all subsequent missions.
- In Earthrise, Shock Troopers can be trained without the need of a Field Bureau, and replace Conscripts as survivors that emerge when one of the player's buildings is destroyed or sold.