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{{OldBuildingTabs}}
 
{{OldBuildingTabs}}
  +
{{BuildingBox
{{UnitBox
 
 
|theme = soviet
 
|theme = soviet
|name =
 
 
|image = Sovsentrygun.png
 
|image = Sovsentrygun.png
|slides =
+
|icon = Plticon.png
|imgsize =
 
|imgdesc =
 
 
|faction = {{Icon|Soviet}} [[Soviet Union]]
 
|faction = {{Icon|Soviet}} [[Soviet Union]]
|baseunit =
 
 
|role = Anti-infantry defense
 
|role = Anti-infantry defense
|eliteability =
 
 
|useguns = 2x "Vulcan" MG
 
|useguns = 2x "Vulcan" MG
|usearmor =
 
 
|tier = 1
 
|tier = 1
 
|techlvl = 2
 
|hp = 550
 
|hp = 550
|shield =
 
|energy =
 
|timedlife =
 
 
|armortype = Defensive Structure
 
|armortype = Defensive Structure
|trans =
+
|turn = 18
|amphibious =
+
|sight = 7
|techlvl =
+
|cost = $400
  +
* $600 in [[Infantry Only]]
|cost =
 
 
|time = 0:14
*$400
 
*$600 <small>([[Infantry Only]])</small>
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* 0:22 in [[Infantry Only]]
|time = 0:16
 
 
|produced = [[Soviet Construction Yard]]
 
|produced = [[Soviet Construction Yard]]
 
|req = [[Soviet Barracks]]
 
|req = [[Soviet Barracks]]
|hotkey =
+
|adjacent = 7
 
|groundattack = 25 * 2 (50 total)
|squadsize =
 
  +
* 100% vs. Basic/Animal and Drone
|groundattack =
 
  +
* 80% vs. Flak
|airattack =
 
  +
* 65% vs. Plate/Cyborg
|cooldown =
 
  +
* 20% vs. Light and (Big) Light Structure
|airspeed =
 
  +
* 15% vs. ((Very) Big) Defensive Structure
|landspeed =
 
  +
* 10% vs Medium/Harvester, Heavy and (Big) Heavy Structure
|seaspeed =
 
  +
|cooldown = 12 frames (0.8 in-game seconds)
 
|range = 6
 
|range = 6
  +
|veteranbonus = +40% hit points
|sight =
 
|parent =
+
|elitebonus =
  +
* +40% firepower
|addons =
 
  +
* Self-repair
|evolvesto =
 
|upgrades =
 
|power =
 
|produce =
 
|allows =
 
|research =
 
|ability =
 
|structure = Yes
 
 
|notes = Can gain experience
 
|notes = Can gain experience
  +
|sound = From [http://cnc.gamepedia.com/Sentry_gun_(Red_Alert_3) the namesake building] on ''[https://cnc.gamepedia.com/Command_&_Conquer:_Red_Alert_3 Red Alert 3]''
|margin =
 
 
|artist = Bu7loos
 
}}
 
}}
[[File:Plticon.png|left]] The '''Sentry Gun''' is the [[Soviet Union|Soviets']] basic defensive structure against infantry.
+
The '''Sentry Gun''' is the [[Soviet Union|Soviets']] basic defensive structure against infantry.
   
 
==Official description==
 
==Official description==
Sentry Guns are automated turrets outfitted with dual chain guns in order to combat enemy infantry and light vehicles. Though not equipped to deal with more heavily armored units, the Sentry Gun works well as a preliminary frontline defense.<ref>[http://mentalomega.com/index.php?page=soviet_structures#nalasr Soviet Structures page on the official Mental Omega website]</ref>
+
''Sentry Guns are automated turrets outfitted with dual chain guns in order to combat enemy infantry and light vehicles. Though not equipped to deal with more heavily armored units, the Sentry Gun works well as a preliminary frontline defense.''<ref>[http://mentalomega.com/index.php?page=soviet_structures#nalasr Soviet Structures page on the official Mental Omega website]</ref>
   
 
==Overview==
 
==Overview==
  +
''For a detailed list of changes from the original game, click [[Soviet Union/Yuri's Revenge Comparison#Sentry Gun|here]].''
Sentry Guns are the Soviets' countermeasure against scouts and small infantry skirmishes in the early game. Cheap and reliable, it has little problem dealing with Tier 1 infantry and even vehicle threats (except heavier main battle tanks like the [[Cavalier Tank]]). In the late game however, its role is quickly outshined by the more powerful [[Battle Bunker|Battle Bunkers]] and [[Tesla Coil|Tesla Coils]], so the Sentry Gun becomes a backup defense that the Soviet general can deploy in little time when necessary (such as a power sabotage that renders most Soviet defenses offline). Nonetheless, its effectiveness against infantry can be a lifesaver against infantry raids (especially [[Navy SEAL|Navy SEALs]] attempting to plant C4 to important structures) and spies (the general has to manually target them however).
 
  +
 
Sentry Guns are the Soviets' countermeasure against scouts and small infantry skirmishes in the early game. Cheap and reliable, it has little problem dealing with Tier 1 infantry and even vehicle threats (except heavier main battle tanks like the [[Cavalier Tank]]). In the late game however, its role is quickly outshined by the more powerful [[Battle Bunker]]s and [[Tesla Coil]]s, so the Sentry Gun becomes a backup defense that the Soviet general can deploy in little time when necessary (such as a power sabotage that renders most Soviet defenses offline). Nonetheless, its effectiveness against infantry can be a lifesaver against infantry raids (especially [[Navy SEAL]]s attempting to plant C4 to important structures) and spies (the general has to manually target them however).
  +
  +
==Appearances==
  +
===Act One===
  +
* The Sentry Gun first appears as a buildable structure in [[Bleed Red]] alongside other Soviet buildings, at the beginning of the [[Third Great War]].
   
 
==See also==
 
==See also==
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* [[Sonic Emitter]]
 
* [[Sonic Emitter]]
 
* [[Tech HMG Tower]]
 
* [[Tech HMG Tower]]
  +
  +
== External links ==
  +
* [https://cnc.gamepedia.com/Sentry_gun_(Red_Alert_2) Sentry Gun] in the [https://cnc.gamepedia.com/Command_%26_Conquer_Wiki Command & Conquer Wiki]
   
 
==References==
 
==References==
  +
{{Reflist}}
<references />
 
   
 
{{SovietArsenal}}
 
{{SovietArsenal}}
  +
  +
[[zh:哨戒机炮]]
 
[[Category:Defenses]]
 
[[Category:Defenses]]
 
[[Category:Soviet Union]]
 
[[Category:Soviet Union]]

Revision as of 08:53, 11 March 2020

Template:OldBuildingTabs

The Sentry Gun is the Soviets' basic defensive structure against infantry.

Official description

Sentry Guns are automated turrets outfitted with dual chain guns in order to combat enemy infantry and light vehicles. Though not equipped to deal with more heavily armored units, the Sentry Gun works well as a preliminary frontline defense.[1]

Overview

For a detailed list of changes from the original game, click here.

Sentry Guns are the Soviets' countermeasure against scouts and small infantry skirmishes in the early game. Cheap and reliable, it has little problem dealing with Tier 1 infantry and even vehicle threats (except heavier main battle tanks like the Cavalier Tank). In the late game however, its role is quickly outshined by the more powerful Battle Bunkers and Tesla Coils, so the Sentry Gun becomes a backup defense that the Soviet general can deploy in little time when necessary (such as a power sabotage that renders most Soviet defenses offline). Nonetheless, its effectiveness against infantry can be a lifesaver against infantry raids (especially Navy SEALs attempting to plant C4 to important structures) and spies (the general has to manually target them however).

Appearances

Act One

  • The Sentry Gun first appears as a buildable structure in Bleed Red alongside other Soviet buildings, at the beginning of the Third Great War.

See also

External links

References