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For the old Soviet naval defense with the same name, see Seawolf Launcher.

The wolves take the sea.
—A Seawolf Gunboat on the move

The Seawolf-class gunboat, known in-game as Seawolf Gunboat, is an assault and anti-air vessel used by Soviet navy.

Official description

Lacking an anti-aircraft ship in the previous war, the Soviets developed a fast sea raider known as the Seawolf Gunboat, capable of quickly destroying aircraft and harassing other ships. This multi-purpose attack craft has proven to be one of the Soviets more versatile naval vessels. Its turreted quad flak cannons and high caliber shore assault gun allow the Seawolf to engage both land and air targets.[1]


For a detailed list of changes from the original game, click here.

The Seawolf Gunboat plays the role as the jack-of-all-trades and the master-of-none for the Soviet Navy. Equipped with a light cannon and a set of flak cannons, these seaborne raiders' primary role is to provide support fire and anti-air cover against threats that Typhoon Attack Subs and Dreadnoughts/Akulas may not be prepared to counter adequately.

These units are very effective at killing infantry at sea - since other Soviet naval units lack the finesse of tackling amphibious infantry, Seawolves are an absolute necessity if the presence of units such as Navy SEALs and rogue Crazy Ivans will pose a danger to a Soviet naval force. They can also perform light shore bombardments if required.

To engage hostile air units, they will use a set of quad flak cannons but do note that their equivalents lack the firepower of those installed on the Flak Cannon defense emplacements and the Halftracks/Tigr APCs.

Individually on their own, Seawolves are relatively unimpressive units - both their weapons lack sheer power to damage anything beyond infantry and they can't take too much punishment. Therefore, they should avoid heavy anti-armor threats as they will not come out on the winning side if they try to duel naval units such as Destroyers and Swordfishes on their own. To compensate for their lack of firepower, they should always fight in small groups to maximize damage, though they should still avoid anti-naval units if possible.

Despite its drawbacks, the Seawolf Gunboat is nevertheless an important component of any Soviet naval force and generals planning a strategy revolving around naval assaults should never forget to include them in their surface fleets.

AI behavior

Seawolves controlled by the AI have the following attack patterns:

All difficulties

  • 4x targeting everything


  • 2x targeting everything, accompanied by 2 Typhoons
  • 2x guarding friendly base, accompanied by 2 Typhoons
  • 2x targeting structures
    • This task force may be accompanied by 2 Kuznetsovs or Akulas


Act One

Act Two

  • In the second part of Power Hunger, Seawolves play an important role as the only naval unit capable of shooting down the Chinese Dragonflies near the shore, and the player has to keep at least one of them intact before all the Dragonflies are destroyed.


  • At the landfall period of Role Reversal, players must keep at least one Seawolf Gunboat or Kuznetsov Dreadnought intact, to make sure all Grand Cannons can be destroyed.


  • Can attack air units, ground units and naval units.
  • Great in providing support fire for shoreline assaults.
  • Excellent escorts for Dreadnoughts against aircraft.
  • Reasonable price.
  • Effective against infantry.
  • Not very durable.
  • Cannot attack submerged units unless they surface.
  • Vulnerable against submarines and anti-armor fire.
  • Cannon deals mediocre damage against armored targets.
  • Its anti-air weapon is not as strong as the variants used by Halftracks and Tigr APCs.

Behind the scenes

  • The Seawolf Gunboat's original turret is a public asset that can be used by other modders. The link can be found here (note that this is a voxel pack with multiple assets).
    • The turret's name is "battleshiptur.vxl", which is apparently used by a certain Battleship unit that heavily resembles the Seawolf Gunboat.

External links