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+ | {{OldUnitTabs}} |
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{{UnitBox |
{{UnitBox |
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|theme = soviet |
|theme = soviet |
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− | | |
+ | |icon = V3icon.png |
+ | |image = Sovscud.png |
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|faction = {{Icon|Soviet}} {{Icon|Russia}} [[Russia]] |
|faction = {{Icon|Soviet}} {{Icon|Russia}} [[Russia]] |
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|role = Siege |
|role = Siege |
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⚫ | |||
|useguns = Scud rocket |
|useguns = Scud rocket |
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⚫ | |||
− | |landspeed = 4 |
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⚫ | |||
|tier = 3 |
|tier = 3 |
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+ | |techlvl = 8 |
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⚫ | |||
⚫ | |||
+ | |speed = 4 |
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+ | |turn = 5 |
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+ | |sight = 6 |
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|cost = $1400 |
|cost = $1400 |
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− | |time = 0: |
+ | |time = 0:50 |
|produced = [[Soviet War Factory]] |
|produced = [[Soviet War Factory]] |
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|req = [[Palace]] |
|req = [[Palace]] |
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+ | |groundattack = 250-62.5 |
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+ | |groundmodifier = |
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+ | * 120% vs. ((Very) Big) Defensive Structure |
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+ | * 100% vs. (Big) Light Structure and Basic/Animal |
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+ | * 90% vs. Flak and Light |
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+ | * 80% vs. Plate/Cyborg and Drone |
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+ | * 70% vs. Medium/Harvester and Heavy |
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+ | * 60% vs. (Big) Heavy Structure |
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+ | |cooldown = 300 frames (20 in-game seconds) |
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⚫ | |||
+ | |veteranbonus = +40% armor |
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+ | |elitebonus = |
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+ | * +60% firepower |
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+ | * +25% speed |
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+ | * Self-repair |
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|notes = |
|notes = |
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* Can crush infantry |
* Can crush infantry |
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* Cannot be depiloted |
* Cannot be depiloted |
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+ | * Takes 6 slots in transports |
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− | * Projectiles can be shot down |
+ | * Projectiles can be shot down |
+ | ** The projectile has 220 hit points and flies at a speed of 26 |
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+ | |artist = Azri_Apoc |
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+ | }} |
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{{Quote|Sending airmail!|Scud Launcher}} |
{{Quote|Sending airmail!|Scud Launcher}} |
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− | + | The '''Scud Launcher''' is a long range artillery unit utilized by the [[Russians]]. A successor to the [[V2 Launcher]], it can fire extremely powerful missiles over great distances. |
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+ | ==Official description== |
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− | ==Description== |
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− | The Scud Launcher is a loading and launching platform for tactical ballistic missiles. As is customary of Soviet |
+ | ''The Scud Launcher is a loading and launching platform for tactical ballistic missiles. As is customary of the [[Soviet Union|Soviet]] philosophy, firepower and armor are emphasized with this powerful siege engine, making it one of the most powerful long-range threats on the battlefield. A few direct hits from a Scud Launcher will cause even the sturdiest of buildings to collapse into a pile of rubble.'' |
− | Unfortunately, due to the relatively slow speed of the projectile |
+ | ''Unfortunately, due to the relatively slow speed of the projectile the missile can be shot down by anti-aircraft defenses. Another drawback is that even though the Scud Launcher is one of the heaviest armored artilleries, it is still vulnerable to enemy fire and shouldn't be left undefended.''<ref>[http://mentalomega.com/index.php?page=soviet_units#scud Soviet Units page on the official Mental Omega website]</ref> |
==Overview== |
==Overview== |
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+ | ''For a detailed list of changes from the original game, click [[Soviet Union/Yuri's Revenge Comparison#V3 Launcher|here]].'' |
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+ | |||
The Scud Launcher is a major improvement from vanilla ''Red Alert 2's'' V3 Launcher; despite its increased cost and tech level (from $800/Tech 2 to $1400/Tech 3), the Scud Launcher boasts more hit points and range. The Scud Launcher's rocket speed is vastly increased and rocket launch time is reduced as well. |
The Scud Launcher is a major improvement from vanilla ''Red Alert 2's'' V3 Launcher; despite its increased cost and tech level (from $800/Tech 2 to $1400/Tech 3), the Scud Launcher boasts more hit points and range. The Scud Launcher's rocket speed is vastly increased and rocket launch time is reduced as well. |
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==Appearances== |
==Appearances== |
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+ | {{Quote|This Scud is the successor to the [[V2 Launcher|V2]]. It'll fire missiles at great distances to tear buildings apart.|Soviet intel during Operation: [[Idle Gossip]]}} |
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− | * The Scud Launcher makes its first appearance in [[Bleed Red]], at the beginning of the [[Third World War]]. In this mission, all Scud Launchers are controlled by the player's AI ally; it does not become playable and buildable until [[Idle Gossip]]. |
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+ | |||
− | * In [[Thread of Dread]], nine Scud Launchers are given to bolster the player's [[Latin Confederation]] forces. |
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+ | ===Act One=== |
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+ | * The Scud Launcher makes its first appearance as a buildable unit in [[Idle Gossip]]. |
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+ | |||
+ | ===Act Two=== |
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* In [[Earthrise]], Scud Launchers' missiles can travel farther and faster on the Moon than on Earth, due to the Moon's lower gravity. |
* In [[Earthrise]], Scud Launchers' missiles can travel farther and faster on the Moon than on Earth, due to the Moon's lower gravity. |
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}} |
}} |
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+ | ==Behind the scenes== |
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− | ==Quotes== |
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− | + | * In version 2.0 the Scud Launcher used the same voiceset as the {{Gamepedia|Scud_launcher|Scud Launcher}} from ''{{Gamepedia|Command_&_Conquer:_Generals|Generals}}''. |
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+ | *The overall design takes some inspiration from the V4 rocket launcher from Red Alert 3. |
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− | |||
− | === When selected === |
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− | * ''Let's keep our distance.'' |
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− | * ''Rockets fueled and ready.'' |
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− | * ''Ready for launch.'' |
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− | * ''Armed for destruction.'' |
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− | |||
− | === When ordered to move === |
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− | * ''Moving to new launch site.'' |
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− | * ''Re-positioning.'' |
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− | * ''Not too close please.'' |
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− | * ''Advancing to new location.'' |
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− | |||
− | === When ordered to attack === |
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− | * ''Sending airmail!'' |
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− | * ''Trajectory set.'' |
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− | * ''We have ignition.'' |
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− | * ''Warhead primed.'' |
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− | * ''Missile launch confirmed!'' |
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− | |||
− | == Gallery == |
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− | <gallery position="center"> |
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− | MO3 Render Scud Launcher.png|Render |
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− | </gallery> |
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− | |||
− | ==Trivia== |
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− | * In Mental Omega v2.0, the Scud Launcher used the same voice set as the Scud Launcher from ''Command & Conquer: Generals''. |
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==See also== |
==See also== |
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* [[Buratino]] |
* [[Buratino]] |
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+ | |||
+ | == External links == |
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+ | * {{Gamepedia|V3_rocket_launcher|V3 Rocket Launcher (original unit)}} in the {{Gamepedia|Command_%26_Conquer_Wiki|Command & Conquer Wiki}} |
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+ | |||
+ | ==References== |
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+ | {{Reflist}} |
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{{SovietArsenal}} |
{{SovietArsenal}} |
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+ | |||
+ | [[zh:飞毛腿导弹发射车]] |
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[[Category:Vehicles]] |
[[Category:Vehicles]] |
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[[Category:Artillery]] |
[[Category:Artillery]] |
Revision as of 09:24, 24 May 2021
Template:OldUnitTabs
“ | Sending airmail! | ” |
—Scud Launcher |
The Scud Launcher is a long range artillery unit utilized by the Russians. A successor to the V2 Launcher, it can fire extremely powerful missiles over great distances.
Official description
The Scud Launcher is a loading and launching platform for tactical ballistic missiles. As is customary of the Soviet philosophy, firepower and armor are emphasized with this powerful siege engine, making it one of the most powerful long-range threats on the battlefield. A few direct hits from a Scud Launcher will cause even the sturdiest of buildings to collapse into a pile of rubble.
Unfortunately, due to the relatively slow speed of the projectile the missile can be shot down by anti-aircraft defenses. Another drawback is that even though the Scud Launcher is one of the heaviest armored artilleries, it is still vulnerable to enemy fire and shouldn't be left undefended.[1]
Overview
For a detailed list of changes from the original game, click here.
The Scud Launcher is a major improvement from vanilla Red Alert 2's V3 Launcher; despite its increased cost and tech level (from $800/Tech 2 to $1400/Tech 3), the Scud Launcher boasts more hit points and range. The Scud Launcher's rocket speed is vastly increased and rocket launch time is reduced as well.
The Scud Launcher boasts incredibly long range which can outrange any buildings and base defenses, save the Plasmerizer. Its Scud Rockets travel at high speed and hard to intercept by AA weapons, while a single hit can pulverize even the sturdiest buildings to collapse into a pile of rubble. A group of 4 Scud Launchers can destroy almost any building and defenses in one volley. The Scud Launcher is among the best siege units in the game, though still inferior than seaborne siege weapons.
With average armor and hit points, the Scud Launcher has no way to defend itself other than crushing infantry. Escorts such as Wolfhounds and Tesla Cruisers are therefore necessary. Its Scud Rocket can be intercepted in mid air, rendering it useless against heavy AA unless massed.
Appearances
“ | This Scud is the successor to the V2. It'll fire missiles at great distances to tear buildings apart. | ” |
—Soviet intel during Operation: Idle Gossip |
Act One
- The Scud Launcher makes its first appearance as a buildable unit in Idle Gossip.
Act Two
- In Earthrise, Scud Launchers' missiles can travel farther and faster on the Moon than on Earth, due to the Moon's lower gravity.
Assessment
Pros | Cons |
---|---|
|
|
Behind the scenes
- In version 2.0 the Scud Launcher used the same voiceset as the Scud Launcher from Generals.
- The overall design takes some inspiration from the V4 rocket launcher from Red Alert 3.