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{{OldUnitTabs}}
 
{{UnitBox
 
{{UnitBox
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|theme = soviet
|image = Scudlauncher.png
 
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|icon = V3icon.png
|faction = [[File:Sovicon.png]] [[Soviet Union]]
 
 
|image = Sovscud.png
* [[File:Russiaicon.png]] [[Russia]]
 
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|faction = {{Icon|Soviet}} {{Icon|Russia}} [[Russia]]
 
|role = Siege
 
|role = Siege
|hp = 360
 
 
|useguns = Scud rocket
 
|useguns = Scud rocket
|armortype = Medium
 
|landspeed = 4
 
|range =
 
* 20
 
* 7 (minimum range)
 
 
|tier = 3
 
|tier = 3
  +
|techlvl = 8
 
|hp = 360
 
|armortype = Medium
  +
|speed = 4
  +
|turn = 5
  +
|sight = 6
 
|cost = $1400
 
|cost = $1400
|time = 0:56
+
|time = 0:50
 
|produced = [[Soviet War Factory]]
 
|produced = [[Soviet War Factory]]
 
|req = [[Palace]]
 
|req = [[Palace]]
  +
|groundattack = 250-62.5
  +
|groundmodifier =
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* 120% vs. ((Very) Big) Defensive Structure
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* 100% vs. (Big) Light Structure and Basic/Animal
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* 90% vs. Flak and Light
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* 80% vs. Plate/Cyborg and Drone
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* 70% vs. Medium/Harvester and Heavy
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* 60% vs. (Big) Heavy Structure
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|cooldown = 300 frames (20 in-game seconds)
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|range = 20, minimum 7, radius 1.2
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|veteranbonus = +40% armor
  +
|elitebonus =
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* +60% firepower
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* +25% speed
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* Self-repair
 
|notes =
 
|notes =
 
* Can crush infantry
 
* Can crush infantry
 
* Cannot be depiloted
 
* Cannot be depiloted
  +
* Takes 6 slots in transports
* Projectiles can be shot down}}
+
* Projectiles can be shot down
[[File:V3icon.png|left]] The '''Scud Launcher''' is a long range artillery unit utilized by the [[Russians]]. A successor to the old V2 and V3 launchers, it can fire extremely powerful missiles over great distances.
 
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** The projectile has 220 hit points and flies at a speed of 26
==Description==
 
  +
|artist = Azri_Apoc
The Scud Launcher is a loading and launching platform for tactical ballistic missiles. As is customary of Soviet combat philosophy, firepower and armor are emphasized with this powerful siege engine, making it one of the most dangerous long ranged threats on the battlefield. A direct hit from a Scud Launcher will cause even the sturdiest of buildings to collapse into a pile of rubble.
 
  +
}}
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{{Quote|Sending airmail!|Scud Launcher}}
 
The '''Scud Launcher''' is a long range artillery unit utilized by the [[Russians]]. A successor to the [[V2 Launcher]], it can fire extremely powerful missiles over great distances.
  +
  +
==Official description==
 
''The Scud Launcher is a loading and launching platform for tactical ballistic missiles. As is customary of the [[Soviet Union|Soviet]] philosophy, firepower and armor are emphasized with this powerful siege engine, making it one of the most powerful long-range threats on the battlefield. A few direct hits from a Scud Launcher will cause even the sturdiest of buildings to collapse into a pile of rubble.''
  +
 
''Unfortunately, due to the relatively slow speed of the projectile the missile can be shot down by anti-aircraft defenses. Another drawback is that even though the Scud Launcher is one of the heaviest armored artilleries, it is still vulnerable to enemy fire and shouldn't be left undefended.''<ref>[http://mentalomega.com/index.php?page=soviet_units#scud Soviet Units page on the official Mental Omega website]</ref>
   
Unfortunately, due to the relatively slow speed of the projectile, the missile can be shot down by anti-aircraft defenses. Another drawback is that even though the Scud Launcher is one of the heaviest armored artillery units, it is still vulnerable to enemy fire and should not be left undefended.
 
 
==Overview==
 
==Overview==
  +
''For a detailed list of changes from the original game, click [[Soviet Union/Yuri's Revenge Comparison#V3 Launcher|here]].''
Despite the Scud having average armor and hit points, it still has no way of defending it self against the most basic of threats.
 
  +
  +
The Scud Launcher is a major improvement from vanilla ''Red Alert 2's'' V3 Launcher; despite its increased cost and tech level (from $800/Tech 2 to $1400/Tech 3), the Scud Launcher boasts more hit points and range. The Scud Launcher's rocket speed is vastly increased and rocket launch time is reduced as well.
  +
  +
The Scud Launcher boasts incredibly long range which can outrange any buildings and base defenses, save the [[Plasmerizer]]. Its Scud Rockets travel at high speed and hard to intercept by AA weapons, while a single hit can pulverize even the sturdiest buildings to collapse into a pile of rubble. A group of 4 Scud Launchers can destroy almost any building and defenses in one volley. The Scud Launcher is among the best siege units in the game, though still inferior than seaborne siege weapons.
  +
  +
With average armor and hit points, the Scud Launcher has no way to defend itself other than crushing infantry. Escorts such as [[Wolfhound]]s and [[Tesla Cruiser]]s are therefore necessary. Its Scud Rocket can be intercepted in mid air, rendering it useless against heavy AA unless massed.
  +
  +
==Appearances==
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{{Quote|This Scud is the successor to the [[V2 Launcher|V2]]. It'll fire missiles at great distances to tear buildings apart.|Soviet intel during Operation: [[Idle Gossip]]}}
  +
 
===Act One===
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* The Scud Launcher makes its first appearance as a buildable unit in [[Idle Gossip]].
  +
 
===Act Two===
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* In [[Earthrise]], Scud Launchers' missiles can travel farther and faster on the Moon than on Earth, due to the Moon's lower gravity.
   
The Scud has incredibly long range, making it useful at dealing with large buildings and most base defenses, as long as it has escort units ([[Wolfhound]], [[Tesla Cruiser]]) guarding it.
 
 
==Assessment==
 
==Assessment==
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{{Procon
===Pros===
 
  +
|
 
* Arguably the most effective Soviet artillery.
 
* Arguably the most effective Soviet artillery.
 
* Very effective against structures.
 
* Very effective against structures.
 
* Good armor.
 
* Good armor.
 
* Can be used to flatten entire bases from an incredible range, if well protected by escorts.
 
* Can be used to flatten entire bases from an incredible range, if well protected by escorts.
  +
|
===Cons===
 
 
* Projectiles can be shot down.
 
* Projectiles can be shot down.
 
* Difficult to hit fast-moving units.
 
* Difficult to hit fast-moving units.
Line 41: Line 80:
 
* Large minimum attack range.
 
* Large minimum attack range.
 
* Slow-moving.
 
* Slow-moving.
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}}
==Quotes==
 
The Scud Launcher uses the voiceset of the [[w:c:cnc:V3 rocket launcher|V3 Launcher]] in ''[[w:c:cnc:Command & Conquer: Red Alert 2: Yuri's Revenge|Yuri's Revenge]]''.
 
   
=== When selected ===
+
==Behind the scenes==
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* In version 2.0 the Scud Launcher used the same voiceset as the {{Gamepedia|Scud_launcher|Scud Launcher}} from ''{{Gamepedia|Command_&_Conquer:_Generals|Generals}}''.
* ''Let's keep our distance.''
 
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*The overall design takes some inspiration from the V4 rocket launcher from Red Alert 3.
* ''Rocket's fueled and ready.''
 
* ''Ready for launch.''
 
* ''Armed for destruction.''
 
   
 
==See also==
=== When ordered to move ===
 
 
* [[Buratino]]
* ''Moving to new launch site.''
 
* ''Re-positioning.''
 
* ''Not too close please.''
 
* ''Advancing to new location.''
 
   
=== When ordered to attack ===
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== External links ==
  +
* {{Gamepedia|V3_rocket_launcher|V3 Rocket Launcher (original unit)}} in the {{Gamepedia|Command_%26_Conquer_Wiki|Command & Conquer Wiki}}
* ''Sending airmail!''
 
* ''Trajectory set.''
 
* ''We have ignition.''
 
* ''Warhead primed.''
 
* ''Missile launch confirmed!''
 
   
==Trivia==
+
==References==
  +
{{Reflist}}
* The Scud Launcher is named after and based on the [[wikipedia:Scud|SS-1 "Scud"]] tactical ballistic missiles used by the Soviet military during the Cold War.
 
   
 
{{SovietArsenal}}
== Gallery ==
 
<gallery>
 
SCUDRENDER.png|Render
 
</gallery>
 
   
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[[zh:飞毛腿导弹发射车]]
==See also==
 
* [[Buratino]]
 
{{SovietArsenal}}
 
 
[[Category:Vehicles]]
 
[[Category:Vehicles]]
 
[[Category:Artillery]]
 
[[Category:Artillery]]

Revision as of 09:24, 24 May 2021

Template:OldUnitTabs

Sending airmail!
—Scud Launcher

The Scud Launcher is a long range artillery unit utilized by the Russians. A successor to the V2 Launcher, it can fire extremely powerful missiles over great distances.

Official description

The Scud Launcher is a loading and launching platform for tactical ballistic missiles. As is customary of the Soviet philosophy, firepower and armor are emphasized with this powerful siege engine, making it one of the most powerful long-range threats on the battlefield. A few direct hits from a Scud Launcher will cause even the sturdiest of buildings to collapse into a pile of rubble.

Unfortunately, due to the relatively slow speed of the projectile the missile can be shot down by anti-aircraft defenses. Another drawback is that even though the Scud Launcher is one of the heaviest armored artilleries, it is still vulnerable to enemy fire and shouldn't be left undefended.[1]

Overview

For a detailed list of changes from the original game, click here.

The Scud Launcher is a major improvement from vanilla Red Alert 2's V3 Launcher; despite its increased cost and tech level (from $800/Tech 2 to $1400/Tech 3), the Scud Launcher boasts more hit points and range. The Scud Launcher's rocket speed is vastly increased and rocket launch time is reduced as well.

The Scud Launcher boasts incredibly long range which can outrange any buildings and base defenses, save the Plasmerizer. Its Scud Rockets travel at high speed and hard to intercept by AA weapons, while a single hit can pulverize even the sturdiest buildings to collapse into a pile of rubble. A group of 4 Scud Launchers can destroy almost any building and defenses in one volley. The Scud Launcher is among the best siege units in the game, though still inferior than seaborne siege weapons.

With average armor and hit points, the Scud Launcher has no way to defend itself other than crushing infantry. Escorts such as Wolfhounds and Tesla Cruisers are therefore necessary. Its Scud Rocket can be intercepted in mid air, rendering it useless against heavy AA unless massed.

Appearances

This Scud is the successor to the V2. It'll fire missiles at great distances to tear buildings apart.
—Soviet intel during Operation: Idle Gossip

Act One

  • The Scud Launcher makes its first appearance as a buildable unit in Idle Gossip.

Act Two

  • In Earthrise, Scud Launchers' missiles can travel farther and faster on the Moon than on Earth, due to the Moon's lower gravity.

Assessment

Pros Cons
  • Arguably the most effective Soviet artillery.
  • Very effective against structures.
  • Good armor.
  • Can be used to flatten entire bases from an incredible range, if well protected by escorts.
  • Projectiles can be shot down.
  • Difficult to hit fast-moving units.
  • Vulnerable to aerial and anti-armor threats if not well guarded.
  • Large minimum attack range.
  • Slow-moving.

Behind the scenes

  • In version 2.0 the Scud Launcher used the same voiceset as the Scud Launcher from Generals.
  • The overall design takes some inspiration from the V4 rocket launcher from Red Alert 3.

See also

External links

References