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For the Epsilon v2.0 unit with the same name, see Tyrant/Old.

The Scavenger is an Epsilon stolen tech unit acquired by infiltrating an Allied Tech Center and Construction Yard. It is a heavy vehicle equipped with a "drain beam" capable of leeching enemy vehicles' weapons for its own use.

The Scavenger is a bane to almost any vehicle fielded against them, as it can turn their own weapons against them.

Official description

The exotic combination of the Epsilon's magnetic technology and the Allied weapon adaptation system resulted in the Scavengers appearing in Yuri's tank divisions after the Epsilon forces have successfully raided several Allied bases. This unit's massive size might deceive you into thinking it is bulky and slow, however do not be mistaken as the Scavenger has enough engine power to chase down some of the faster vehicles seen on the battlefield in order to dismantle them using the drain beam that this unit possesses.

The drain beam was designed to take enemy vehicles apart and rapidly incorporate their weapon technology into a new custom weapon. With the unleashed talents of an Epsilon technician crew in every Scavenger, it is possible to quickly repurpose the scraps and remains of the destroyed unit's tech into a completely new weapon that the Scavenger will begin using in combat.

These new weapons taken from the Epsilon's enemies usually have a twist to them as their engineers are able to come up with adjustments to the technologies acquired with surprising results. A Scavenger can only acquire one weapon and will use it for the remainder of its lifetime. The initial weapon, the drain beam, that the Scavenger uses cannot be fired while the unit is moving, unlike any newly acquired weapon.[1]

Overview

The Scavenger's drain beam is capable of stealing weapons off enemy vehicles, allowing the tank to gain a new, unique weapon in place of the drain beam. This gives the Scavenger a unique versatility that no other vehicles have, barring the Allied IFVs. The drain beam can also damage buildings but does not have any effect on infantry or ships.

Unfortunately, the drain beam has no effect on friendly vehicles and structures, and once the Scavenger has stolen a weapon, it permanently replaces the drain beam and cannot be swapped, so choose targets wisely. Also, not all vehicles' weapons can be stolen, because its technology is either too advanced for the Scavenger to use or is simply unable to be incorporated. In the former case, the Scavenger's drain beam will be upgraded into a stronger version instead. In the latter case, the Scavenger will retain the standard drain beam.

Stolen weapons

Vehicle Weapon Picture
(Cannot steal – retains the drain beam which may still be replaced later)
Heavy cannon – effective against vehicles and structures
  • Ground attack: 150-75
  • Cooldown: 70 frames (4.7 in-game seconds)
  • Has a radius of 0.3
Heavy machine gun – effective against infantry and aircraft
  • Ground and air attack: 30
  • Cooldown: 1 frame (0.1 in-game seconds)
  • Has a radius of 0.3
Dual heavy cannon – more effective against vehicles than the single one; ineffective against anything else
  • Ground attack: 100 * 2 (200 total)
  • Cooldown: 90 frames (6 in-game seconds)
Incendiary cannon – effective against infantry and structures, and leaves fire on the ground
  • Ground attack: 75-18.75
  • Cooldown: 40 frames (2.7 in-game seconds)
  • Has a damage radius of 1
Laser cannon – effective against all ground and air units
  • Ground and air attack: 50
  • Cooldown: 10 frames (0.7 in-game seconds)
Toxic pill launchers – effective against infantry and structures
  • Ground attack: 55-11
  • Cooldown: 6 frames (0.4 in-game seconds)
  • Has a radius of 0.8
Railgun – no need to charge and has shorter reload time than any other railgun weapons
  • Ground attack: 100-40
  • Cooldown: 100 frames (6.7 in-game seconds)
  • Has a radius of 1.2
Prism Tank Prism refractor – disperses into multiple beams that can hit 5 additional targets
  • Ground attack: 100 main beam, 25 dispersed beams
  • Cooldown: 100 frames (6.7 in-game seconds)
  • Has a beam dispersal range of 5
ARO launcher – effective against vehicles and aircraft
  • Ground and air attack: 40-20 * 3 (120-60 total)
  • Cooldown: 15 frames (1 in-game second)
  • Has a radius of 0.5
Irritator Confusion ray – cannot target air units
  • Makes the target cannot be controlled and attack their own allies for 120 frames (8 in-game seconds)
  • Cooldown: 20 frames (1.3 in-game seconds)
Rad cannon – effective against ground units and leaves a small radiation field on the ground
  • Ground attack: 100
  • Cooldown: 30 frames (2 in-game seconds)
  • Also irradiates vehicles for 90 frames (6 in-game seconds), causing them to damage enemies in a radius of 3 around the irradiated vehicle(s)
  • Has a radius of 1.3
Tesla cannon – effective against ground units
  • Ground attack: 55 (* 3 (165 total) when elite)
  • Cooldown: 15 frames (1 in-game second) (75 frames (5 in-game seconds) when elite)
  • Arcs to 2 additional targets in a radius of 3 around the main target when elite, causing 30 damage to each
  • Disables units vulnerable to EMP for 6 frames (0.4 in-game seconds)
  • Has a radius of 0.3
Upgraded drain beam – depilots Tier 1 and Tier 2 vehicles once they are at 1/3 or lower health
  • Ground attack: 18
  • Cooldown: 5 frames (0.3 in-game seconds)

Appearances

Challenges

Assessment

Pros Cons
  • Extremely durable, allowing it to soak up lots of damage.
  • Powerful ground unit that has great versatility potential.
  • Decent speed for a heavy tank.
  • Can crush infantry and vehicles.
  • Immune to omnicrush.
  • Drain beam is effective against armored vehicles and structures.
  • Drain beam steals the weapon of a targeted enemy vehicle once it is destroyed.
    • If a certain unit's weapon cannot be incorporated, the drain beam is upgraded instead.
  • Most stolen weapons are stronger than the original ones.
  • Automatically repairs itself.
  • Expensive ($2000).
  • Its starting weapon, the drain beam, cannot target infantry, ships and aircraft.
  • The stolen weapon permanently replaces the drain beam, which means that a Scavenger can only have one stolen weapon in its lifetime.
  • The default Drain Beam requires manual targeting, and cannot fire on the move.
  • Late game unit, only available after infiltrating an Allied Tech Center and building the Pandora Hub's add-on.
  • Still vulnerable to heavy anti-armor fire.
  • Susceptible to mind control, hijacking and confusion.

Behind the scenes

  • In 2.0 the name "Scavenger" was used for a unit that would become the Tyrant's predecessor and differed from the current one in that it gained bounty from kills. In addition, the Tyrant's unit ID is actually named SCAV, while the v3.3 Scavenger's unit ID is TRACTOR.

Trivia

See also

Other Epsilon stolen tech units:

External links

References

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