The Scavenger is an Epsilon stolen tech unit acquired by infiltrating an Allied Tech Center and Construction Yard. It is a heavy vehicle equipped with a "drain beam" capable of leeching enemy vehicles' weapons for its own use.
The Scavenger is a bane to almost any vehicle fielded against them, as it can turn their own weapons against them.
The exotic combination of the Epsilon's magnetic technology and the Allied weapon adaptation system resulted in the Scavengers appearing in Yuri's tank divisions after the Epsilon forces have successfully raided several Allied bases. This unit's massive size might deceive you into thinking it is bulky and slow, however do not be mistaken as the Scavenger has enough engine power to chase down some of the faster vehicles seen on the battlefield in order to dismantle them using the drain beam that this unit possesses.
The drain beam was designed to take enemy vehicles apart and rapidly incorporate their weapon technology into a new custom weapon. With the unleashed talents of an Epsilon technician crew in every Scavenger, it is possible to quickly repurpose the scraps and remains of the destroyed unit's tech into a completely new weapon that the Scavenger will begin using in combat.
These new weapons taken from the Epsilon's enemies usually have a twist to them as their engineers are able to come up with adjustments to the technologies acquired with surprising results. A Scavenger can only acquire one weapon and will use it for the remainder of its lifetime. The initial weapon, the drain beam, that the Scavenger uses cannot be fired while the unit is moving, unlike any newly acquired weapon.
The Scavenger's drain beam is capable of stealing weapons off enemy vehicles, allowing the tank to gain a new, unique weapon in place of the drain beam. This gives the Scavenger a unique versatility that no other vehicles have, barring the Allied IFVs. The drain beam can also damage buildings but does not have any effect on infantry or ships.
Unfortunately, the drain beam has no effect on friendly vehicles and structures, and once the Scavenger has stolen a weapon, it permanently replaces the drain beam and cannot be swapped, so choose targets wisely. Also, not all vehicles' weapons can be stolen, because its technology is either too advanced for the Scavenger to use or is simply unable to be incorporated. In the former case, the Scavenger's drain beam will be upgraded into a stronger version instead. In the latter case, the Scavenger will retain the standard drain beam.
|(Cannot steal – retains the drain beam which may still be replaced later)|
| Heavy cannon – effective against vehicles and structures
| Heavy machine gun – effective against infantry and aircraft
| Dual heavy cannon – more effective against vehicles than the single one; ineffective against anything else
| Incendiary cannon – effective against infantry and structures, and leaves fire on the ground
| Laser cannon – effective against all ground and air units
| Toxic pill launchers – effective against infantry and structures
| Railgun – no need to charge and has shorter reload time than any other railgun weapons
|Prism Tank|| Prism refractor – disperses into multiple beams that can hit 5 additional targets
| ARO launcher – effective against vehicles and aircraft
|Irritator|| Confusion ray – cannot target air units
| Rad cannon – effective against ground units and leaves a small radiation field on the ground
| Tesla cannon – effective against ground units
| Upgraded drain beam – depilots Tier 1 and Tier 2 vehicles once they are at 1/3 or lower health
Behind the scenes
- In 2.0 the name "Scavenger" was used for a unit that would become the Tyrant's predecessor and differed from the current one in that it gained bounty from kills. In addition, the Tyrant's unit ID is actually named SCAV, while the v3.3 Scavenger's unit ID is TRACTOR.
- The Scavenger's drain beam appears to be inspired from the Leech Beam used by the Hammer Tank in Red Alert 3.
Other Epsilon stolen tech units: