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They won't see us comin'!
—A confident Rocketeer

The Rocketeer is an Allied aerial infantry used for both anti-ground and anti-air assault.

Official description[]

Since many centuries, man has wanted to fly. Though the invention of aircraft alleviated this desire to some degree, the concept of soldiers being able to fly around the battlefield almost indefinitely was a dream for the Allies that has finally been realized through a joint project by Allied scientists.

Rocketeers are brave individuals who hover far above the battlefield, engaging ground and air targets with relative impunity. Though their high speed and maneuverability makes them excellent scouts, they are very vulnerable to anti-air emplacements, and should be kept well away from them.[1]

Overview[]

For a detailed list of changes from the original game, click here.

Possibly the most versatile airborne infantry unit besides the hero Norio and the Chinese Gyrocopter, Allied Rocketeers are useful infantry to have when an Allied player cannot engage targets due to distance, terrain or other factors. In small groups, they are dangerous to infantry forces, while larger Rocketeer clusters can pose a threat to even armored columns. If used carefully, Rocketeers can quickly make short work of advancing enemy lines before racing back to base - without even taking damage.

In spite of their speed and versatility, they will easily fall if exposed to anti-air fire. Their short range also puts them at risk of being drawn into the range of anti-aircraft weapons when pursuing targets.

AI behavior[]

Rocketeers controlled by the AI have the following attack patterns:

All difficulties[]

  • PFicon 2x targeting everything, accompanied by Norio
  • 3x targeting vehicles, accompanied by 4 Guardian GIs
  • 4x targeting infantry, accompanied by 2 Attack Dogs
  • 4x targeting infantry, accompanied by 4 Siege Cadres
  • 4x guarding captured Tech Oil Derricks
  • 6x targeting infantry
  • 6x following friendlies
  • 8x targeting infantry
  • 8x guarding Allied Ore Refineries, Air Force Command Headquarters and Allied War Factories

Medium/Hard[]

  • 4x targeting anything, accompanied by 4 Guardian GIs and 2 Siege Cadres
  • 4x targeting anything, accompanied by 2 Navy SEALs and 2 Siege Cadres
  • USAicon 6x targeting anything, accompanied by 4 Warhawks
  • PFicon 6x targeting infantry, accompanied by 4 Suppressors
  • 8x targeting garrisonable structures

Appearances[]

The Rocketeers will support you. These aerial soldiers can deal with enemy troops fast.
—Allied intel during Operation: Eagle Fly Free

Act One[]

  • Rocketeers make their first appearance in Eagle Fly Free. After the player recaptures the Air Force Academy Chapel, several Rocketeers will reach the Allied base, and more can be trained by Allied Barracks.

Assessment[]

Pros Cons
  • Versatile unit which can engage both air and ground targets.
  • Decent against infantry and air units.
  • Fast and mobile.
  • Effective at harassing enemy units.
  • Great scouting unit as it can travel across any terrain.
  • Inexpensive and can be trained in numbers.
  • Fragile.
  • Vulnerable to any anti-aircraft weapons.
  • Ineffective against heavily armored vehicles and defensive structures.

See also[]

References[]

External links[]

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