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Watch out, this is not an ordinary ball. It's the Coronian Roadrunner - a spherical drone set to crush, kill and destroy everything in its path. Its unorthodox design makes it capable of travelling at high speeds, and additionally benefit from the Spinblades scattered on the battlefield. When a Roadrunner chases its target down, it will cause an explosion with tremendous power, heavily damaging every soldier and tank nearby. The explosion will briefly disable the Roadrunner's systems in order to recharge the weapon, making the unit immobile and completely defenseless for a few seconds.
Aggressive and fleeting, Roadrunners are mid-game units that are strong against groups of armoured vehicles. Combined with a Spinblade, Roadrunners can close down targets quickly, causing explosions and heavily damaging enemy vehicles in the process of doing so. Roadrunners are not suicide units and do not take damage when causing the explosions. However, they will be temporarily disabled and defenseless for a short duration. In addition, Roadrunners' fast movement speed allows them to chase and crush most infantry, then run away, as long as they are not disabled.
Roadrunners are non-human drones, and therefore are great counters to mind control units and Desolators. They also can detect and chase down infiltration units.
Roadrunners however have several weaknesses. They cannot attack structures at all. Roadrunners attack at melee range and they are vulnerable to counter attacks when disabled. Poorly handled assaults will only lead to the demolition of Roadrunner squads.
- Roadrunner's command sounds are from the move sounds of Scalpel in Tiberian Twilight.
- During version 3.3.4, there is a missing '%' in the Roadrunner's scalar definition, making it deal 9500% damage against Basic/Animal armor types. This does not affect gameplay however since Roadrunner one-shots Dogs/Spooks and Engineers anyway.