Mental Omega Wiki

We will bury them!
—A Rhino Tank driver on the offensive

The Rhino Heavy Tank is the main battle tank of Russia.

Official description

During the Second Great War, the Soviet twin-barreled heavy tanks were the workhorse of the Soviet armor battalions, vastly overpowering the meager light and medium tanks the Allies had. Although they were powerful and heavily armored, they proved too costly to mass produce. This lead to the development of the relatively cheaper and quicker main battle tank, the Rhino Heavy Tank.

Although the Rhino packs less firepower and armor than its predecessor, it is still powerful enough to take on any main battle tank one-on-one. Its relatively higher speed and lower production costs make the Rhino a viable threat to any commander when amassed. To compensate for its shortcomings, for each three shells a special tesla-tipped one is used for greater spread and effectiveness against infantry.[1]


For a detailed list of changes from the original game, click here.

The Rhino Tank symbolizes Russia's approach to vehicular warfare - the utilization of combined heavy firepower, moderate armor, and respectable speed to quash any kind of armor opposition that opposes them. It is regarded as one of the best units of its class, being able to take on any of its Allied and Epsilon counterparts in a head-on clash and only really rivalled by China's Qilin Tank. However, the Foehn Revolt's engineers have given the Rhino its match by way of the Last Bastion's Bison Tank.

The Rhino Tank also benefits from a slightly increased duration of Invulnerability if the effects of the Iron Curtain Device are applied to them. This small advantage allows them to soak up more potential fire during its invincible state during a pitched battle, or when breaking through heavy defense lines to get to vulnerable infrastructures.

Players coming from Red Alert 2 should be aware that the standard stratagem of mass producing only Rhino Tanks is less effective in Mental Omega, as all main battle tanks in the latter are weaker against infantry and buildings than the original game, not to mention the vehicle is not as fast as its counterpart from the vanilla game. This also means that a match in Mental Omega won't end as easily with a rush composing of a couple of these tanks, as infantry units that specialize in anti-tank capabilities like the Guardian G.I. and even basic anti-infantry defenses like the Pillbox are more than able to stand their ground against any main battle tank. Therefore, a combination of these tanks and other units that minimize MBT weaknesses (e.g. Tigr APC escorts for anti-infantry and anti-air roles) is a preferable and effective strategy over simply using an attack solely focused on Rhino Tanks alone.


Act One

  • Rhino Tank first appears in Bleed Red as a buildable unit, at the beginning of the Third Great War.
  • In Accelerant, the player's allied Soviet forces consist almost fully of Rhino Tanks and little else. The mission briefing lampshades the infamous nature of the vehicle by mentioning the commander in charge of the Soviet attack as an amateur that relies only on Rhino Tanks.


  • Effective against armored vehicles.
  • Can crush infantry and fire on the move.
  • Good armor and firepower.
  • Superior to Allied and Epsilon basic tanks.
  • Regular cannon shells are not as effective against infantry.
  • Vulnerable against aerial and anti-armor threats.
  • Fairly slow.

See also

External links