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They want raw power? Then I shall give it to them.
—A Resheph activates its psychic decimator

The Resheph is a capital submarine used by Epsilon to bombard enemy installations from a distance with its psychic decimator.

Official description

If it is the unknown we fear, then the Resheph is the unknown. No one precisely knows what happens when a Resheph attacks, because no can fathom the technology behind its powerful weapon. While it has been confirmed that it is possible to dissipate the mysterious energy projectile that's fired by this submarine, the power a single Resheph harnesses is enough to flatten a base in seconds.

Though the Resheph is heavily based on the blueprints of the Russian Akula according to scavenged reports, the differences are vast according to the few times visual contact has occurred. Trading in armor for more speed in order to make its sudden strikes all the more terrifying.[1]

Overview

The Resheph is one of two units (the other being the Nautilus) that replaces the imbalanced Boomer submarine from vanilla Yuri's Revenge. It fulfils the anti-building aspect (although the Russian Akula bears a closer resemblance in weaponry).

The Resheph's main difference from most of its counterparts (as well as its main advantage) is its submerged quality; the enemy may not even know that a Resheph is present in the battlefield until it is too late. Though it only fires a single projectile, it is enough to destroy War Factories, Ore Refineries and even technology expanders (like the Allied Tech Center) in a single hit. Its surprise factor is supported by its slightly faster speed and sight range than the Akula, which allows the Resheph to avoid detection and retreat easier than its Russian counterpart if the situation calls for it.

However, it shares the same weaknesses as its rivals; sufficient anti-air defences will prevent any of its projectiles from making contact with its intended targets (especially the fact that it only has a single projectile, unlike the rest). It is also defenseless against aerial/naval anti-armor units at close range, so escorts are required to ensure a Resheph is able to activate its psychic decimator (though it is discouraged to use Piranhas if a proselyte wants to maintain the surprise factor).

Appearances

Cooperative

  • Earlier than in campaign, the Resheph debuts in Metaphor, once players destroy three Naval Shipyards and two Dreadnoughts at the center of map, the 2nd player will get two Reshephs.

Act Two

  • The Resheph is introduced in Dance of Blood, where two of them arrive just in time to wipe out the Chinese bases after the shuttle has landed. More of them can be constructed after building a Naval Shipyard.

Assessment

+
  • Destructive siege weapon with incredibly long attack range.
  • Good armor.
  • Can detect cloaked and submerged units.
  • Excellent in destroying bases without warning.
  • Extremely powerful projectile that decimates anything when hit.
  • Can self-repair.

  • Slow-moving.
  • Vulnerable to anti-submarine units.
  • Less durable than the Akula submarine.
  • Expensive. ($2200)
  • Defenseless at close range, due to its large minimum range.
  • When surfaced due to receiving damage, submarine will be vulnerable to further land and air attacks.
  • Only one projectile, can be easily shot down by anti-aircraft fire.
  • Projectile is ineffective against fast moving units.

Trivia

  • Resheph is a Canaanite deity associated with plague that is later worshipped by the Egyptians as a god of horses and chariots.

See also

References

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