While the Foehn Revolt has many nanite production plants in the Last Bastion and aboard the Coronia, a problem arises whenever a new outpost is being established somewhere in the world. Faced with continuous and relentless attacks, it often becomes too dangerous to construct an expensive facility where it could be easily destroyed.
That's where the Reprocessor comes in: a structure that has been designed to provide the vital amount of nanites specialized in one purpose: material gathering. While the primary purpose of nanites in the Foehn Revolt is to perform efficient weapon and building constructions, with limited access to the world's resources, material gathering often becomes a more pressing task to support their operations.
The Reprocessor focuses on creating nanites for all of Foehn's units in order to allow them to quickly pick up salvageable materials from destroyed enemy objects, be it tanks, infantry outfits, or even buildings. Once the Reprocessor has been built, whenever an enemy object is killed, a small portion of its worth in resources will be awarded to the Foehn's commander who destroyed the object.
As a means of self defense, the Reprocessor can occassionally launch a small cloud of nanites at enemy infantry in order to have them "devoured". A cloud of grey goo created from such an attack is useful to Foehn infantry, as they can use it for rapid regeneration of damaged equipment and to heal wounds, just like the nanite clouds created by Huntresses.
The Reprocessor grants the following support power:
|Nanite projectiles can be launched by the Reprocessor to severely harm enemy infantry or if devoured outright, create nanoclouds that conveniently restores the health of friendly infantry. Activating this support power costs $800 and takes 7:00 to recharge.|
The Reprocessor enables the Foehn to last economically longer than their counterparts in the late game, where ore is scarce or difficult to reach but armies and structures are often numerous and expensive (the more expensive the object, the more credits gained).
As long as the Foehn commander is aggressive, they will constantly gain credits even in desperate circumstances while their enemies will go bankrupt (unless they are AI, as they have infinite money). Although friendly base defenses do not grant the bonus credits when they destroy enemies, this does not mean that the Reprocessor can only support Foehn on the offensive; patrolling unit defenders that are often met with enemy strike forces and success afterwards can turn the tide further in favor of the Foehn commander. Thus, the Reprocessor is an excellent structure against AI forces, as they are able to send out almost unlimited forces at players, thereby resulting in a steady gain of resources that can rival or outpace the credits earned by Minermites.