Mental Omega Wiki

A major Epsilon naval base allows Yuri to control most of the Atlantic Ocean, posing a threat to the Paradox Engine. It also act as an important communication junction for all Epsilon forces in the world. The Allies attempt to kill two birds with one stone by launching a massive attack.
—Mission description

Operation: Relentless is the ninth Allied Act Two campaign mission.

Briefing[]

Here we are, at the doorstep of the biggest Epsilon base we've seen thus far. Now that the Weather Controller is safe, we can focus on a full-scale attack on what appears to be Yuri's major comms hub. With the device part of our main arsenal, even without the Paradox Engine we will be able to destroy Epsilon positions much easier. Still, we must remain cautious - the initial strike force sent to set up a perimeter was overrun and captured with a Psychic Beacon.

The entirety of the expedition, the joint forces of what's left of the Allied Nations that we managed to gather across the Atlantic coasts is en route, and you will be in charge of half of the landing party. Recapture the outpost and defend it; give us enough time to set up a new Weather Controller there before the main attack begins. The Paradox Engine will wait for your progress, as its backup Battery recharges on the Ascension Island deep in the Atlantic. Keep an eye out though, Commander. While the Engine was handling numerous PsiCorps and Scorpion Cell bases across Africa, we discovered something dangerous - a new type of device that can rip matter apart with psionic energy. It's possible they aim to use this weapon against the Engine as well, so it's likely you'll run into one during this operation. Prioritize eliminating it as soon as you see one of them appear. As our strike forces have been reformed, the new Southern Cross regiment of the Euro Alliance will assist you in this operation.

Objective 1: Destroy the Psychic Beacon in the outpost.
Objective 2: Protect the outpost from the enemy attacks.
Objective 3: Protect the Weather Controller until it is fully charged.
Objective 4 & 5: Destroy the Epsilon bases & capture all Master Spires.

Events[]

Launching the attack[]

Mustering whatever is left of both Euro Alliance and Pacific Front units, they launched an all-out assault. Intel showed that the Pacific Front base was to be re-captured, as it is under Epsilon control due to a Psychic Beacon. With the Commander in charge of the initial assault, the other Allied Commanders coordinated their attacks elsewhere.

After a few minutes of battle, the Epsilon forces, which were defending the brainwashed Allied outpost, gave up and dismantled the Psychic Beacon there, freeing the Allied soldiers and transferring the control of the base over to the Commander.

Defending the Allied base and the Weather Controller[]

With the Allied Base secured, the data transfer begins instantly. However, Yuri dispatched his submarines to hunt down the Paradox Engine, which forces the Allied navy to fall back to keep the enemy busy. During that moment, reinforcements were called forth via the onboard Chronosphere from the Paradox Engine. Later, the Weather Controller was deployed in where the Beacon once stood.

During the Commander's defense, the Allied Navy reported that Epsilon Forces had managed to destroy the Paradox Engine's spare battery on Ascension Island. This forces the remaining Allied ships to withdraw in order to defend the Paradox Engine.

Eventually, forces from the Scorpion Cell arrived to harass the Commander's base but managed to keep them at bay. Moments later, a squad of Snipers were paradropped to assist them.

Once the Weather Controller is fully charged, it was used to destroy an Epsilon outpost just outside of the main base.

Initiating the offense-defense[]

Now that everything was set, additional forces (including an MCV) were chronoshifted and paradropped to the frontline. Once the forward base is constructed, the "Southern Cross" group commenced their attack as reports came in that the Epsilon Cloning Vats were now at full power.

The western Allied forces were forced to dig-in as the Epsilon forces aggressively attacked their new base. Unknown enemy aircraft had also appeared during this attack, which bombarded the Allied infantry and converted them to Brutes. Still, this wasn't enough to break the line and another Lightning Storm was unleashed into the Epsilon base to cripple their important production structures.

Another unknown enemy aircraft had been sighted and attacked the Allied bases with psychic blasters. After reinforcing with anti-air emplacements, they were soon driven off or destroyed. A short while after that, the Reshephs began to appear and attempted to bombard the western base as well as the Weather Controller.

During those moments, intel detected a huge surge of psychic power being mustered near the Commander's base, destroying some of his structures and mind controlling some of his forces. The source of such power was located in the Epsilon's new superweapons.

Slowly but steadily, the Allied forces in the west continued to push deeply as they approached the Allied naval base that was under control by the Epsilon forces due to another Psychic Beacon. They destroyed the Beacon, freeing the Allied forces in the southwest and relieving the possibility of an undefended flank. Now with no more Epsilon presence in said area, the Armor Company is transported to the frontline to assist the engagement there.

After a prolong offense-defense, the Allies built up their naval and armored assets and pushed deep into the Epsilon Base. With every Epsilon structure destroyed (save for the Master Spires), Cape Town had been liberated. Afterwards, the Allied Engineers were sent to capture the Spires just as the Paradox Engine and Allied main navy returned to Cape Town.

Aftermath[]

We found it. His main base is located in the Antarctic. He's building something big there. Considering that Yuri has just blown our backup Battery for the Paradox Engine up, it would seem we don't have that many options. We have to recharge and strike at the heart.
—Battlefield report

The Allies combined assault paid off. The Epsilon main base in South Africa was wiped out. With the Master Spires under their control, Allied Command sifted through all the data and found the Antarctic base. They also managed to find out that Yuri is building a mysterious device in that location.

However, things weren't all good news for them. Thanks to an Epsilon raid on Ascension Island, the Paradox Engine's backup battery was destroyed. Considering their lack of options, they landed the Engine in Cape Town and recharged the main battery to full strength. Once that was done and the preparations were complete, they would initiate an all-or-nothing offensive on Antarctica itself...

Difficulty changes[]

Casual[]

  • Starting credits: 70000
  • Amount of enemy attacking troops in the early defense phase is the smallest.
  • More paradrop reinforcements will be received when attacking Psychic Beacon in the first phase.
  • 1-time Force Shield is available to use during the early defense phase.
  • The player will not be attacked immediately after deploying the MCV.
  • The Epsilon attack intensity is the lowest after the player established a base.
  • Epsilon enemy will not acquire any Tech Missile Bunker, and will not use support powers from respective subfactions.
  • An extra wave of chrono support from the Southern Cross regiment will be received in later phase of battle.
  • The Epsilon AI against the Southern Cross regiment will stop producing mind control units 15 minutes after player gets MCV.

Normal[]

  • Starting credits: 50000
  • The player will be counterattacked by more Epsilon troops than on Casual after landing from the beginning. As compensation, some of the paradrop infantry are replaced by veteran Cavalier Tanks and Archon AMCs.
  • Size of the enemy troops attacking the player during the early defense has been greatly increased than on Casual.
  • 1-time Force Shield is available to use during the early defense phase.
  • When the player tries to explore the area on the upper left side of the map, enemy will send 4 Invaders to attack.
  • Shortly after the player retakes the outpost in the first phase, a squad of Shadow Tanks and Invaders will launch a sneak attack, and the player will get a warning.
  • At the end of early defense phase, a group of Tyrants will attack the player's force.
  • After the player established own base, the enemy will send two Resheph Ballistic Subs stayed in the port to attack the Weather Controller located in the Pacific Front outpost.
  • After the player established own base, an additional Resheph Ballistic Sub will attack buildings in the area where the player's MCV is deployed.
  • The Epsilon AI in the middle will acquire a Tech Missile Bunker and a Tech Machine Shop.
  • Epsilon's attack intensity will increase significantly after the player established own base. Central Epsilon AI will begin mass production of Masterminds, Magnetrons and Stalkers, 43 minutes and 20 seconds after the base establishment.
  • The Epsilon AI against the Southern Cross regiment will stop producing mind control units 28 minutes and 20 seconds after player gets MCV.

Mental[]

  • Starting credits: 35000
  • The player will be counterattacked by more Epsilon troops than on Casual after landing from the beginning. As compensation, some of the paradrop infantry are replaced by veteran Cavalier Tanks and Archon AMCs.
  • Size of the enemy troops attacking the player during the early defense are the most numerous.
  • When the player tries to explore the area on the upper left side of the map, enemy will send 4 Invaders to attack.
  • Shortly after the player retakes the outpost in the first phase, a squad of Shadow Tanks and Invaders will launch a sneak attack, and the player will get a warning.
  • At the end of early defense phase, a group of Tyrants will attack the player's force.
  • After the player established own base, the enemy will send two Resheph Ballistic Subs stayed in the port to attack the Weather Controller located in the Pacific Front outpost.
  • After the player established own base, an additional Resheph Ballistic Sub will attack buildings in the area where the player's MCV is deployed.
  • Epsilon AI that directly faces the player's base will get Scorpion Cell's support powers and another Tech Missile Bunker, the AI that fights the Southern Cross regiment will get Epsilon HQ's support powers, and the AI in the middle will acquire Tech Academy, Tech Hospital and Tech Machine Shop.
  • Epsilon's attack intensity will become the highest after the player established own base. Central Epsilon AI will begin mass production of Masterminds, Magnetrons and Stalkers, 26 minutes and 40 seconds after the base establishment.
  • The Epsilon AI against the Southern Cross regiment will stop producing mind control units 28 minutes and 20 seconds after player gets MCV.

Easter egg[]

SPOILER
  • There are 5 lighthouses on this map, spread out in different areas. If you capture all 5 with an engineer, you'll be given a one-use tactical nuke. The locations are:
    • Bottom left (Just south of the chronoshifted Allied base)
    • Middle left (Just north of the mind controlled Allied Naval Yard)
    • Top middle left (Bottom right the Pacific Front outpost)
    • Top middle right (West of the Southern Cross base)
    • Top right (South of the Southern Cross base)

Behind the scenes[]

  • Prior to version 3.3.5, the targets to capture in this mission were Radar Spires.

Trivia[]

Your overreliance on a single unit in combat is a decision that continues to puzzle us. It is a strategy that might not be as effective as you think in the future battles to come.
—Allied intel if too many Prism Tanks are built
  • This mission went through several versions during the course of its testing phase (one change included controllable Thor Gunships at the beginning of the mission but ultimately cut as it broke the mission). The current, playable one is the third major version.[1]

References[]